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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AttributeIdentifier.h>
Public Member Functions | |
| GENERATED_USTRUCT_BODY () | |
| FAnimationAttributeIdentifier () | |
| FAnimationAttributeIdentifier (const FName &InName, const int32 InBoneIndex, const FName InBoneName, UScriptStruct *InStruct) | |
| FAnimationAttributeIdentifier (const FName &InName, const int32 InBoneIndex, const FName InBoneName, const FSoftObjectPath InStructPath) | |
| const FName & | GetName () const |
| const FName & | GetBoneName () const |
| int32 | GetBoneIndex () const |
| UScriptStruct * | GetType () const |
| FSoftObjectPath | GetScriptStructPath () const |
| bool | IsValid () const |
| bool | operator== (const FAnimationAttributeIdentifier &Other) const |
| bool | Serialize (FArchive &Ar) |
| FString | ToString () const |
Protected Attributes | |
| FName | Name |
| FName | BoneName |
| int32 | BoneIndex |
| TObjectPtr< UScriptStruct > | ScriptStruct |
| FSoftObjectPath | ScriptStructPath |
Friends | |
| class | UAnimationAttributeIdentifierExtensions |
| uint32 | GetTypeHash (const FAnimationAttributeIdentifier &Id) |
Script-friendly structure for identifying an attribute (curve). Wrapping the attribute name, bone name and index, and underlying data type for use within the AnimDataController API.
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| FAnimationAttributeIdentifier::GENERATED_USTRUCT_BODY | ( | ) |
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