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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkeletalMeshUpdate.h>
Inheritance diagram for FSkeletalMeshUpdate:This class provides a framework for loading and unloading the LODs of skeletal meshes. Each thread essentially calls Tick() until the job is done. The object can be safely deleted when IsCompleted() returns true.
| FSkeletalMeshUpdate::FSkeletalMeshUpdate | ( | const USkeletalMesh * | InMesh | ) |
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inlinevirtual |
Cancel the current update. Will also attempt to cancel pending IO requests, see FTexture2DStreamIn_IO::Abort(). This is called outside of the update loop when a cancelation is required for external events.
Reimplemented from FRenderAssetUpdate.
Reimplemented in FSkeletalMeshStreamIn_IO.