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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "PixelFormat.h"#include "Serialization/BulkData.h"#include "Serialization/DerivedData.h"#include "Engine/Texture.h"#include "HAL/ThreadSafeBool.h"Go to the source code of this file.
Classes | |
| struct | FVirtualTextureChunkHeader |
| struct | FVirtualTextureDataChunk |
| struct | FVirtualTextureTileOffsetData |
| struct | FVirtualTextureBuiltData |
Macros | |
| #define | VIRTUALTEXTURE_DATA_MAXLAYERS 8u |
| #define | VIRTUALTEXTURE_DATA_MAXMIPS 16u |
Enumerations | |
| enum class | EVirtualTextureCodec : uint8 { Black , OpaqueBlack , White , Flat , RawGPU , ZippedGPU_DEPRECATED , Crunch_DEPRECATED , Max } |
| #define VIRTUALTEXTURE_DATA_MAXLAYERS 8u |
Max number of layers that can be stored in a VT asset, may be lower than number of VT layers that can be stored in page table
| #define VIRTUALTEXTURE_DATA_MAXMIPS 16u |
Max number of mips that can be stored in a VT asset
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