#include <Texture2DStreamIn.h>
◆ FTexture2DStreamIn()
| FTexture2DStreamIn::FTexture2DStreamIn |
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UTexture2D * |
InTexture | ) |
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◆ ~FTexture2DStreamIn()
| FTexture2DStreamIn::~FTexture2DStreamIn |
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◆ DoAllocateNewMips()
| void FTexture2DStreamIn::DoAllocateNewMips |
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const FContext & |
Context | ) |
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protected |
◆ DoAsyncCreateWithNewMips()
| void FTexture2DStreamIn::DoAsyncCreateWithNewMips |
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const FContext & |
Context | ) |
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protected |
◆ DoCopySharedMips()
| void FTexture2DStreamIn::DoCopySharedMips |
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const FContext & |
Context | ) |
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protected |
◆ DoFreeNewMips()
| void FTexture2DStreamIn::DoFreeNewMips |
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const FContext & |
Context | ) |
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protected |
◆ DoLockNewMips()
| void FTexture2DStreamIn::DoLockNewMips |
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const FContext & |
Context | ) |
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protected |
◆ DoUnlockNewMips()
| void FTexture2DStreamIn::DoUnlockNewMips |
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const FContext & |
Context | ) |
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protected |
◆ InitialMipDataForAsyncCreate
◆ MipData
The documentation for this class was generated from the following files: