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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VertexStreamComponent.h>
Public Member Functions | |
| FVertexStreamComponent () | |
| FVertexStreamComponent (const FVertexBuffer *InVertexBuffer, uint32 InOffset, uint32 InStride, EVertexElementType InType, EVertexStreamUsage Usage=EVertexStreamUsage::Default) | |
| FVertexStreamComponent (const FVertexBuffer *InVertexBuffer, uint32 InStreamOffset, uint32 InOffset, uint32 InStride, EVertexElementType InType, EVertexStreamUsage Usage=EVertexStreamUsage::Default) | |
Public Attributes | |
| const FVertexBuffer * | VertexBuffer = nullptr |
| uint32 | StreamOffset = 0 |
| uint8 | Offset = 0 |
| uint8 | Stride = 0 |
| TEnumAsByte< EVertexElementType > | Type = VET_None |
| EVertexStreamUsage | VertexStreamUsage = EVertexStreamUsage::Default |
A typed data source for a vertex factory which streams data from a vertex buffer.
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inline |
Initializes the data stream to null.
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inline |
Minimal initialization constructor.
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inline |
| uint8 FVertexStreamComponent::Offset = 0 |
The offset of the data, relative to the beginning of each element in the vertex buffer.
| uint32 FVertexStreamComponent::StreamOffset = 0 |
The offset to the start of the vertex buffer fetch.
| uint8 FVertexStreamComponent::Stride = 0 |
The stride of the data.
| TEnumAsByte<EVertexElementType> FVertexStreamComponent::Type = VET_None |
The type of the data read from this stream.
| const FVertexBuffer* FVertexStreamComponent::VertexBuffer = nullptr |
The vertex buffer to stream data from. If null, no data can be read from this stream.
| EVertexStreamUsage FVertexStreamComponent::VertexStreamUsage = EVertexStreamUsage::Default |