#include <AnimationAsset.h>
◆ FMarkerSyncAnimPosition() [1/2]
| FMarkerSyncAnimPosition::FMarkerSyncAnimPosition |
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◆ FMarkerSyncAnimPosition() [2/2]
| FMarkerSyncAnimPosition::FMarkerSyncAnimPosition |
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const FName & |
InPrevMarkerName, |
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const FName & |
InNextMarkerName, |
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const float & |
InAlpha |
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◆ IsValid()
| bool FMarkerSyncAnimPosition::IsValid |
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Is this a valid Marker Sync Position
◆ ToString()
| FString FMarkerSyncAnimPosition::ToString |
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const |
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◆ NextMarkerName
| FName FMarkerSyncAnimPosition::NextMarkerName |
The marker we are heading towards
◆ PositionBetweenMarkers
| float FMarkerSyncAnimPosition::PositionBetweenMarkers |
Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two
◆ PreviousMarkerName
| FName FMarkerSyncAnimPosition::PreviousMarkerName |
The marker we have passed
The documentation for this struct was generated from the following file: