#include <SkeletalMeshUpdate.h>
Correspond to the buffers in FSkeletalMeshLODRenderData
◆ CreateFromCPUData()
◆ TransferBuffers()
Transfer ownership of buffers to a LOD resource
◆ AltSkinWeightVertexBuffers
◆ ClothVertexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::ClothVertexBuffer |
◆ ColorVertexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::ColorVertexBuffer |
◆ HalfEdgeBuffer
◆ IndexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::IndexBuffer |
◆ PositionVertexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::PositionVertexBuffer |
◆ SkinWeightVertexBuffer
◆ TangentsVertexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::TangentsVertexBuffer |
◆ TexCoordVertexBuffer
| FBufferRHIRef FSkeletalMeshStreamIn::FIntermediateBuffers::TexCoordVertexBuffer |
The documentation for this struct was generated from the following files: