UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UAnimSequenceBase Class Reference

#include <AnimSequenceBase.h>

+ Inheritance diagram for UAnimSequenceBase:

Public Member Functions

virtual ENGINE_API void PostLoad () override
 
virtual ENGINE_API bool IsPostLoadThreadSafe () const override
 
virtual ENGINE_API void PostDuplicate (EDuplicateMode::Type DuplicateMode) override
 
virtual ENGINE_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize) override
 
virtual ENGINE_API float GetPlayLength () const override
 
ENGINE_API void SortNotifies ()
 
ENGINE_API bool RemoveNotifies (const TArray< FName > &NotifiesToRemove)
 
ENGINE_API void RemoveNotifies ()
 
ENGINE_API void GetAnimNotifies (const float &StartTime, const float &DeltaTime, FAnimNotifyContext &NotifyContext) const
 
virtual ENGINE_API void GetAnimNotifiesFromDeltaPositions (const float &PreviousPosition, const float &CurrentPosition, FAnimNotifyContext &NotifyContext) const
 
virtual void EvaluateCurveData (FBlendedCurve &OutCurve, float CurrentTime, bool bForceUseRawData=false) const
 
virtual ENGINE_API void EvaluateCurveData (FBlendedCurve &OutCurve, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const
 
virtual float EvaluateCurveData (FName CurveName, float CurrentTime, bool bForceUseRawData=false) const
 
virtual ENGINE_API float EvaluateCurveData (FName CurveName, const FAnimExtractContext &AnimExtractContext, bool bForceUseRawData=false) const
 
virtual ENGINE_API const FRawCurveTracksGetCurveData () const
 
virtual ENGINE_API bool HasCurveData (FName CurveName, bool bForceUseRawData=false) const
 
virtual ENGINE_API int32 GetNumberOfSampledKeys () const
 
virtual ENGINE_API FFrameRate GetSamplingFrameRate () const
 
virtual ENGINE_API float GetTimeAtFrame (const int32 Frame) const
 
virtual ENGINE_API void RefreshCacheData ()
 
virtual ENGINE_API void TickAssetPlayer (FAnimTickRecord &Instance, struct FAnimNotifyQueue &NotifyQueue, FAnimAssetTickContext &Context) const override
 
ENGINE_API void TickByMarkerAsFollower (FMarkerTickRecord &Instance, FMarkerTickContext &MarkerContext, float &CurrentTime, float &OutPreviousTime, const float MoveDelta, const bool bLooping, const UMirrorDataTable *MirrorTable=nullptr) const
 
ENGINE_API void TickByMarkerAsLeader (FMarkerTickRecord &Instance, FMarkerTickContext &MarkerContext, float &CurrentTime, float &OutPreviousTime, const float MoveDelta, const bool bLooping, const UMirrorDataTable *MirrorTable=nullptr) const
 
virtual bool HasRootMotion () const
 
virtual FTransform ExtractRootMotion (float StartTime, float DeltaTime, bool bAllowLooping) const
 
virtual FTransform ExtractRootMotion (const FAnimExtractContext &ExtractionContext) const
 
virtual FTransform ExtractRootMotionFromRange (float StartTrackPosition, float EndTrackPosition) const
 
virtual FTransform ExtractRootMotionFromRange (double StartTime, double EndTime, const FAnimExtractContext &ExtractionContext) const
 
virtual FTransform ExtractRootTrackTransform (float Time, const FBoneContainer *RequiredBones) const
 
virtual FTransform ExtractRootTrackTransform (const FAnimExtractContext &ExtractionContext, const FBoneContainer *RequiredBones) const
 
virtual ENGINE_API void Serialize (FArchive &Ar) override
 
virtual void AdvanceMarkerPhaseAsLeader (bool bLooping, float MoveDelta, const TArray< FName > &ValidMarkerNames, float &CurrentTime, FMarkerPair &PrevMarker, FMarkerPair &NextMarker, TArray< FPassedMarker > &MarkersPassed, const UMirrorDataTable *MirrorTable) const
 
virtual void AdvanceMarkerPhaseAsFollower (const FMarkerTickContext &Context, float DeltaRemaining, bool bLooping, float &CurrentTime, FMarkerPair &PreviousMarker, FMarkerPair &NextMarker, const UMirrorDataTable *MirrorTable) const
 
virtual void GetMarkerIndicesForTime (float CurrentTime, bool bLooping, const TArray< FName > &ValidMarkerNames, FMarkerPair &OutPrevMarker, FMarkerPair &OutNextMarker) const
 
virtual FMarkerSyncAnimPosition GetMarkerSyncPositionFromMarkerIndicies (int32 PrevMarker, int32 NextMarker, float CurrentTime, const UMirrorDataTable *MirrorTable) const
 
virtual void GetMarkerIndicesForPosition (const FMarkerSyncAnimPosition &SyncPosition, bool bLooping, FMarkerPair &OutPrevMarker, FMarkerPair &OutNextMarker, float &CurrentTime, const UMirrorDataTable *MirrorTable) const
 
virtual float GetFirstMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition) const
 
virtual float GetNextMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition, const float &StartingPosition) const
 
virtual float GetPrevMatchingPosFromMarkerSyncPos (const FMarkerSyncAnimPosition &InMarkerSyncGroupPosition, const float &StartingPosition) const
 
virtual EAdditiveAnimationType GetAdditiveAnimType () const
 
virtual bool CanBeUsedInComposition () const
 
virtual void EnableRootMotionSettingFromMontage (bool bInEnableRootMotion, const ERootMotionRootLock::Type InRootMotionRootLock)
 
virtual bool GetEnableRootMotionSettingFromMontage () const
 
virtual ENGINE_API bool IsNotifyAvailable () const
 
- Public Member Functions inherited from UAnimationAsset
virtual float GetMaxCurrentTime ()
 
ENGINE_API void SetSkeleton (USkeleton *NewSkeleton)
 
ENGINE_API void ResetSkeleton (USkeleton *NewSkeleton)
 
ENGINE_API void ValidateSkeleton ()
 
const TArray< UAnimMetaData * > & GetMetaData () const
 
ENGINE_API UAnimMetaDataFindMetaDataByClass (const TSubclassOf< UAnimMetaData > MetaDataClass) const
 
template<class T >
T * FindMetaDataByClass () const
 
ENGINE_API void AddMetaData (UAnimMetaData *MetaDataInstance)
 
void EmptyMetaData ()
 
ENGINE_API void RemoveMetaData (UAnimMetaData *MetaDataInstance)
 
ENGINE_API void RemoveMetaData (TArrayView< UAnimMetaData * > MetaDataInstances)
 
virtual ENGINE_API void SetPreviewMesh (USkeletalMesh *PreviewMesh, bool bMarkAsDirty=true) override
 
virtual ENGINE_API USkeletalMeshGetPreviewMesh (bool bFindIfNotSet=false) override
 
virtual ENGINE_API USkeletalMeshGetPreviewMesh () const override
 
virtual TArray< FName > * GetUniqueMarkerNames ()
 
virtual ENGINE_API void AddAssetUserData (UAssetUserData *InUserData) override
 
virtual ENGINE_API void RemoveUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API UAssetUserDataGetAssetUserDataOfClass (TSubclassOf< UAssetUserData > InUserDataClass) override
 
virtual ENGINE_API const TArray< UAssetUserData * > * GetAssetUserDataArray () const override
 
virtual bool IsValidAdditive () const
 
class USkeletonGetSkeleton () const
 
FGuid GetSkeletonVirtualBoneGuid () const
 
void SetSkeletonVirtualBoneGuid (FGuid Guid)
 
FGuid GetSkeletonGuid () const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Public Attributes

TArray< struct FAnimNotifyEventNotifies
 
float RateScale
 
bool bLoop
 
virtual void GetAnimationPose(FAnimationPoseData &OutPoseData, const FAnimExtractContext &ExtractionContext) const PURE_VIRTUAL(UAnimSequenceBase virtual ENGINE_API void HandleAssetPlayerTickedInternal (FAnimAssetTickContext &Context, const float PreviousTime, const float MoveDelta, const FAnimTickRecord &Instance, struct FAnimNotifyQueue &NotifyQueue) const
 

Protected Attributes

float SequenceLength
 
struct FRawCurveTracks RawCurveData
 
- Protected Attributes inherited from UAnimationAsset
TArray< TObjectPtr< UAssetUserData > > AssetUserData
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Member Function Documentation

◆ AdvanceMarkerPhaseAsFollower()

virtual void UAnimSequenceBase::AdvanceMarkerPhaseAsFollower ( const FMarkerTickContext Context,
float  DeltaRemaining,
bool  bLooping,
float CurrentTime,
FMarkerPair PreviousMarker,
FMarkerPair NextMarker,
const UMirrorDataTable MirrorTable 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ AdvanceMarkerPhaseAsLeader()

virtual void UAnimSequenceBase::AdvanceMarkerPhaseAsLeader ( bool  bLooping,
float  MoveDelta,
const TArray< FName > &  ValidMarkerNames,
float CurrentTime,
FMarkerPair PrevMarker,
FMarkerPair NextMarker,
TArray< FPassedMarker > &  MarkersPassed,
const UMirrorDataTable MirrorTable 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ CanBeUsedInComposition()

virtual bool UAnimSequenceBase::CanBeUsedInComposition ( ) const
inlinevirtual

◆ EnableRootMotionSettingFromMontage()

virtual void UAnimSequenceBase::EnableRootMotionSettingFromMontage ( bool  bInEnableRootMotion,
const ERootMotionRootLock::Type  InRootMotionRootLock 
)
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ EvaluateCurveData() [1/4]

void UAnimSequenceBase::EvaluateCurveData ( FBlendedCurve OutCurve,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
virtual

Reimplemented in UAnimSequence.

◆ EvaluateCurveData() [2/4]

virtual void UAnimSequenceBase::EvaluateCurveData ( FBlendedCurve OutCurve,
float  CurrentTime,
bool  bForceUseRawData = false 
) const
inlinevirtual

Evaluate curve data to Instance at the time of CurrentTime

◆ EvaluateCurveData() [3/4]

float UAnimSequenceBase::EvaluateCurveData ( FName  CurveName,
const FAnimExtractContext AnimExtractContext,
bool  bForceUseRawData = false 
) const
virtual

Reimplemented in UAnimSequence.

◆ EvaluateCurveData() [4/4]

virtual float UAnimSequenceBase::EvaluateCurveData ( FName  CurveName,
float  CurrentTime,
bool  bForceUseRawData = false 
) const
inlinevirtual

◆ ExtractRootMotion() [1/2]

virtual FTransform UAnimSequenceBase::ExtractRootMotion ( const FAnimExtractContext ExtractionContext) const
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ ExtractRootMotion() [2/2]

virtual FTransform UAnimSequenceBase::ExtractRootMotion ( float  StartTime,
float  DeltaTime,
bool  bAllowLooping 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ ExtractRootMotionFromRange() [1/2]

virtual FTransform UAnimSequenceBase::ExtractRootMotionFromRange ( double  StartTime,
double  EndTime,
const FAnimExtractContext ExtractionContext 
) const
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ ExtractRootMotionFromRange() [2/2]

virtual FTransform UAnimSequenceBase::ExtractRootMotionFromRange ( float  StartTrackPosition,
float  EndTrackPosition 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ ExtractRootTrackTransform() [1/2]

virtual FTransform UAnimSequenceBase::ExtractRootTrackTransform ( const FAnimExtractContext ExtractionContext,
const FBoneContainer RequiredBones 
) const
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ ExtractRootTrackTransform() [2/2]

virtual FTransform UAnimSequenceBase::ExtractRootTrackTransform ( float  Time,
const FBoneContainer RequiredBones 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetAdditiveAnimType()

virtual EAdditiveAnimationType UAnimSequenceBase::GetAdditiveAnimType ( ) const
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ GetAnimNotifies()

void UAnimSequenceBase::GetAnimNotifies ( const float StartTime,
const float DeltaTime,
FAnimNotifyContext NotifyContext 
) const

Retrieves AnimNotifies given a StartTime and a DeltaTime. Time will be advanced and support looping if bAllowLooping is true. Supports playing backwards (DeltaTime<0). Returns notifies between StartTime (exclusive) and StartTime+DeltaTime (inclusive)

◆ GetAnimNotifiesFromDeltaPositions()

void UAnimSequenceBase::GetAnimNotifiesFromDeltaPositions ( const float PreviousPosition,
const float CurrentPosition,
FAnimNotifyContext NotifyContext 
) const
virtual

Retrieves AnimNotifies between two time positions. ]PreviousPosition, CurrentPosition] Between PreviousPosition (exclusive) and CurrentPosition (inclusive). Supports playing backwards (CurrentPosition<PreviousPosition). Only supports contiguous range, does NOT support looping and wrapping over.

Reimplemented in UAnimComposite.

◆ GetCurveData()

const FRawCurveTracks & UAnimSequenceBase::GetCurveData ( ) const
virtual

◆ GetEnableRootMotionSettingFromMontage()

virtual bool UAnimSequenceBase::GetEnableRootMotionSettingFromMontage ( ) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetFirstMatchingPosFromMarkerSyncPos()

virtual float UAnimSequenceBase::GetFirstMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetMarkerIndicesForPosition()

virtual void UAnimSequenceBase::GetMarkerIndicesForPosition ( const FMarkerSyncAnimPosition SyncPosition,
bool  bLooping,
FMarkerPair OutPrevMarker,
FMarkerPair OutNextMarker,
float CurrentTime,
const UMirrorDataTable MirrorTable 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetMarkerIndicesForTime()

virtual void UAnimSequenceBase::GetMarkerIndicesForTime ( float  CurrentTime,
bool  bLooping,
const TArray< FName > &  ValidMarkerNames,
FMarkerPair OutPrevMarker,
FMarkerPair OutNextMarker 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetMarkerSyncPositionFromMarkerIndicies()

virtual FMarkerSyncAnimPosition UAnimSequenceBase::GetMarkerSyncPositionFromMarkerIndicies ( int32  PrevMarker,
int32  NextMarker,
float  CurrentTime,
const UMirrorDataTable MirrorTable 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetNextMatchingPosFromMarkerSyncPos()

virtual float UAnimSequenceBase::GetNextMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition,
const float StartingPosition 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetNumberOfSampledKeys()

int32 UAnimSequenceBase::GetNumberOfSampledKeys ( ) const
virtual

Return the total number of keys sampled for this animation, including the T0 key

Reimplemented in UAnimSequence, and UAnimStreamable.

◆ GetPlayLength()

float UAnimSequenceBase::GetPlayLength ( ) const
overridevirtual

Returns the total play length of the montage, if played back with a speed of 1.0.

Reimplemented from UAnimationAsset.

◆ GetPrevMatchingPosFromMarkerSyncPos()

virtual float UAnimSequenceBase::GetPrevMatchingPosFromMarkerSyncPos ( const FMarkerSyncAnimPosition InMarkerSyncGroupPosition,
const float StartingPosition 
) const
inlinevirtual

Reimplemented in UAnimSequence.

◆ GetResourceSizeEx()

void UAnimSequenceBase::GetResourceSizeEx ( FResourceSizeEx CumulativeResourceSize)
overridevirtual

Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific).

Parameters
CumulativeResourceSizeStruct used to count up the cumulative size of the resource as to be displayed to artists/LDs in the Editor.

Reimplemented from UObject.

Reimplemented in UAnimComposite, and UAnimStreamable.

◆ GetSamplingFrameRate()

FFrameRate UAnimSequenceBase::GetSamplingFrameRate ( ) const
virtual

Return rate at which the animation is sampled

Reimplemented in UAnimComposite, and UAnimSequence.

◆ GetTimeAtFrame()

float UAnimSequenceBase::GetTimeAtFrame ( const int32  Frame) const
virtual

Get the time at the given frame

◆ HasCurveData()

bool UAnimSequenceBase::HasCurveData ( FName  CurveName,
bool  bForceUseRawData = false 
) const
virtual

Reimplemented in UAnimSequence.

◆ HasRootMotion()

virtual bool UAnimSequenceBase::HasRootMotion ( ) const
inlinevirtual

Reimplemented in UAnimComposite, and UAnimSequence.

◆ IsNotifyAvailable()

bool UAnimSequenceBase::IsNotifyAvailable ( ) const
virtual

Reimplemented in UAnimComposite.

◆ IsPostLoadThreadSafe()

bool UAnimSequenceBase::IsPostLoadThreadSafe ( ) const
overridevirtual

Called during async load to determine if PostLoad can be called on the loading thread.

Returns
true if this object's PostLoad is thread safe

Reimplemented from UObject.

◆ PostDuplicate()

void UAnimSequenceBase::PostDuplicate ( EDuplicateMode::Type  DuplicateMode)
overridevirtual

Reimplemented from UObject.

◆ PostLoad()

void UAnimSequenceBase::PostLoad ( )
overridevirtual

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.

Reimplemented from UAnimationAsset.

Reimplemented in UAnimComposite, UAnimSequence, and UAnimStreamable.

◆ RefreshCacheData()

void UAnimSequenceBase::RefreshCacheData ( )
virtual

Reimplemented in UAnimSequence.

◆ RemoveNotifies() [1/2]

void UAnimSequenceBase::RemoveNotifies ( )

Remove all notifies

◆ RemoveNotifies() [2/2]

bool UAnimSequenceBase::RemoveNotifies ( const TArray< FName > &  NotifiesToRemove)

Remove the notifies specified

◆ Serialize()

void UAnimSequenceBase::Serialize ( FArchive Ar)
overridevirtual

Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.

Reimplemented from UAnimationAsset.

Reimplemented in UAnimSequence, and UAnimStreamable.

◆ SortNotifies()

void UAnimSequenceBase::SortNotifies ( )

Sort the Notifies array by time, earliest first.

◆ TickAssetPlayer()

void UAnimSequenceBase::TickAssetPlayer ( FAnimTickRecord Instance,
struct FAnimNotifyQueue NotifyQueue,
FAnimAssetTickContext Context 
) const
overridevirtual

Advances the asset player instance

Parameters
InstanceAnimationTickRecord Instance - saves data to evaluate
NotifyQueueQueue for any notifies we create
ContextThe tick context (leader/follower, delta time, sync point, etc...)

Reimplemented from UAnimationAsset.

◆ TickByMarkerAsFollower()

void UAnimSequenceBase::TickByMarkerAsFollower ( FMarkerTickRecord Instance,
FMarkerTickContext MarkerContext,
float CurrentTime,
float OutPreviousTime,
const float  MoveDelta,
const bool  bLooping,
const UMirrorDataTable MirrorTable = nullptr 
) const

◆ TickByMarkerAsLeader()

void UAnimSequenceBase::TickByMarkerAsLeader ( FMarkerTickRecord Instance,
FMarkerTickContext MarkerContext,
float CurrentTime,
float OutPreviousTime,
const float  MoveDelta,
const bool  bLooping,
const UMirrorDataTable MirrorTable = nullptr 
) const

Member Data Documentation

◆ bLoop

bool UAnimSequenceBase::bLoop

The default looping behavior of this animation. Asset players can override this

◆ HandleAssetPlayerTickedInternal

void UAnimSequenceBase::HandleAssetPlayerTickedInternal

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.

Parameters
OutPosePose object to fill
OutCurveCurves to fill
ExtractionContextExtraction Context (position, looping, root motion, etc.)

◆ Notifies

TArray<struct FAnimNotifyEvent> UAnimSequenceBase::Notifies

Animation notifies, sorted by time (earliest notification first).

◆ RateScale

float UAnimSequenceBase::RateScale

Number for tweaking playback rate of this animation globally.

◆ RawCurveData

struct FRawCurveTracks UAnimSequenceBase::RawCurveData
protected

Raw uncompressed float curve data

◆ SequenceLength

float UAnimSequenceBase::SequenceLength
protected

Length (in seconds) of this AnimSequence if played back with a speed of 1.0.


The documentation for this class was generated from the following files: