UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshStreamIn_IO Member List

This is the complete list of members for FSkeletalMeshStreamIn_IO, including all inherited members.

Abort() overrideFSkeletalMeshStreamIn_IOvirtual
AddRef() const final overrideFRenderAssetUpdateinlinevirtual
bDeferExecutionFRenderAssetUpdateprotected
bFailedOnIOErrorFSkeletalMeshStreamIn_IOprotected
bHighPrioIORequestFSkeletalMeshStreamIn_IOprotected
bIsCancelledFRenderAssetUpdateprotected
bSuccessFRenderAssetUpdateprotected
BulkDataFSkeletalMeshStreamIn_IOprotected
BulkDataRequestFSkeletalMeshStreamIn_IOprotected
CanAbandon() constFRenderAssetUpdateinlinevirtual
Cancel(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
CancelationCallbackTRenderAssetUpdate< FSkelMeshUpdateContext >protected
CancelationThreadTRenderAssetUpdate< FSkelMeshUpdateContext >protected
CancelIORequest()FSkeletalMeshStreamIn_IOprotected
ClearCallbacks()TRenderAssetUpdate< FSkelMeshUpdateContext >inlineprotected
ClearIORequest(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
CreateBuffers(const FContext &Context)FSkeletalMeshStreamInprotected
CreateResourcesThreadFSkeletalMeshStreamInprotected
CSFRenderAssetUpdateprotected
CurrentFirstLODIdxFRenderAssetUpdateprotected
DiscardNewLODs(const FContext &Context)FSkeletalMeshStreamInprotected
DoCancel(const FContext &Context)FSkeletalMeshStreamInprotected
DoCancelIO(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
DoCreateBuffers(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
DoFinishUpdate(const FContext &Context)FSkeletalMeshStreamInprotected
DoInitiateIO(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
DoLock()FRenderAssetUpdate
DoSerializeLODData(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
DoUnlock(ETaskState PreviousTaskState)FRenderAssetUpdate
ETaskState enum nameFRenderAssetUpdate
EThreadType enum nameFRenderAssetUpdate
FAsyncCancelIORequestsTask typedefFSkeletalMeshStreamIn_IOprotected
FAsyncMipUpdateTask typedefFRenderAssetUpdateprotected
FCallback typedefTRenderAssetUpdate< FSkelMeshUpdateContext >
FCancelIORequestsTaskFSkeletalMeshStreamIn_IOfriend
FContext typedefTRenderAssetUpdate< FSkelMeshUpdateContext >
FRenderAssetUpdate(const UStreamableRenderAsset *InAsset)FRenderAssetUpdate
FSkeletalMeshStreamIn(const USkeletalMesh *InMesh, EThreadType CreateResourcesThread)FSkeletalMeshStreamIn
FSkeletalMeshStreamIn_IO(const USkeletalMesh *InMesh, bool bHighPrio, EThreadType CreateResourcesThread)FSkeletalMeshStreamIn_IO
FSkeletalMeshUpdate(const USkeletalMesh *InMesh)FSkeletalMeshUpdate
GetRefCount() const final overrideFRenderAssetUpdateinlinevirtual
GetRelevantThread() const final overrideTRenderAssetUpdate< FSkelMeshUpdateContext >inlinevirtual
IntermediateBuffersArrayFSkeletalMeshStreamInprotected
IsCancelled() constFRenderAssetUpdateinline
IsCompleted() constFRenderAssetUpdateinline
IsLocked() constFRenderAssetUpdateinline
IsSuccessfullyFinished() constFRenderAssetUpdateinline
MarkAsCancelled()FRenderAssetUpdateinlineprotected
MarkAsSuccessfullyFinished()FRenderAssetUpdateinlineprotected
OnAbandoned()FRenderAssetUpdateinlinevirtual
PendingFirstLODIdxFRenderAssetUpdateprotected
PushTask(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)TRenderAssetUpdate< FSkelMeshUpdateContext >
Release() const final overrideFRenderAssetUpdatevirtual
ReportIOError(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
ResourceStateFRenderAssetUpdateprotected
ScheduleAsyncTask()FRenderAssetUpdateprotected
ScheduledAsyncTasksFRenderAssetUpdateprotected
ScheduledGTTasksFRenderAssetUpdateprotected
ScheduledRenderTasksFRenderAssetUpdateprotected
ScheduleGTTask()FRenderAssetUpdateprotected
ScheduleRenderTask()FRenderAssetUpdateprotected
SerializeLODData(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
SetIORequest(const FContext &Context)FSkeletalMeshStreamIn_IOprotected
StreamableAssetFRenderAssetUpdateprotected
StreamingRHICmdListFSkeletalMeshStreamInprotected
TaskCallbackTRenderAssetUpdate< FSkelMeshUpdateContext >protected
TaskStateFRenderAssetUpdateprotected
TaskSynchronizationFRenderAssetUpdateprotected
TaskThreadTRenderAssetUpdate< FSkelMeshUpdateContext >protected
Tick(EThreadType InCurrentThread)FRenderAssetUpdate
TickInternal(EThreadType InCurrentThread, bool bCheckForSuspension) final overrideTRenderAssetUpdate< FSkelMeshUpdateContext >protectedvirtual
TRenderAssetUpdate(const UStreamableRenderAsset *InAsset)TRenderAssetUpdate< FSkelMeshUpdateContext >
TS_Done enum valueFRenderAssetUpdate
TS_Init enum valueFRenderAssetUpdate
TS_InProgress enum valueFRenderAssetUpdate
TS_Locked enum valueFRenderAssetUpdate
TS_Suspended enum valueFRenderAssetUpdate
TT_Async enum valueFRenderAssetUpdate
TT_GameRunningAsync enum valueFRenderAssetUpdate
TT_GameThread enum valueFRenderAssetUpdate
TT_None enum valueFRenderAssetUpdate
TT_Render enum valueFRenderAssetUpdate
~FRenderAssetUpdate()FRenderAssetUpdateprotectedvirtual
~FSkeletalMeshStreamIn()FSkeletalMeshStreamInvirtual
~FSkeletalMeshStreamIn_IO()FSkeletalMeshStreamIn_IOinlinevirtual
~FSkeletalMeshUpdate()FSkeletalMeshUpdateinlinevirtual
~IRefCountedObject()IRefCountedObjectinlinevirtual