UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UAnimSequence::FScopedCompressedAnimSequence Struct Reference

#include <AnimSequence.h>

Public Member Functions

 FScopedCompressedAnimSequence ()=delete
 
 FScopedCompressedAnimSequence (const FScopedCompressedAnimSequence &)=delete
 
FScopedCompressedAnimSequenceoperator= (const FScopedCompressedAnimSequence &)=delete
 
 FScopedCompressedAnimSequence (FScopedCompressedAnimSequence &&)=delete
 
FScopedCompressedAnimSequenceoperator= (FScopedCompressedAnimSequence &&)=delete
 
const FCompressedAnimSequenceoperator-> () const
 
const FCompressedAnimSequenceGet () const
 

Protected Member Functions

 FScopedCompressedAnimSequence (const UAnimSequence *InAnimSequence, const FCompressedAnimSequence *InCompressedData)
 

Protected Attributes

const FCompressedAnimSequenceCompressedData = nullptr
 

Friends

class UAnimSequence
 

Constructor & Destructor Documentation

◆ FScopedCompressedAnimSequence() [1/4]

UAnimSequence::FScopedCompressedAnimSequence::FScopedCompressedAnimSequence ( )
delete

◆ FScopedCompressedAnimSequence() [2/4]

UAnimSequence::FScopedCompressedAnimSequence::FScopedCompressedAnimSequence ( const FScopedCompressedAnimSequence )
delete

◆ FScopedCompressedAnimSequence() [3/4]

UAnimSequence::FScopedCompressedAnimSequence::FScopedCompressedAnimSequence ( FScopedCompressedAnimSequence &&  )
delete

◆ FScopedCompressedAnimSequence() [4/4]

UAnimSequence::FScopedCompressedAnimSequence::FScopedCompressedAnimSequence ( const UAnimSequence InAnimSequence,
const FCompressedAnimSequence InCompressedData 
)
inlineprotected

Member Function Documentation

◆ Get()

const FCompressedAnimSequence & UAnimSequence::FScopedCompressedAnimSequence::Get ( ) const
inline

◆ operator->()

const FCompressedAnimSequence & UAnimSequence::FScopedCompressedAnimSequence::operator-> ( ) const
inline

◆ operator=() [1/2]

FScopedCompressedAnimSequence & UAnimSequence::FScopedCompressedAnimSequence::operator= ( const FScopedCompressedAnimSequence )
delete

◆ operator=() [2/2]

FScopedCompressedAnimSequence & UAnimSequence::FScopedCompressedAnimSequence::operator= ( FScopedCompressedAnimSequence &&  )
delete

Friends And Related Symbol Documentation

◆ UAnimSequence

friend class UAnimSequence
friend

Member Data Documentation

◆ CompressedData

const FCompressedAnimSequence* UAnimSequence::FScopedCompressedAnimSequence::CompressedData = nullptr
protected

The documentation for this struct was generated from the following file: