UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTextureBuiltData.h File Reference

Go to the source code of this file.

Classes

struct  FVirtualTextureChunkHeader
 
struct  FVirtualTextureDataChunk
 
struct  FVirtualTextureTileOffsetData
 
struct  FVirtualTextureBuiltData
 

Macros

#define VIRTUALTEXTURE_DATA_MAXLAYERS   8u
 
#define VIRTUALTEXTURE_DATA_MAXMIPS   16u
 

Enumerations

enum class  EVirtualTextureCodec : uint8 {
  Black , OpaqueBlack , White , Flat ,
  RawGPU , ZippedGPU_DEPRECATED , Crunch_DEPRECATED , Max
}
 

Macro Definition Documentation

◆ VIRTUALTEXTURE_DATA_MAXLAYERS

#define VIRTUALTEXTURE_DATA_MAXLAYERS   8u

Max number of layers that can be stored in a VT asset, may be lower than number of VT layers that can be stored in page table

◆ VIRTUALTEXTURE_DATA_MAXMIPS

#define VIRTUALTEXTURE_DATA_MAXMIPS   16u

Max number of mips that can be stored in a VT asset

Enumeration Type Documentation

◆ EVirtualTextureCodec

Enumerator
Black 
OpaqueBlack 
White 
Flat 
RawGPU 
ZippedGPU_DEPRECATED 
Crunch_DEPRECATED 
Max