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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinWeightProfile.h>
Public Member Functions | |
| FSkinWeightProfileStack () | |
| template<typename... ArgTypes UE_REQUIRES> | |
| FSkinWeightProfileStack (ArgTypes &&... Args) | |
| FSkinWeightProfileStack (const FName InProfileNames[MaxLayerCount]) | |
| bool | operator== (const FSkinWeightProfileStack &InProfileStack) const |
| bool | operator!= (const FSkinWeightProfileStack &InProfileStack) const |
| FName | operator[] (int32 InLayerIndex) const |
| FName & | operator[] (int32 InLayerIndex) |
| bool | IsEmpty () const |
| void | CopyIntoArray (FName OutProfileNames[MaxLayerCount]) const |
| FSkinWeightProfileStack | Normalized () const |
| FString | GetUniqueId () const |
Public Attributes | |
| TStaticArray< FName, MaxLayerCount > | Layers |
Static Public Attributes | |
| static constexpr int32 | MaxLayerCount = 2 |
Friends | |
| uint32 | GetTypeHash (const FSkinWeightProfileStack &InProfileStack) |
An identifier to identify a skin weight profile layer stack. Currently limited to two layers, but can be extended if needed.
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Returns a normalized layer stack, such that any empty layers are collapsed.
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| TStaticArray<FName, MaxLayerCount> FSkinWeightProfileStack::Layers |