#include <RHI.h>
◆ FSamplerStateInitializerRHI() [1/2]
| FSamplerStateInitializerRHI::FSamplerStateInitializerRHI |
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inline |
◆ FSamplerStateInitializerRHI() [2/2]
- Parameters
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| InSamplerComparisonFunction | Only supported in D3D11 |
◆ GetTypeHash
◆ operator==
◆ AddressU
◆ AddressV
◆ AddressW
◆ BorderColor
| uint32 FSamplerStateInitializerRHI::BorderColor = 0 |
◆ Filter
◆ MaxAnisotropy
| int32 FSamplerStateInitializerRHI::MaxAnisotropy = 0 |
◆ MaxMipLevel
Largest mip map level that will be used, where 0 is the highest resolution mip level.
◆ MinMipLevel
| float FSamplerStateInitializerRHI::MinMipLevel = 0.0f |
Smallest mip map level that will be used, where 0 is the highest resolution mip level.
◆ MipBias
| float FSamplerStateInitializerRHI::MipBias = 0.0f |
◆ SamplerComparisonFunction
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/RHI/Public/RHI.h