#include <AnimSequenceDecompressionContext.h>
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| | FAnimSequenceDecompressionContext (float SequenceLength_, EAnimInterpolationType Interpolation_, const FName &AnimName_, const ICompressedAnimData &CompressedAnimData_) |
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| | FAnimSequenceDecompressionContext (float SequenceLength_, EAnimInterpolationType Interpolation_, const FName &AnimName_, const ICompressedAnimData &CompressedAnimData_, const TArray< FTransform > &RefPoses_, const TArray< FTrackToSkeletonMap > &TrackToSkeletonMap_) |
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| | FAnimSequenceDecompressionContext (const FFrameRate &InSamplingRate, const int32 InNumberOfFrames, EAnimInterpolationType Interpolation_, const FName &AnimName_, const ICompressedAnimData &CompressedAnimData_, const TArray< FTransform > &RefPoses_, const TArray< FTrackToSkeletonMap > &TrackToSkeletonMap_, const USkeleton *InSourceSkeleton, bool bIsBakedAdditive) |
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| | FAnimSequenceDecompressionContext (const FFrameRate &InSamplingRate, const int32 InNumberOfFrames, EAnimInterpolationType InInterpolation, const FName &InAnimName, const ICompressedAnimData &InCompressedAnimData, const TArray< FTransform > &InRefPoses, const TArray< FTrackToSkeletonMap > &InTrackToSkeletonMap, const USkeleton *InSourceSkeleton, bool bIsBakedAdditive, EAdditiveAnimationType InAdditiveType) |
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| double | GetPlayableLength () const |
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| double | GetEvaluationTime () const |
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| double | GetRelativePosition () const |
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| double | GetInterpolatedEvaluationTime () const |
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| void | Seek (float SampleAtTime) |
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| void | Seek (double SampleAtTime) |
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| const USkeleton * | GetSourceSkeleton () const |
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| bool | IsAdditiveAnimation () const |
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| EAdditiveAnimationType | GetAdditiveType () const |
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| const TArrayView< const FTransform > & | GetRefLocalPoses () const |
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| const TArrayView< const FTrackToSkeletonMap > & | GetTrackToSkeletonMap () const |
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◆ FAnimSequenceDecompressionContext() [1/4]
◆ FAnimSequenceDecompressionContext() [2/4]
◆ FAnimSequenceDecompressionContext() [3/4]
◆ FAnimSequenceDecompressionContext() [4/4]
◆ GetAdditiveType()
◆ GetEvaluationTime()
| double FAnimSequenceDecompressionContext::GetEvaluationTime |
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◆ GetInterpolatedEvaluationTime()
| double FAnimSequenceDecompressionContext::GetInterpolatedEvaluationTime |
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const |
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◆ GetPlayableLength()
| double FAnimSequenceDecompressionContext::GetPlayableLength |
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◆ GetRefLocalPoses()
| const TArrayView< const FTransform > & FAnimSequenceDecompressionContext::GetRefLocalPoses |
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◆ GetRelativePosition()
| double FAnimSequenceDecompressionContext::GetRelativePosition |
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const |
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◆ GetSourceSkeleton()
| const USkeleton * FAnimSequenceDecompressionContext::GetSourceSkeleton |
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const |
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◆ GetTrackToSkeletonMap()
◆ IsAdditiveAnimation()
| bool FAnimSequenceDecompressionContext::IsAdditiveAnimation |
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const |
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◆ Seek() [1/2]
| void FAnimSequenceDecompressionContext::Seek |
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double |
SampleAtTime | ) |
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◆ Seek() [2/2]
| void FAnimSequenceDecompressionContext::Seek |
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float |
SampleAtTime | ) |
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◆ AdditiveType
◆ AnimName
| FName FAnimSequenceDecompressionContext::AnimName |
◆ bAdditiveAnimation
| bool FAnimSequenceDecompressionContext::bAdditiveAnimation = false |
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◆ CompressedAnimData
◆ Interpolation
◆ NumberOfFrames
| int32 FAnimSequenceDecompressionContext::NumberOfFrames = 0 |
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◆ RefPoses
◆ RelativePos
| float FAnimSequenceDecompressionContext::RelativePos = 0.0f |
◆ SamplingRate
| FFrameRate FAnimSequenceDecompressionContext::SamplingRate |
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◆ SamplingTime
| FFrameTime FAnimSequenceDecompressionContext::SamplingTime |
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◆ SequenceLength
| float FAnimSequenceDecompressionContext::SequenceLength = 0.0f |
◆ SourceSkeleton
| const USkeleton* FAnimSequenceDecompressionContext::SourceSkeleton = nullptr |
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◆ Time
| float FAnimSequenceDecompressionContext::Time = 0.0f |
◆ TrackToSkeletonMap
The documentation for this struct was generated from the following file: