UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSkeletalMeshStreamIn_IO Member List
This is the complete list of members for
FSkeletalMeshStreamIn_IO
, including all inherited members.
Abort
() override
FSkeletalMeshStreamIn_IO
virtual
AddRef
() const final override
FRenderAssetUpdate
inline
virtual
bDeferExecution
FRenderAssetUpdate
protected
bFailedOnIOError
FSkeletalMeshStreamIn_IO
protected
bHighPrioIORequest
FSkeletalMeshStreamIn_IO
protected
bIsCancelled
FRenderAssetUpdate
protected
bSuccess
FRenderAssetUpdate
protected
BulkData
FSkeletalMeshStreamIn_IO
protected
BulkDataRequest
FSkeletalMeshStreamIn_IO
protected
CanAbandon
() const
FRenderAssetUpdate
inline
virtual
Cancel
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
CancelationCallback
TRenderAssetUpdate< FSkelMeshUpdateContext >
protected
CancelationThread
TRenderAssetUpdate< FSkelMeshUpdateContext >
protected
CancelIORequest
()
FSkeletalMeshStreamIn_IO
protected
ClearCallbacks
()
TRenderAssetUpdate< FSkelMeshUpdateContext >
inline
protected
ClearIORequest
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
CreateBuffers
(const FContext &Context)
FSkeletalMeshStreamIn
protected
CreateResourcesThread
FSkeletalMeshStreamIn
protected
CS
FRenderAssetUpdate
protected
CurrentFirstLODIdx
FRenderAssetUpdate
protected
DiscardNewLODs
(const FContext &Context)
FSkeletalMeshStreamIn
protected
DoCancel
(const FContext &Context)
FSkeletalMeshStreamIn
protected
DoCancelIO
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
DoCreateBuffers
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
DoFinishUpdate
(const FContext &Context)
FSkeletalMeshStreamIn
protected
DoInitiateIO
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
DoLock
()
FRenderAssetUpdate
DoSerializeLODData
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
DoUnlock
(ETaskState PreviousTaskState)
FRenderAssetUpdate
ETaskState
enum name
FRenderAssetUpdate
EThreadType
enum name
FRenderAssetUpdate
FAsyncCancelIORequestsTask
typedef
FSkeletalMeshStreamIn_IO
protected
FAsyncMipUpdateTask
typedef
FRenderAssetUpdate
protected
FCallback
typedef
TRenderAssetUpdate< FSkelMeshUpdateContext >
FCancelIORequestsTask
FSkeletalMeshStreamIn_IO
friend
FContext
typedef
TRenderAssetUpdate< FSkelMeshUpdateContext >
FRenderAssetUpdate
(const UStreamableRenderAsset *InAsset)
FRenderAssetUpdate
FSkeletalMeshStreamIn
(const USkeletalMesh *InMesh, EThreadType CreateResourcesThread)
FSkeletalMeshStreamIn
FSkeletalMeshStreamIn_IO
(const USkeletalMesh *InMesh, bool bHighPrio, EThreadType CreateResourcesThread)
FSkeletalMeshStreamIn_IO
FSkeletalMeshUpdate
(const USkeletalMesh *InMesh)
FSkeletalMeshUpdate
GetRefCount
() const final override
FRenderAssetUpdate
inline
virtual
GetRelevantThread
() const final override
TRenderAssetUpdate< FSkelMeshUpdateContext >
inline
virtual
IntermediateBuffersArray
FSkeletalMeshStreamIn
protected
IsCancelled
() const
FRenderAssetUpdate
inline
IsCompleted
() const
FRenderAssetUpdate
inline
IsLocked
() const
FRenderAssetUpdate
inline
IsSuccessfullyFinished
() const
FRenderAssetUpdate
inline
MarkAsCancelled
()
FRenderAssetUpdate
inline
protected
MarkAsSuccessfullyFinished
()
FRenderAssetUpdate
inline
protected
OnAbandoned
()
FRenderAssetUpdate
inline
virtual
PendingFirstLODIdx
FRenderAssetUpdate
protected
PushTask
(const FContext &Context, EThreadType InTaskThread, const FCallback &InTaskCallback, EThreadType InCancelationThread, const FCallback &InCancelationCallback)
TRenderAssetUpdate< FSkelMeshUpdateContext >
Release
() const final override
FRenderAssetUpdate
virtual
ReportIOError
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
ResourceState
FRenderAssetUpdate
protected
ScheduleAsyncTask
()
FRenderAssetUpdate
protected
ScheduledAsyncTasks
FRenderAssetUpdate
protected
ScheduledGTTasks
FRenderAssetUpdate
protected
ScheduledRenderTasks
FRenderAssetUpdate
protected
ScheduleGTTask
()
FRenderAssetUpdate
protected
ScheduleRenderTask
()
FRenderAssetUpdate
protected
SerializeLODData
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
SetIORequest
(const FContext &Context)
FSkeletalMeshStreamIn_IO
protected
StreamableAsset
FRenderAssetUpdate
protected
StreamingRHICmdList
FSkeletalMeshStreamIn
protected
TaskCallback
TRenderAssetUpdate< FSkelMeshUpdateContext >
protected
TaskState
FRenderAssetUpdate
protected
TaskSynchronization
FRenderAssetUpdate
protected
TaskThread
TRenderAssetUpdate< FSkelMeshUpdateContext >
protected
Tick
(EThreadType InCurrentThread)
FRenderAssetUpdate
TickInternal
(EThreadType InCurrentThread, bool bCheckForSuspension) final override
TRenderAssetUpdate< FSkelMeshUpdateContext >
protected
virtual
TRenderAssetUpdate
(const UStreamableRenderAsset *InAsset)
TRenderAssetUpdate< FSkelMeshUpdateContext >
TS_Done
enum value
FRenderAssetUpdate
TS_Init
enum value
FRenderAssetUpdate
TS_InProgress
enum value
FRenderAssetUpdate
TS_Locked
enum value
FRenderAssetUpdate
TS_Suspended
enum value
FRenderAssetUpdate
TT_Async
enum value
FRenderAssetUpdate
TT_GameRunningAsync
enum value
FRenderAssetUpdate
TT_GameThread
enum value
FRenderAssetUpdate
TT_None
enum value
FRenderAssetUpdate
TT_Render
enum value
FRenderAssetUpdate
~FRenderAssetUpdate
()
FRenderAssetUpdate
protected
virtual
~FSkeletalMeshStreamIn
()
FSkeletalMeshStreamIn
virtual
~FSkeletalMeshStreamIn_IO
()
FSkeletalMeshStreamIn_IO
inline
virtual
~FSkeletalMeshUpdate
()
FSkeletalMeshUpdate
inline
virtual
~IRefCountedObject
()
IRefCountedObject
inline
virtual
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