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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FParticleTileVertexBuffer:Public Attributes | |
| FShaderResourceViewRHIRef | VertexBufferSRV |
| int32 | TileCount |
| int32 | AlignedTileCount |
Public Attributes inherited from FVertexBuffer | |
| FBufferRHIRef | VertexBufferRHI |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
Vertex buffer used to hold tile offsets.
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inline |
Default constructor.
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inline |
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inline |
Initializes the vertex buffer from a list of tiles.
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inlineoverridevirtual |
Initialize RHI resources.
Reimplemented from FRenderResource.
Release RHI resources.
Reimplemented from FVertexBuffer.
| int32 FParticleTileVertexBuffer::AlignedTileCount |
The number of tiles held by this vertex buffer, aligned for tile rendering.
| int32 FParticleTileVertexBuffer::TileCount |
The number of tiles held by this vertex buffer.
| FShaderResourceViewRHIRef FParticleTileVertexBuffer::VertexBufferSRV |
Shader resource of the vertex buffer.