#include <Texture2DStreamIn_IO.h>
◆ FTexture2DStreamIn_IO()
| FTexture2DStreamIn_IO::FTexture2DStreamIn_IO |
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UTexture2D * |
InTexture, |
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bool |
InPrioritizedIORequest |
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) |
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◆ ~FTexture2DStreamIn_IO()
| FTexture2DStreamIn_IO::~FTexture2DStreamIn_IO |
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◆ Abort()
| void FTexture2DStreamIn_IO::Abort |
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overrideprotectedvirtual |
Cancel the current update. Will also attempt to cancel pending IO requests, see FTexture2DStreamIn_IO::Abort(). This is called outside of the update loop when a cancelation is required for external events.
Reimplemented from FRenderAssetUpdate.
◆ CanAbandon()
| bool FTexture2DStreamIn_IO::CanAbandon |
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const |
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overrideprotectedvirtual |
◆ CancelIORequests()
| void FTexture2DStreamIn_IO::CancelIORequests |
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protected |
◆ ClearIORequests()
| void FTexture2DStreamIn_IO::ClearIORequests |
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const FContext & |
Context | ) |
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protected |
◆ ReportIOError()
| void FTexture2DStreamIn_IO::ReportIOError |
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const FContext & |
Context | ) |
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protected |
◆ SetAsyncFileCallback()
| void FTexture2DStreamIn_IO::SetAsyncFileCallback |
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inlineprotected |
◆ SetIORequests()
| void FTexture2DStreamIn_IO::SetIORequests |
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const FContext & |
Context | ) |
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protected |
◆ FCancelIORequestsTask
| friend class FCancelIORequestsTask |
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friend |
The documentation for this class was generated from the following files: