UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LocalVertexFactory.h File Reference
#include "CoreMinimal.h"
#include "ShaderParameters.h"
#include "Components.h"
#include "VertexFactory.h"
#include "GlobalRenderResources.h"

Go to the source code of this file.

Classes

class  FLocalVertexFactory
 
struct  FLocalVertexFactory::FDataType
 
struct  FLocalVertexFactory::FDebugName
 
class  FLocalVertexFactoryShaderParametersBase
 
class  FLocalVertexFactoryShaderParameters
 

Functions

ENGINE_API void GetLocalVFUniformShaderParameters (FLocalVertexFactoryUniformShaderParameters &UniformParameters, const class FLocalVertexFactory *VertexFactory, uint32 LODLightmapDataIndex, class FColorVertexBuffer *OverrideColorVertexBuffer, int32 BaseVertexIndex, int32 PreSkinBaseVertexIndex)
 
ENGINE_API TUniformBufferRef< FLocalVertexFactoryUniformShaderParametersCreateLocalVFUniformBuffer (const class FLocalVertexFactory *VertexFactory, uint32 LODLightmapDataIndex, class FColorVertexBuffer *OverrideColorVertexBuffer, int32 BaseVertexIndex, int32 PreSkinBaseVertexIndex)
 

Function Documentation

◆ CreateLocalVFUniformBuffer()

ENGINE_API TUniformBufferRef< FLocalVertexFactoryUniformShaderParameters > CreateLocalVFUniformBuffer ( const class FLocalVertexFactory VertexFactory,
uint32  LODLightmapDataIndex,
class FColorVertexBuffer OverrideColorVertexBuffer,
int32  BaseVertexIndex,
int32  PreSkinBaseVertexIndex 
)
extern

◆ GetLocalVFUniformShaderParameters()

ENGINE_API void GetLocalVFUniformShaderParameters ( FLocalVertexFactoryUniformShaderParameters UniformParameters,
const class FLocalVertexFactory VertexFactory,
uint32  LODLightmapDataIndex,
class FColorVertexBuffer OverrideColorVertexBuffer,
int32  BaseVertexIndex,
int32  PreSkinBaseVertexIndex 
)
extern