UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FParticleTileVertexBuffer Class Reference
+ Inheritance diagram for FParticleTileVertexBuffer:

Public Member Functions

 FParticleTileVertexBuffer ()
 
FParticleShaderParamRef GetShaderParam ()
 
void Init (FRHICommandListBase &RHICmdList, const TArray< uint32 > &Tiles, const FParticleSimulationResources *ParticleSimulationResources)
 
virtual void InitRHI (FRHICommandListBase &RHICmdList) override
 
virtual void ReleaseRHI () override
 
- Public Member Functions inherited from FVertexBuffer
RENDERCORE_API FVertexBuffer ()
 
RENDERCORE_API FVertexBuffer (const FVertexBuffer &)
 
RENDERCORE_API FVertexBufferoperator= (const FVertexBuffer &Other)
 
virtual RENDERCORE_API ~FVertexBuffer ()
 
virtual RENDERCORE_API FString GetFriendlyName () const override
 
const FBufferRHIRefGetRHI () const
 
RENDERCORE_API void SetRHI (const FBufferRHIRef &BufferRHI)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Public Attributes

FShaderResourceViewRHIRef VertexBufferSRV
 
int32 TileCount
 
int32 AlignedTileCount
 
- Public Attributes inherited from FVertexBuffer
FBufferRHIRef VertexBufferRHI
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Vertex buffer used to hold tile offsets.

Constructor & Destructor Documentation

◆ FParticleTileVertexBuffer()

FParticleTileVertexBuffer::FParticleTileVertexBuffer ( )
inline

Default constructor.

Member Function Documentation

◆ GetShaderParam()

FParticleShaderParamRef FParticleTileVertexBuffer::GetShaderParam ( )
inline

◆ Init()

void FParticleTileVertexBuffer::Init ( FRHICommandListBase RHICmdList,
const TArray< uint32 > &  Tiles,
const FParticleSimulationResources ParticleSimulationResources 
)
inline

Initializes the vertex buffer from a list of tiles.

◆ InitRHI()

virtual void FParticleTileVertexBuffer::InitRHI ( FRHICommandListBase RHICmdList)
inlineoverridevirtual

Initialize RHI resources.

Reimplemented from FRenderResource.

◆ ReleaseRHI()

virtual void FParticleTileVertexBuffer::ReleaseRHI ( )
inlineoverridevirtual

Release RHI resources.

Reimplemented from FVertexBuffer.

Member Data Documentation

◆ AlignedTileCount

int32 FParticleTileVertexBuffer::AlignedTileCount

The number of tiles held by this vertex buffer, aligned for tile rendering.

◆ TileCount

int32 FParticleTileVertexBuffer::TileCount

The number of tiles held by this vertex buffer.

◆ VertexBufferSRV

FShaderResourceViewRHIRef FParticleTileVertexBuffer::VertexBufferSRV

Shader resource of the vertex buffer.


The documentation for this class was generated from the following file: