#include <SkeletalMeshUpdate.h>
◆ FAsyncCancelIORequestsTask
◆ FSkeletalMeshStreamIn_IO()
◆ ~FSkeletalMeshStreamIn_IO()
| virtual FSkeletalMeshStreamIn_IO::~FSkeletalMeshStreamIn_IO |
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◆ Abort()
| void FSkeletalMeshStreamIn_IO::Abort |
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Cancel the current update. Will also attempt to cancel pending IO requests, see FTexture2DStreamIn_IO::Abort(). This is called outside of the update loop when a cancelation is required for external events.
Reimplemented from FSkeletalMeshUpdate.
◆ Cancel()
| void FSkeletalMeshStreamIn_IO::Cancel |
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const FContext & |
Context | ) |
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Cancel and report IO error
◆ CancelIORequest()
| void FSkeletalMeshStreamIn_IO::CancelIORequest |
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Called by FAsyncCancelIORequestsTask to cancel inflight IO request if any
◆ ClearIORequest()
| void FSkeletalMeshStreamIn_IO::ClearIORequest |
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const FContext & |
Context | ) |
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Release IORequest and IOFileHandle. IORequest will be cancelled if still inflight
◆ DoCancelIO()
| void FSkeletalMeshStreamIn_IO::DoCancelIO |
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const FContext & |
Context | ) |
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◆ DoCreateBuffers()
| void FSkeletalMeshStreamIn_IO::DoCreateBuffers |
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const FContext & |
Context | ) |
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◆ DoInitiateIO()
| void FSkeletalMeshStreamIn_IO::DoInitiateIO |
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const FContext & |
Context | ) |
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◆ DoSerializeLODData()
| void FSkeletalMeshStreamIn_IO::DoSerializeLODData |
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const FContext & |
Context | ) |
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◆ ReportIOError()
| void FSkeletalMeshStreamIn_IO::ReportIOError |
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const FContext & |
Context | ) |
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◆ SerializeLODData()
| void FSkeletalMeshStreamIn_IO::SerializeLODData |
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const FContext & |
Context | ) |
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◆ SetIORequest()
| void FSkeletalMeshStreamIn_IO::SetIORequest |
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const FContext & |
Context | ) |
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Create a new async IO request to read in LOD data
◆ FCancelIORequestsTask
◆ bFailedOnIOError
| bool FSkeletalMeshStreamIn_IO::bFailedOnIOError = false |
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◆ bHighPrioIORequest
| bool FSkeletalMeshStreamIn_IO::bHighPrioIORequest |
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◆ BulkData
◆ BulkDataRequest
Handle to bulk data I/O request
The documentation for this class was generated from the following files: