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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderResource.h>
Inheritance diagram for FTextureWithSRV:Public Attributes | |
| FShaderResourceViewRHIRef | ShaderResourceViewRHI |
Public Attributes inherited from FTexture | |
| FTextureRHIRef | TextureRHI |
| FSamplerStateRHIRef | SamplerStateRHI |
| FSamplerStateRHIRef | DeferredPassSamplerStateRHI |
| double | LastRenderTime = -FLT_MAX |
| FMipBiasFade | MipBiasFade |
| bool | bGreyScaleFormat = false |
| bool | bIgnoreGammaConversions = false |
| bool | bSRGB = false |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
A textures resource that includes an SRV.
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default |
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virtualdefault |
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overridevirtual |
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FTexture.
Reimplemented in FBlackTextureWithSRV.
| FShaderResourceViewRHIRef FTextureWithSRV::ShaderResourceViewRHI |
SRV that views the entire texture