![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <IConsoleManager.h>
Inheritance diagram for FAutoConsoleVariableRef:Autoregistering float, int, bool, FString REF variable class...this changes that value when the console variable is changed.
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| int32 & | RefValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a int console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| float & | RefValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a float console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| bool & | RefValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a bool console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| FString & | RefValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a FString console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| FName & | RefValue, | ||
| const TCHAR * | Help, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a FName console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| int32 & | RefValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a int console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| float & | RefValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a float console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| bool & | RefValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a bool console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
| FAutoConsoleVariableRef::FAutoConsoleVariableRef | ( | const TCHAR * | Name, |
| FString & | RefValue, | ||
| const TCHAR * | Help, | ||
| const FConsoleVariableDelegate & | Callback, | ||
| uint32 | Flags = ECVF_Default |
||
| ) |
Create a reference to a FString console variable
| Name | must not be 0 |
| Help | must not be 0 |
| Callback | Delegate called when the variable changes. |
| Flags | bitmask combined from EConsoleVariableFlags |
|
inlinevirtual |
|
inline |
Dereference back to a variable
|
inline |
|
inline |
Dereference back to a variable
|
inline |