UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FVirtualTextureDataChunk Struct Reference

#include <VirtualTextureBuiltData.h>

Public Member Functions

 FVirtualTextureDataChunk ()
 
uint32 GetMemoryFootprint () const
 

Public Attributes

UE::FDerivedData DerivedData
 
FByteBulkData BulkData
 
FSHAHash BulkDataHash
 
uint32 SizeInBytes
 
uint32 CodecPayloadSize
 
uint32 CodecPayloadOffset [VIRTUALTEXTURE_DATA_MAXLAYERS]
 
EVirtualTextureCodec CodecType [VIRTUALTEXTURE_DATA_MAXLAYERS]
 

Constructor & Destructor Documentation

◆ FVirtualTextureDataChunk()

FVirtualTextureDataChunk::FVirtualTextureDataChunk ( )
inline

Member Function Documentation

◆ GetMemoryFootprint()

uint32 FVirtualTextureDataChunk::GetMemoryFootprint ( ) const
inline

Member Data Documentation

◆ BulkData

FByteBulkData FVirtualTextureDataChunk::BulkData

Stores the data for the chunk when it is loaded.

◆ BulkDataHash

FSHAHash FVirtualTextureDataChunk::BulkDataHash

◆ CodecPayloadOffset

uint32 FVirtualTextureDataChunk::CodecPayloadOffset[VIRTUALTEXTURE_DATA_MAXLAYERS]

◆ CodecPayloadSize

uint32 FVirtualTextureDataChunk::CodecPayloadSize

◆ CodecType

EVirtualTextureCodec FVirtualTextureDataChunk::CodecType[VIRTUALTEXTURE_DATA_MAXLAYERS]

◆ DerivedData

UE::FDerivedData FVirtualTextureDataChunk::DerivedData

Reference to the data for the chunk if it can be streamed.

◆ SizeInBytes

uint32 FVirtualTextureDataChunk::SizeInBytes

The documentation for this struct was generated from the following file: