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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <LocalVertexFactory.h>
Inheritance diagram for FLocalVertexFactory::FDataType:Public Attributes | |
| FVertexStreamComponent | PreSkinPositionComponent |
| FRHIShaderResourceView * | PreSkinPositionComponentSRV = nullptr |
Public Attributes inherited from FStaticMeshDataType | |
| FVertexStreamComponent | PositionComponent |
| FVertexStreamComponent | TangentBasisComponents [2] |
| TArray< FVertexStreamComponent, TFixedAllocator< MAX_STATIC_TEXCOORDS/2 > > | TextureCoordinates |
| FVertexStreamComponent | LightMapCoordinateComponent |
| FVertexStreamComponent | ColorComponent |
| FRHIShaderResourceView * | PositionComponentSRV = nullptr |
| FRHIShaderResourceView * | TangentsSRV = nullptr |
| FRHIShaderResourceView * | TextureCoordinatesSRV = nullptr |
| FRHIShaderResourceView * | ColorComponentsSRV = nullptr |
| uint32 | ColorIndexMask = ~0u |
| int8 | LightMapCoordinateIndex = -1 |
| uint8 | NumTexCoords = 0 |
| uint8 | LODLightmapDataIndex = 0 |
| FVertexStreamComponent FLocalVertexFactory::FDataType::PreSkinPositionComponent |
| FRHIShaderResourceView* FLocalVertexFactory::FDataType::PreSkinPositionComponentSRV = nullptr |