#include <VirtualTextureBuiltData.h>
◆ FVirtualTextureDataChunk()
| FVirtualTextureDataChunk::FVirtualTextureDataChunk |
( |
| ) |
|
|
inline |
◆ GetMemoryFootprint()
| uint32 FVirtualTextureDataChunk::GetMemoryFootprint |
( |
| ) |
const |
|
inline |
◆ BulkData
Stores the data for the chunk when it is loaded.
◆ BulkDataHash
| FSHAHash FVirtualTextureDataChunk::BulkDataHash |
◆ CodecPayloadOffset
◆ CodecPayloadSize
| uint32 FVirtualTextureDataChunk::CodecPayloadSize |
◆ CodecType
◆ DerivedData
Reference to the data for the chunk if it can be streamed.
◆ SizeInBytes
| uint32 FVirtualTextureDataChunk::SizeInBytes |
The documentation for this struct was generated from the following file: