UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UAnimSequence Class Reference

#include <AnimSequence.h>

+ Inheritance diagram for UAnimSequence:

Classes

struct  FScopedCompressedAnimSequence
 

Public Member Functions

virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual ENGINE_API void PostInitProperties () override
 
virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API void PreSave (FObjectPreSaveContext ObjectSaveContext) override
 
virtual ENGINE_API void GetPreloadDependencies (TArray< UObject * > &OutDeps) override
 
virtual ENGINE_API void BeginDestroy () override
 
virtual ENGINE_API bool IsReadyForFinishDestroy () override
 
virtual ENGINE_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const override
 
virtual ENGINE_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const override
 
virtual ENGINE_API bool IsValidAdditive () const override
 
virtual TArray< FName > * GetUniqueMarkerNames ()
 
virtual ENGINE_API void HandleAssetPlayerTickedInternal (FAnimAssetTickContext &Context, const float PreviousTime, const float MoveDelta, const FAnimTickRecord &Instance, struct FAnimNotifyQueue &NotifyQueue) const override
 
virtual bool HasRootMotion () const override
 
virtual ENGINE_API void RefreshCacheData () override
 
virtual EAdditiveAnimationType GetAdditiveAnimType () const override
 
virtual ENGINE_API int32 GetNumberOfSampledKeys () const override
 
virtual FFrameRate GetSamplingFrameRate () const override
 
virtual ENGINE_API void EvaluateCurveData (FBlendedCurve &OutCurve, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const override
 
virtual ENGINE_API float EvaluateCurveData (FName CurveName, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const override
 
virtual ENGINE_API bool HasCurveData (FName CurveName, bool bForceUseRawData) const override
 
virtual FTransform ExtractRootMotion (float StartTime, float DeltaTime, bool bAllowLooping) const override final
 
virtual FTransform ExtractRootMotionFromRange (float StartTrackPosition, float EndTrackPosition) const override final
 
virtual FTransform ExtractRootTrackTransform (float Time, const FBoneContainer *RequiredBones) const override final
 
virtual ENGINE_API FTransform ExtractRootMotion (const FAnimExtractContext &ExtractionContext) const override final
 
virtual ENGINE_API FTransform ExtractRootMotionFromRange (double StartTime, double EndTime, const FAnimExtractContext &ExtractionContext) const override final
 
virtual ENGINE_API FTransform ExtractRootTrackTransform (const FAnimExtractContext &ExtractionContext, const FBoneContainer *RequiredBones) const override final
 
virtual ENGINE_API void GetAnimationPose (FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext) const override
 
ENGINE_API void GetBonePose (struct FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext, bool bForceUseRawData=false) const
 
const TArray< FTrackToSkeletonMap > & GetCompressedTrackToSkeletonMapTable () const
 
const TArray< FAnimCompressedCurveIndexedName > & GetCompressedCurveIndexedNames () const
 
ENGINE_API const TArray< FTransform > & GetRetargetTransforms () const
 
ENGINE_API FName GetRetargetTransformsSourceName () const
 
ENGINE_API void RetargetBoneTransform (FTransform &BoneTransform, const int32 SkeletonBoneIndex, const FCompactPoseBoneIndex &BoneIndex, const FBoneContainer &RequiredBones, const bool bIsBakedAdditive) const
 
ENGINE_API void GetBonePose_Additive (FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext) const
 
ENGINE_API void GetAdditiveBasePose (FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext) const
 
void GetBoneTransform (FTransform &OutAtom, FSkeletonPoseBoneIndex BoneIndex, double Time, bool bUseRawData, TOptional< EAnimInterpolationType > InterpolationOverride=TOptional< EAnimInterpolationType >()) const
 
ENGINE_API void GetBoneTransform (FTransform &OutAtom, FSkeletonPoseBoneIndex BoneIndex, const FAnimExtractContext &ExtractionContext, bool bUseRawData) const
 
ENGINE_API void GetBoneTransform (FTransform &OutAtom, FSkeletonPoseBoneIndex BoneIndex, FAnimSequenceDecompressionContext &DecompContext, bool bUseRawData) const
 
ENGINE_API int32 GetApproxBoneCompressedSize () const
 
ENGINE_API int32 GetApproxCompressedSize () const
 
ENGINE_API bool IsCompressedDataValid () const
 
ENGINE_API bool IsBoneCompressedDataValid () const
 
ENGINE_API bool IsCurveCompressedDataValid () const
 
ENGINE_API void SortSyncMarkers ()
 
ENGINE_API float GetCurrentTimeFromMarkers (FMarkerPair &PrevMarker, FMarkerPair &NextMarker, float PositionBetweenMarkers) const
 
virtual ENGINE_API void AdvanceMarkerPhaseAsLeader (bool bLooping, float MoveDelta, const TArray< FName > &ValidMarkerNames, float &CurrentTime, FMarkerPair &PrevMarker, FMarkerPair &NextMarker, TArray< FPassedMarker > &MarkersPassed, const UMirrorDataTable *MirrorTable) const
 
virtual ENGINE_API void AdvanceMarkerPhaseAsFollower (const FMarkerTickContext &Context, float DeltaRemaining, bool bLooping, float &CurrentTime, FMarkerPair &PreviousMarker, FMarkerPair &NextMarker, const UMirrorDataTable *MirrorTable) const
 
virtual ENGINE_API void GetMarkerIndicesForTime (float CurrentTime, bool bLooping, const TArray< FName > &ValidMarkerNames, FMarkerPair &OutPrevMarker, FMarkerPair &OutNextMarker) const
 
virtual ENGINE_API FMarkerSyncAnimPosition GetMarkerSyncPositionFromMarkerIndicies (int32 PrevMarker, int32 NextMarker, float CurrentTime, const UMirrorDataTable *MirrorTable) const
 
virtual ENGINE_API void GetMarkerIndicesForPosition (const FMarkerSyncAnimPosition &SyncPosition, bool bLooping, FMarkerPair &OutPrevMarker, FMarkerPair &OutNextMarker, float &CurrentTime, const UMirrorDataTable *MirrorTable) const
 
virtual ENGINE_API float GetFirstMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition) const override
 
virtual ENGINE_API float GetNextMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition, const float &StartingPosition) const override
 
virtual ENGINE_API float GetPrevMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition, const float &StartingPosition) const override
 
virtual ENGINE_API void EnableRootMotionSettingFromMontage (bool bInEnableRootMotion, const ERootMotionRootLock::Type InRootMotionRootLock) override
 
virtual ENGINE_API bool GetEnableRootMotionSettingFromMontage () const override
 
ENGINE_API void RefreshSyncMarkerDataFromAuthored ()
 
ENGINE_API void ValidateCurrentPosition (const FMarkerSyncAnimPosition &Position, bool bPlayingForwards, bool bLooping, float &CurrentTime, FMarkerPair &PreviousMarker, FMarkerPair &NextMarker, const UMirrorDataTable *MirrorTable=nullptr) const
 
ENGINE_API bool UseRawDataForPoseExtraction (const FBoneContainer &RequiredBones) const
 
ENGINE_API void EvaluateAttributes (FAnimationPoseData &OutAnimationPoseData, const FAnimExtractContext &ExtractionContext, bool bUseRawData) const
 
ENGINE_API void BeginCacheDerivedDataForCurrentPlatform ()
 
ENGINE_API void CacheDerivedDataForCurrentPlatform ()
 
ENGINE_API FScopedCompressedAnimSequence GetCompressedData () const
 
ENGINE_API FScopedCompressedAnimSequence GetCompressedData (const FAnimExtractContext &AnimExtractContext) const
 
- Public Member Functions inherited from UAnimSequenceBase
virtual ENGINE_API bool IsPostLoadThreadSafe () const override
 
virtual ENGINE_API void PostDuplicate (EDuplicateMode::Type DuplicateMode) override
 
virtual ENGINE_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
virtual ENGINE_API float GetPlayLength () const override
 
ENGINE_API void SortNotifies ()
 
ENGINE_API bool RemoveNotifies (const TArray< FName > &NotifiesToRemove)
 
ENGINE_API void RemoveNotifies ()
 
ENGINE_API void GetAnimNotifies (const float &StartTime, const float &DeltaTime, FAnimNotifyContext &NotifyContext) const
 
virtual ENGINE_API void GetAnimNotifiesFromDeltaPositions (const float &PreviousPosition, const float &CurrentPosition, FAnimNotifyContext &NotifyContext) const
 
virtual void EvaluateCurveData (FBlendedCurve &OutCurve, float CurrentTime, bool bForceUseRawData=false) const
 
virtual float EvaluateCurveData (FName CurveName, float CurrentTime, bool bForceUseRawData=false) const
 
virtual ENGINE_API const FRawCurveTracksGetCurveData () const
 
virtual ENGINE_API float GetTimeAtFrame (const int32 Frame) const
 
virtual ENGINE_API void TickAssetPlayer (FAnimTickRecord &Instance, struct FAnimNotifyQueue &NotifyQueue, FAnimAssetTickContext &Context) const override
 
ENGINE_API void TickByMarkerAsFollower (FMarkerTickRecord &Instance, FMarkerTickContext &MarkerContext, float &CurrentTime, float &OutPreviousTime, const float MoveDelta, const bool bLooping, const UMirrorDataTable *MirrorTable=nullptr) const
 
ENGINE_API void TickByMarkerAsLeader (FMarkerTickRecord &Instance, FMarkerTickContext &MarkerContext, float &CurrentTime, float &OutPreviousTime, const float MoveDelta, const bool bLooping, const UMirrorDataTable *MirrorTable=nullptr) const
 
virtual bool CanBeUsedInComposition () const
 
virtual ENGINE_API bool IsNotifyAvailable () const
 
- Public Member Functions inherited from UAnimationAsset
virtual float GetMaxCurrentTime ()
 
ENGINE_API void SetSkeleton (USkeleton *NewSkeleton)
 
ENGINE_API void ResetSkeleton (USkeleton *NewSkeleton)
 
ENGINE_API void ValidateSkeleton ()
 
const TArray< UAnimMetaData * > & GetMetaData () const
 
ENGINE_API UAnimMetaDataFindMetaDataByClass (const TSubclassOf< UAnimMetaData > MetaDataClass) const
 
template<class T >
T * FindMetaDataByClass () const
 
ENGINE_API void AddMetaData (UAnimMetaData *MetaDataInstance)
 
void EmptyMetaData ()
 
ENGINE_API void RemoveMetaData (UAnimMetaData *MetaDataInstance)
 
ENGINE_API void RemoveMetaData (TArrayView< UAnimMetaData * > MetaDataInstances)
 
virtual ENGINE_API void SetPreviewMesh (USkeletalMesh *PreviewMesh, bool bMarkAsDirty=true) override
 
virtual ENGINE_API USkeletalMeshGetPreviewMesh (bool bFindIfNotSet=false) override
 
virtual ENGINE_API USkeletalMeshGetPreviewMesh () const override
 
virtual ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
class USkeletonGetSkeleton () const
 
FGuid GetSkeletonVirtualBoneGuid () const
 
void SetSkeletonVirtualBoneGuid (FGuid Guid)
 
FGuid GetSkeletonGuid () const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static ENGINE_API void AddReferencedObjects (UObject *This, FReferenceCollector &Collector)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Public Attributes

TArray< FAnimSyncMarkerAuthoredSyncMarkers
 
TArray< FNameUniqueMarkerNames
 
- Public Attributes inherited from UAnimSequenceBase
TArray< struct FAnimNotifyEventNotifies
 
float RateScale
 
bool bLoop
 
virtual void GetAnimationPose(FAnimationPoseData &OutPoseData, const FAnimExtractContext &ExtractionContext) const PURE_VIRTUAL(UAnimSequenceBase virtual ENGINE_API void HandleAssetPlayerTickedInternal (FAnimAssetTickContext &Context, const float PreviousTime, const float MoveDelta, const FAnimTickRecord &Instance, struct FAnimNotifyQueue &NotifyQueue) const
 

Protected Member Functions

ENGINE_API int32 GetApproxBoneCompressedSize_Lockless () const
 
ENGINE_API int32 GetApproxCompressedSize_Lockless () const
 
void EvaluateCurveData_Lockless (FBlendedCurve &OutCurve, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const
 
float EvaluateCurveData_Lockless (FName CurveName, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const
 
FTransform ExtractRootTrackTransform_Lockless (const FAnimExtractContext &ExtractionContext, const FBoneContainer *RequiredBones) const
 
ENGINE_API void GetBoneTransform_Lockless (FTransform &OutAtom, FSkeletonPoseBoneIndex BoneIndex, const FAnimExtractContext &ExtractionContext, bool bForceUseRawData) const
 
void ClearCompressedBoneData ()
 
void ClearCompressedCurveData ()
 
ENGINE_API void SerializeCompressedData (FArchive &Ar, bool bDDCData)
 
ENGINE_API void SerializeCompressedData (FArchive &Ar, FCompressedAnimSequence &CompressedData)
 
virtual ENGINE_API bool CanEvaluateRawAnimationData () const
 
ENGINE_API bool ShouldUseRawDataForPoseExtraction (const FBoneContainer &RequiredBones, const FAnimExtractContext &ExtractionContext) const
 
ENGINE_API bool ShouldUseRawDataForPoseExtraction_Lockless (const FBoneContainer &RequiredBones, const FAnimExtractContext &ExtractionContext) const
 
ENGINE_API bool ShouldUseRawDataForPoseExtraction_Lockless (const FAnimExtractContext &ExtractionContext) const
 
ENGINE_API void ClearAllCompressionData ()
 
ENGINE_API void ClearCompressionData (const FIoHash &InKeyHash)
 
ENGINE_API bool HasCompressedDataForHash (const FIoHash &InKeyHash) const
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

FPerPlatformFrameRate PlatformTargetFrameRate
 
TMap< FAnimationAttributeIdentifier, FAttributeCurveAttributeCurves
 
- Protected Attributes inherited from UAnimSequenceBase
float SequenceLength
 
struct FRawCurveTracks RawCurveData
 
- Protected Attributes inherited from UAnimationAsset
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 

Friends

class UAnimationAsset
 
struct FScopedAnimSequenceRawDataCache
 
class UAnimationBlueprintLibrary
 
class UAnimBoneCompressionSettings
 
class FCustomAttributeCustomization
 
class FAnimSequenceDeterminismHelper
 
class FAnimSequenceTestBase
 
struct UE::Anim::Compression::FScopedCompressionGuard
 
class FAnimDataControllerTestBase
 
class UE::Anim::FAnimSequenceCompilingManager
 
class FAnimSequenceDetails
 
class FCompressedAnimationDataNodeBuilder
 
class UAnimBank
 
class FAnimBankBuildAsyncCacheTask
 
struct FAnimCurveBufferAccess
 
class UE::Anim::FAnimationSequenceAsyncCacheTask
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Member Function Documentation

◆ AddReferencedObjects()

void UAnimSequence::AddReferencedObjects ( UObject This,
FReferenceCollector Collector 
)
static

◆ AdvanceMarkerPhaseAsFollower()

void UAnimSequence::AdvanceMarkerPhaseAsFollower ( const FMarkerTickContext Context,
float  DeltaRemaining,
bool  bLooping,
float CurrentTime,
FMarkerPair PreviousMarker,
FMarkerPair NextMarker,
const UMirrorDataTable MirrorTable 
) const
virtual

Reimplemented from UAnimSequenceBase.

◆ AdvanceMarkerPhaseAsLeader()

void UAnimSequence::AdvanceMarkerPhaseAsLeader ( bool  bLooping,
float  MoveDelta,
const TArray< FName > &  ValidMarkerNames,
float CurrentTime,
FMarkerPair PrevMarker,
FMarkerPair NextMarker,
TArray< FPassedMarker > &  MarkersPassed,
const UMirrorDataTable MirrorTable 
) const
virtual

Reimplemented from UAnimSequenceBase.

◆ BeginCacheDerivedDataForCurrentPlatform()

ENGINE_API void UAnimSequence::BeginCacheDerivedDataForCurrentPlatform ( )

◆ BeginDestroy()

void UAnimSequence::BeginDestroy ( )
overridevirtual

Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.

Reimplemented from UObject.

◆ CacheDerivedDataForCurrentPlatform()

ENGINE_API void UAnimSequence::CacheDerivedDataForCurrentPlatform ( )

◆ CanEvaluateRawAnimationData()

bool UAnimSequence::CanEvaluateRawAnimationData ( ) const
protectedvirtual

Returns whether or not evaluation of the raw (source) animation data is possible according to whether or not the (editor only) data has been stripped

◆ ClearAllCompressionData()

ENGINE_API void UAnimSequence::ClearAllCompressionData ( )
protected

◆ ClearCompressedBoneData()

void UAnimSequence::ClearCompressedBoneData ( )
inlineprotected

◆ ClearCompressedCurveData()

void UAnimSequence::ClearCompressedCurveData ( )
inlineprotected

◆ ClearCompressionData()

ENGINE_API void UAnimSequence::ClearCompressionData ( const FIoHash InKeyHash)
protected

◆ EnableRootMotionSettingFromMontage()

void UAnimSequence::EnableRootMotionSettingFromMontage ( bool  bInEnableRootMotion,
const ERootMotionRootLock::Type  InRootMotionRootLock 
)
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ EvaluateAttributes()

void UAnimSequence::EvaluateAttributes ( FAnimationPoseData OutAnimationPoseData,
const FAnimExtractContext ExtractionContext,
bool  bUseRawData 
) const

◆ EvaluateCurveData() [1/2]

void UAnimSequence::EvaluateCurveData ( FBlendedCurve OutCurve,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ EvaluateCurveData() [2/2]

float UAnimSequence::EvaluateCurveData ( FName  CurveName,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ EvaluateCurveData_Lockless() [1/2]

void UAnimSequence::EvaluateCurveData_Lockless ( FBlendedCurve OutCurve,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
protected

◆ EvaluateCurveData_Lockless() [2/2]

float UAnimSequence::EvaluateCurveData_Lockless ( FName  CurveName,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
protected

◆ ExtractRootMotion() [1/2]

FTransform UAnimSequence::ExtractRootMotion ( const FAnimExtractContext ExtractionContext) const
finaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootMotion() [2/2]

virtual FTransform UAnimSequence::ExtractRootMotion ( float  StartTime,
float  DeltaTime,
bool  bAllowLooping 
) const
inlinefinaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootMotionFromRange() [1/2]

FTransform UAnimSequence::ExtractRootMotionFromRange ( double  StartTime,
double  EndTime,
const FAnimExtractContext ExtractionContext 
) const
finaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootMotionFromRange() [2/2]

virtual FTransform UAnimSequence::ExtractRootMotionFromRange ( float  StartTrackPosition,
float  EndTrackPosition 
) const
inlinefinaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootTrackTransform() [1/2]

FTransform UAnimSequence::ExtractRootTrackTransform ( const FAnimExtractContext ExtractionContext,
const FBoneContainer RequiredBones 
) const
finaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootTrackTransform() [2/2]

virtual FTransform UAnimSequence::ExtractRootTrackTransform ( float  Time,
const FBoneContainer RequiredBones 
) const
inlinefinaloverridevirtual

Reimplemented from UAnimSequenceBase.

◆ ExtractRootTrackTransform_Lockless()

FTransform UAnimSequence::ExtractRootTrackTransform_Lockless ( const FAnimExtractContext ExtractionContext,
const FBoneContainer RequiredBones 
) const
protected

◆ GetAdditiveAnimType()

virtual EAdditiveAnimationType UAnimSequence::GetAdditiveAnimType ( ) const
inlineoverridevirtual

Reimplemented from UAnimSequenceBase.

◆ GetAdditiveBasePose()

void UAnimSequence::GetAdditiveBasePose ( FAnimationPoseData OutAnimationPoseData,
const FAnimExtractContext ExtractionContext 
) const

Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones

Parameters
OutAnimationPoseData[out] Output pose data
ExtractionContextExtraction Context (position, looping, root motion, etc.)

◆ GetAnimationPose()

void UAnimSequence::GetAnimationPose ( FAnimationPoseData OutAnimationPoseData,
const FAnimExtractContext ExtractionContext 
) const
overridevirtual

◆ GetApproxBoneCompressedSize()

int32 UAnimSequence::GetApproxBoneCompressedSize ( ) const
Returns
estimate uncompressed raw size. This is not the real raw size. Here we estimate what it would be with no trivial compression.
The approximate size of compressed animation data for only bones.

◆ GetApproxBoneCompressedSize_Lockless()

int32 UAnimSequence::GetApproxBoneCompressedSize_Lockless ( ) const
protected
Returns
The approximate size of compressed animation data for only bones.

◆ GetApproxCompressedSize()

int32 UAnimSequence::GetApproxCompressedSize ( ) const
Returns
The approximate size of compressed animation data.

◆ GetApproxCompressedSize_Lockless()

int32 UAnimSequence::GetApproxCompressedSize_Lockless ( ) const
protected
Returns
The approximate size of compressed animation data.

◆ GetAssetRegistryTags() [1/2]

void UAnimSequence::GetAssetRegistryTags ( FAssetRegistryTagsContext  Context) const
overridevirtual

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters
OutTagsA list of key-value pairs associated with this object and their types

Reimplemented from UObject.

◆ GetAssetRegistryTags() [2/2]

void UAnimSequence::GetAssetRegistryTags ( TArray< FAssetRegistryTag > &  OutTags) const
overridevirtual

Reimplemented from UObject.

◆ GetBonePose()

void UAnimSequence::GetBonePose ( struct FAnimationPoseData OutAnimationPoseData,
const FAnimExtractContext ExtractionContext,
bool  bForceUseRawData = false 
) const

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.

Parameters
OutAnimationPoseData[out] Animation Pose related data to populate
ExtractionContextExtraction Context (position, looping, root motion, etc.)
bForceUseRawDataWhether or not to forcefully try to sample the animation data model

◆ GetBonePose_Additive()

void UAnimSequence::GetBonePose_Additive ( FAnimationPoseData OutAnimationPoseData,
const FAnimExtractContext ExtractionContext 
) const

Get Bone Transform of the additive animation for the Time given, relative to Parent for all RequiredBones

Parameters
OutAnimationPoseData[out] Output pose data
ExtractionContextExtraction Context (position, looping, root motion, etc.)

◆ GetBoneTransform() [1/3]

void UAnimSequence::GetBoneTransform ( FTransform OutAtom,
FSkeletonPoseBoneIndex  BoneIndex,
const FAnimExtractContext ExtractionContext,
bool  bUseRawData 
) const

Get Bone Transform of the Time given, relative to Parent for the Track Given

Parameters
OutAtom[out] Output bone transform.
BoneIndexIndex of bone to evaluate.
ExtractionContextExtraction context containing time and interpolation info.
bUseRawDataIf true, use raw animation data instead of compressed data.

◆ GetBoneTransform() [2/3]

void UAnimSequence::GetBoneTransform ( FTransform OutAtom,
FSkeletonPoseBoneIndex  BoneIndex,
double  Time,
bool  bUseRawData,
TOptional< EAnimInterpolationType InterpolationOverride = TOptional<EAnimInterpolationType>() 
) const
inline

◆ GetBoneTransform() [3/3]

void UAnimSequence::GetBoneTransform ( FTransform OutAtom,
FSkeletonPoseBoneIndex  BoneIndex,
FAnimSequenceDecompressionContext DecompContext,
bool  bUseRawData 
) const

Get Bone Transform of the Time given, relative to Parent for the Track Given. This will sample the compressed data for the current platform only. (if available)

Parameters
OutAtom[out] Output bone transform.
BoneIndexIndex of bone to evaluate.
DecompContextDecompression context to use.
bUseRawDataIf true, use raw animation data instead of compressed data.

◆ GetBoneTransform_Lockless()

void UAnimSequence::GetBoneTransform_Lockless ( FTransform OutAtom,
FSkeletonPoseBoneIndex  BoneIndex,
const FAnimExtractContext ExtractionContext,
bool  bForceUseRawData 
) const
protected

◆ GetCompressedCurveIndexedNames()

const TArray< FAnimCompressedCurveIndexedName > & UAnimSequence::GetCompressedCurveIndexedNames ( ) const
inline

◆ GetCompressedData() [1/2]

UAnimSequence::FScopedCompressedAnimSequence UAnimSequence::GetCompressedData ( ) const

◆ GetCompressedData() [2/2]

UAnimSequence::FScopedCompressedAnimSequence UAnimSequence::GetCompressedData ( const FAnimExtractContext AnimExtractContext) const

◆ GetCompressedTrackToSkeletonMapTable()

const TArray< FTrackToSkeletonMap > & UAnimSequence::GetCompressedTrackToSkeletonMapTable ( ) const
inline

◆ GetCurrentTimeFromMarkers()

float UAnimSequence::GetCurrentTimeFromMarkers ( FMarkerPair PrevMarker,
FMarkerPair NextMarker,
float  PositionBetweenMarkers 
) const

◆ GetEnableRootMotionSettingFromMontage()

bool UAnimSequence::GetEnableRootMotionSettingFromMontage ( ) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ GetFirstMatchingPosFromMarkerSyncPos()

float UAnimSequence::GetFirstMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ GetMarkerIndicesForPosition()

void UAnimSequence::GetMarkerIndicesForPosition ( const FMarkerSyncAnimPosition SyncPosition,
bool  bLooping,
FMarkerPair OutPrevMarker,
FMarkerPair OutNextMarker,
float CurrentTime,
const UMirrorDataTable MirrorTable 
) const
virtual

Reimplemented from UAnimSequenceBase.

◆ GetMarkerIndicesForTime()

void UAnimSequence::GetMarkerIndicesForTime ( float  CurrentTime,
bool  bLooping,
const TArray< FName > &  ValidMarkerNames,
FMarkerPair OutPrevMarker,
FMarkerPair OutNextMarker 
) const
virtual

Reimplemented from UAnimSequenceBase.

◆ GetMarkerSyncPositionFromMarkerIndicies()

FMarkerSyncAnimPosition UAnimSequence::GetMarkerSyncPositionFromMarkerIndicies ( int32  PrevMarker,
int32  NextMarker,
float  CurrentTime,
const UMirrorDataTable MirrorTable 
) const
virtual

Reimplemented from UAnimSequenceBase.

◆ GetNextMatchingPosFromMarkerSyncPos()

float UAnimSequence::GetNextMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition,
const float StartingPosition 
) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ GetNumberOfSampledKeys()

int32 UAnimSequence::GetNumberOfSampledKeys ( ) const
overridevirtual

Return the total number of keys sampled for this animation, including the T0 key

Reimplemented from UAnimSequenceBase.

◆ GetPreloadDependencies()

void UAnimSequence::GetPreloadDependencies ( TArray< UObject * > &  OutDeps)
overridevirtual

Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.

Parameters
OutDepsall objects that will be preloaded when this is serialized at load time

Reimplemented from UObject.

◆ GetPrevMatchingPosFromMarkerSyncPos()

float UAnimSequence::GetPrevMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition,
const float StartingPosition 
) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ GetRetargetTransforms()

const TArray< FTransform > & UAnimSequence::GetRetargetTransforms ( ) const

◆ GetRetargetTransformsSourceName()

FName UAnimSequence::GetRetargetTransformsSourceName ( ) const

◆ GetSamplingFrameRate()

virtual FFrameRate UAnimSequence::GetSamplingFrameRate ( ) const
inlineoverridevirtual

Return rate at which the animation is sampled

Reimplemented from UAnimSequenceBase.

◆ GetUniqueMarkerNames()

virtual TArray< FName > * UAnimSequence::GetUniqueMarkerNames ( )
inlinevirtual

Return a list of unique marker names for blending compatibility

Reimplemented from UAnimationAsset.

◆ HandleAssetPlayerTickedInternal()

void UAnimSequence::HandleAssetPlayerTickedInternal ( FAnimAssetTickContext Context,
const float  PreviousTime,
const float  MoveDelta,
const FAnimTickRecord Instance,
struct FAnimNotifyQueue NotifyQueue 
) const
overridevirtual

◆ HasCompressedDataForHash()

ENGINE_API bool UAnimSequence::HasCompressedDataForHash ( const FIoHash InKeyHash) const
protected

◆ HasCurveData()

bool UAnimSequence::HasCurveData ( FName  CurveName,
bool  bForceUseRawData 
) const
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ HasRootMotion()

virtual bool UAnimSequence::HasRootMotion ( ) const
inlineoverridevirtual

Reimplemented from UAnimSequenceBase.

◆ IsBoneCompressedDataValid()

bool UAnimSequence::IsBoneCompressedDataValid ( ) const

◆ IsCompressedDataValid()

bool UAnimSequence::IsCompressedDataValid ( ) const

◆ IsCurveCompressedDataValid()

bool UAnimSequence::IsCurveCompressedDataValid ( ) const

◆ IsReadyForFinishDestroy()

bool UAnimSequence::IsReadyForFinishDestroy ( )
overridevirtual

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns
True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

Reimplemented from UObject.

◆ IsValidAdditive()

bool UAnimSequence::IsValidAdditive ( ) const
overridevirtual

return true if this is valid additive animation false otherwise

Reimplemented from UAnimationAsset.

◆ PostInitProperties()

void UAnimSequence::PostInitProperties ( )
overridevirtual

Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.

Reimplemented from UObject.

◆ PostLoad()

void UAnimSequence::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UAnimSequenceBase.

◆ PreSave()

void UAnimSequence::PreSave ( FObjectPreSaveContext  SaveContext)
overridevirtual

Presave function. Gets called once before an object gets serialized for saving. This function is necessary for save time computation as Serialize gets called three times per object from within SavePackage.

Warning
: Objects created from within PreSave will NOT have PreSave called on them!!!

Reimplemented from UObject.

◆ RefreshCacheData()

void UAnimSequence::RefreshCacheData ( )
overridevirtual

Reimplemented from UAnimSequenceBase.

◆ RefreshSyncMarkerDataFromAuthored()

void UAnimSequence::RefreshSyncMarkerDataFromAuthored ( )

Refresh sync marker data

◆ RetargetBoneTransform()

void UAnimSequence::RetargetBoneTransform ( FTransform BoneTransform,
const int32  SkeletonBoneIndex,
const FCompactPoseBoneIndex BoneIndex,
const FBoneContainer RequiredBones,
const bool  bIsBakedAdditive 
) const

Retarget a single bone transform, to apply right after extraction.

Parameters
BoneTransformBoneTransform to read/write from.
SkeletonBoneIndexBone Index in USkeleton.
BoneIndexBone Index in Bone Transform array.
RequiredBonesBoneContainer

◆ Serialize()

void UAnimSequence::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UAnimSequenceBase.

◆ SerializeCompressedData() [1/2]

void UAnimSequence::SerializeCompressedData ( FArchive Ar,
bool  bDDCData 
)
protected

◆ SerializeCompressedData() [2/2]

void UAnimSequence::SerializeCompressedData ( FArchive Ar,
FCompressedAnimSequence CompressedData 
)
protected

◆ ShouldUseRawDataForPoseExtraction()

bool UAnimSequence::ShouldUseRawDataForPoseExtraction ( const FBoneContainer RequiredBones,
const FAnimExtractContext ExtractionContext 
) const
protected

◆ ShouldUseRawDataForPoseExtraction_Lockless() [1/2]

bool UAnimSequence::ShouldUseRawDataForPoseExtraction_Lockless ( const FAnimExtractContext ExtractionContext) const
protected

◆ ShouldUseRawDataForPoseExtraction_Lockless() [2/2]

bool UAnimSequence::ShouldUseRawDataForPoseExtraction_Lockless ( const FBoneContainer RequiredBones,
const FAnimExtractContext ExtractionContext 
) const
protected

◆ SortSyncMarkers()

void UAnimSequence::SortSyncMarkers ( )

Sort the sync markers array by time, earliest first.

◆ UseRawDataForPoseExtraction()

bool UAnimSequence::UseRawDataForPoseExtraction ( const FBoneContainer RequiredBones) const

◆ ValidateCurrentPosition()

void UAnimSequence::ValidateCurrentPosition ( const FMarkerSyncAnimPosition Position,
bool  bPlayingForwards,
bool  bLooping,
float CurrentTime,
FMarkerPair PreviousMarker,
FMarkerPair NextMarker,
const UMirrorDataTable MirrorTable = nullptr 
) const

Take a set of marker positions and validates them against a requested start position, updating them as desired

Friends And Related Symbol Documentation

◆ FAnimBankBuildAsyncCacheTask

friend class FAnimBankBuildAsyncCacheTask
friend

◆ FAnimCurveBufferAccess

◆ FAnimDataControllerTestBase

friend class FAnimDataControllerTestBase
friend

◆ FAnimSequenceDetails

friend class FAnimSequenceDetails
friend

◆ FAnimSequenceDeterminismHelper

friend class FAnimSequenceDeterminismHelper
friend

◆ FAnimSequenceTestBase

friend class FAnimSequenceTestBase
friend

◆ FCompressedAnimationDataNodeBuilder

friend class FCompressedAnimationDataNodeBuilder
friend

◆ FCustomAttributeCustomization

friend class FCustomAttributeCustomization
friend

◆ FScopedAnimSequenceRawDataCache

friend struct FScopedAnimSequenceRawDataCache
friend

◆ UAnimationAsset

friend class UAnimationAsset
friend

◆ UAnimationBlueprintLibrary

friend class UAnimationBlueprintLibrary
friend

◆ UAnimBank

friend class UAnimBank
friend

◆ UAnimBoneCompressionSettings

◆ UE::Anim::Compression::FScopedCompressionGuard

friend struct UE::Anim::Compression::FScopedCompressionGuard
friend

◆ UE::Anim::FAnimationSequenceAsyncCacheTask

friend class UE::Anim::FAnimationSequenceAsyncCacheTask
friend

◆ UE::Anim::FAnimSequenceCompilingManager

friend class UE::Anim::FAnimSequenceCompilingManager
friend

Member Data Documentation

◆ AttributeCurves

TMap<FAnimationAttributeIdentifier, FAttributeCurve> UAnimSequence::AttributeCurves
protected

◆ AuthoredSyncMarkers

TArray<FAnimSyncMarker> UAnimSequence::AuthoredSyncMarkers

Authored Sync markers

◆ PlatformTargetFrameRate

FPerPlatformFrameRate UAnimSequence::PlatformTargetFrameRate
protected

◆ UniqueMarkerNames

TArray<FName> UAnimSequence::UniqueMarkerNames

List of Unique marker names in this animation sequence


The documentation for this class was generated from the following files: