UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMarkerSyncAnimPosition Struct Reference

#include <AnimationAsset.h>

Public Member Functions

bool IsValid () const
 
 FMarkerSyncAnimPosition ()
 
 FMarkerSyncAnimPosition (const FName &InPrevMarkerName, const FName &InNextMarkerName, const float &InAlpha)
 
FString ToString () const
 

Public Attributes

FName PreviousMarkerName
 
FName NextMarkerName
 
float PositionBetweenMarkers
 

Constructor & Destructor Documentation

◆ FMarkerSyncAnimPosition() [1/2]

FMarkerSyncAnimPosition::FMarkerSyncAnimPosition ( )
inline

◆ FMarkerSyncAnimPosition() [2/2]

FMarkerSyncAnimPosition::FMarkerSyncAnimPosition ( const FName InPrevMarkerName,
const FName InNextMarkerName,
const float InAlpha 
)
inline

Member Function Documentation

◆ IsValid()

bool FMarkerSyncAnimPosition::IsValid ( ) const
inline

Is this a valid Marker Sync Position

◆ ToString()

FString FMarkerSyncAnimPosition::ToString ( ) const
inline

Debug output function

Member Data Documentation

◆ NextMarkerName

FName FMarkerSyncAnimPosition::NextMarkerName

The marker we are heading towards

◆ PositionBetweenMarkers

float FMarkerSyncAnimPosition::PositionBetweenMarkers

Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two

◆ PreviousMarkerName

FName FMarkerSyncAnimPosition::PreviousMarkerName

The marker we have passed


The documentation for this struct was generated from the following file: