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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Inheritance diagram for FPooledDynamicMeshIndexBuffer:Public Attributes | |
| TArray< DynamicMeshIndexType > | Indices |
Public Attributes inherited from FIndexBuffer | |
| FBufferRHIRef | IndexBufferRHI |
Public Attributes inherited from FRenderResource | |
| ERenderResourceState | ResourceState = ERenderResourceState::Default |
The index buffer type used for dynamic meshes.
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inline |
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inlineoverridevirtual |
Implements FDynamicPrimitiveResource.
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inlineoverridevirtual |
Initializes the RHI resources used by this resource. Called when entering the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FRenderResource.
Implements FDynamicPrimitiveResource.
Releases the RHI resources used by this resource. Called when leaving the state where both the resource and the RHI have been initialized. This is only called by the rendering thread.
Reimplemented from FIndexBuffer.
| TArray<DynamicMeshIndexType> FPooledDynamicMeshIndexBuffer::Indices |