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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderAssetUpdate.h>
Inheritance diagram for TRenderAssetUpdate< TContext >:Public Types | |
| typedef TContext | FContext |
| typedef TFunction< void(const FContext &Context)> | FCallback |
Public Types inherited from FRenderAssetUpdate | |
| enum | EThreadType { TT_None , TT_Render , TT_Async , TT_GameThread , TT_GameRunningAsync } |
| enum | ETaskState { TS_Done , TS_Suspended , TS_InProgress , TS_Locked , TS_Init } |
Public Member Functions | |
| TRenderAssetUpdate (const UStreamableRenderAsset *InAsset) | |
| void | PushTask (const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback) |
| EThreadType | GetRelevantThread () const final override |
Public Member Functions inherited from FRenderAssetUpdate | |
| UE_API | FRenderAssetUpdate (const UStreamableRenderAsset *InAsset) |
| UE_API void | Tick (EThreadType InCurrentThread) |
| bool | IsCompleted () const |
| virtual void | Abort () |
| virtual bool | CanAbandon () const |
| virtual void | OnAbandoned () |
| bool | IsCancelled () const |
| bool | IsSuccessfullyFinished () const |
| UE_API ETaskState | DoLock () |
| UE_API void | DoUnlock (ETaskState PreviousTaskState) |
| bool | IsLocked () const |
| FReturnedRefCountValue | AddRef () const final override |
| UE_API uint32 | Release () const final override |
| uint32 | GetRefCount () const final override |
Public Member Functions inherited from IRefCountedObject | |
| virtual | ~IRefCountedObject () |
Protected Member Functions | |
| ETaskState | TickInternal (EThreadType InCurrentThread, bool bCheckForSuspension) final override |
| void | ClearCallbacks () |
Protected Member Functions inherited from FRenderAssetUpdate | |
| virtual UE_API | ~FRenderAssetUpdate () |
| void | MarkAsCancelled () |
| void | MarkAsSuccessfullyFinished () |
| UE_API void | ScheduleGTTask () |
| UE_API void | ScheduleRenderTask () |
| UE_API void | ScheduleAsyncTask () |
Protected Attributes | |
| EThreadType | TaskThread |
| FCallback | TaskCallback |
| EThreadType | CancelationThread |
| FCallback | CancelationCallback |
Protected Attributes inherited from FRenderAssetUpdate | |
| const FStreamableRenderResourceState | ResourceState |
| const int32 | CurrentFirstLODIdx = INDEX_NONE |
| const int32 | PendingFirstLODIdx = INDEX_NONE |
| FCriticalSection | CS |
| int32 | ScheduledGTTasks |
| int32 | ScheduledRenderTasks |
| int32 | ScheduledAsyncTasks |
| const UStreamableRenderAsset * | StreamableAsset = nullptr |
| FThreadSafeCounter | TaskSynchronization |
| bool | bIsCancelled |
| bool | bDeferExecution |
| bool | bSuccess |
| volatile ETaskState | TaskState |
Additional Inherited Members | |
Protected Types inherited from FRenderAssetUpdate | |
| typedef FAutoDeleteAsyncTask< FMipUpdateTask > | FAsyncMipUpdateTask |
This class provides a framework for loading and unloading the texture/mesh LODs. Each thread essentially calls Tick() until the job is done. The object can be safely deleted when IsCompleted() returns true.
A callback used to perform a task in the update process. Each task must be executed on a specific thread.
| TRenderAssetUpdate< TContext >::TRenderAssetUpdate | ( | const UStreamableRenderAsset * | InAsset | ) |
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inlineprotected |
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inlinefinaloverridevirtual |
Return the thread relevant to the next step of execution.
Implements FRenderAssetUpdate.
| void TRenderAssetUpdate< TContext >::PushTask | ( | const FContext & | Context, |
| EThreadType | InTaskThread, | ||
| const FCallback & | InTaskCallback, | ||
| EThreadType | InCancelationThread, | ||
| const FCallback & | InCancelationCallback | ||
| ) |
Defines the next step to be executed. The next step will be executed by calling the callback on the specified thread. The callback (for both success and cancelation) will only be executed if TaskSynchronization reaches 0. If all requirements are immediately satisfied when calling the PushTask the relevant callback will be called immediately.
| Context | - The context defining which texture is being updated and on which thread this is being called. |
| InTaskThread | - The thread on which to call the next step of the update, being TaskCallback. |
| InTaskCallback | - The callback that will perform the next step of the update. |
| InCancelationThread | - The thread on which to call the cancellation of the update (only if the update gets cancelled). |
| InCancelationCallback | - The callback handling the cancellation of the update (only if the update gets cancelled). |
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finaloverrideprotectedvirtual |
Implements FRenderAssetUpdate.
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protected |
The callback handling the cancellation of the update (only if the update gets cancelled).
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protected |
The thread on which to call the cancellation of the update (only if the update gets cancelled).
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protected |
The callback that will perform the next step of the update.
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protected |
The thread on which to call the next step of the update, being TaskCallback.