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| | FRHICommandList (FRHIGPUMask GPUMask=FRHIGPUMask::All()) |
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| | FRHICommandList (FRHICommandListBase &&Other) |
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| FRHIVertexShader * | GetBoundVertexShader () const |
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| FRHIMeshShader * | GetBoundMeshShader () const |
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| FRHIAmplificationShader * | GetBoundAmplificationShader () const |
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| FRHIPixelShader * | GetBoundPixelShader () const |
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| FRHIGeometryShader * | GetBoundGeometryShader () const |
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| template<typename LAMBDA > |
| void | EnqueueLambda (const TCHAR *LambdaName, LAMBDA &&Lambda) |
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| template<typename LAMBDA > |
| void | EnqueueLambda (LAMBDA &&Lambda) |
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| void | SetShaderParameters (FRHIGraphicsShader *InShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) |
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| void | SetBatchedShaderParameters (FRHIGraphicsShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| void | SetShaderUnbinds (FRHIGraphicsShader *InShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| void | SetBatchedShaderUnbinds (FRHIGraphicsShader *InShader, FRHIBatchedShaderUnbinds &InBatchedUnbinds) |
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| void | SetBlendFactor (const FLinearColor &BlendFactor=FLinearColor::White) |
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| void | DrawPrimitive (uint32 BaseVertexIndex, uint32 NumPrimitives, uint32 NumInstances) |
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| void | DrawIndexedPrimitive (FRHIBuffer *IndexBuffer, int32 BaseVertexIndex, uint32 FirstInstance, uint32 NumVertices, uint32 StartIndex, uint32 NumPrimitives, uint32 NumInstances) |
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| void | SetStreamSource (uint32 StreamIndex, FRHIBuffer *VertexBuffer, uint32 Offset) |
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| void | SetStreamSourceSlot (uint32 StreamIndex, FRHIStreamSourceSlot *StreamSourceSlot, uint32 Offset) |
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| void | SetStencilRef (uint32 StencilRef) |
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| void | SetViewport (float MinX, float MinY, float MinZ, float MaxX, float MaxY, float MaxZ) |
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| void | SetStereoViewport (float LeftMinX, float RightMinX, float LeftMinY, float RightMinY, float MinZ, float LeftMaxX, float RightMaxX, float LeftMaxY, float RightMaxY, float MaxZ) |
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| void | SetScissorRect (bool bEnable, uint32 MinX, uint32 MinY, uint32 MaxX, uint32 MaxY) |
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| void | ApplyCachedRenderTargets (FGraphicsPipelineStateInitializer &GraphicsPSOInit) |
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| void | SetGraphicsPipelineState (class FGraphicsPipelineState *GraphicsPipelineState, const FBoundShaderStateInput &ShaderInput, uint32 StencilRef, bool bApplyAdditionalState) |
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| void | DrawPrimitiveIndirect (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| void | DrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentsBuffer, uint32 ArgumentOffset) |
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| void | MultiDrawIndexedPrimitiveIndirect (FRHIBuffer *IndexBuffer, FRHIBuffer *ArgumentsBuffer, uint32 ArgumentOffset, FRHIBuffer *CountBuffer, uint32 CountBufferOffset, uint32 MaxDrawArguments) |
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| void | DispatchMeshShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) |
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| void | DispatchIndirectMeshShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| void | SetDepthBounds (float MinDepth, float MaxDepth) |
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| void | GpuHangCommandListCorruption () |
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| void | SetShadingRate (EVRSShadingRate ShadingRate, EVRSRateCombiner Combiner) |
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| void | CopyTexture (FRHITexture *SourceTextureRHI, FRHITexture *DestTextureRHI, const FRHICopyTextureInfo &CopyInfo) |
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| void | ResummarizeHTile (FRHITexture *DepthTexture) |
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| void | BeginRenderQuery (FRHIRenderQuery *RenderQuery) |
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| void | EndRenderQuery (FRHIRenderQuery *RenderQuery) |
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| void | BeginRenderPass (const FRHIRenderPassInfo &InInfo, const TCHAR *Name) |
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| void | EndRenderPass () |
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| void | InsertParallelRenderPass (TSharedPtr< FRHIParallelRenderPassInfo > const &InInfo, TArray< FRHISubCommandList * > &&SubCommandLists) |
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| void | NextSubpass () |
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| void | CopyBufferRegion (FRHIBuffer *DestBuffer, uint64 DstOffset, FRHIBuffer *SourceBuffer, uint64 SrcOffset, uint64 NumBytes) |
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| void | CommitShaderBindingTable (FRHIShaderBindingTable *SBT) |
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| void | CommitShaderBindingTable (FRHIShaderBindingTable *SBT, FRHIBuffer *InlineBindingDataBuffer) |
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| void | ClearShaderBindingTable (FRHIShaderBindingTable *SBT) |
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| void | SetBindingsOnShaderBindingTable (FRHIShaderBindingTable *SBT, FRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, ERayTracingBindingType BindingType, bool bCopyDataToInlineStorage=true) |
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| void | SetRayTracingHitGroups (FRHIShaderBindingTable *SBT, FRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, bool bCopyDataToInlineStorage=true) |
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| void | SetRayTracingCallableShaders (FRHIShaderBindingTable *SBT, FRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, bool bCopyDataToInlineStorage=true) |
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| void | SetRayTracingMissShaders (FRHIShaderBindingTable *SBT, FRayTracingPipelineState *Pipeline, uint32 NumBindings, const FRayTracingLocalShaderBindings *Bindings, bool bCopyDataToInlineStorage=true) |
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| void | SetRayTracingHitGroup (FRHIShaderBindingTable *SBT, uint32 RecordIndex, FRHIRayTracingGeometry *Geometry, uint32 GeometrySegmentIndex, FRayTracingPipelineState *Pipeline, uint32 HitGroupIndex, uint32 NumUniformBuffers, FRHIUniformBuffer *const *UniformBuffers, uint32 LooseParameterDataSize, const void *LooseParameterData, uint32 UserData) |
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| void | SetDefaultRayTracingHitGroup (FRHIShaderBindingTable *SBT, FRayTracingPipelineState *Pipeline, uint32 HitGroupIndex) |
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| void | SetRayTracingCallableShader (FRHIShaderBindingTable *SBT, uint32 RecordIndex, FRayTracingPipelineState *Pipeline, uint32 ShaderIndexInPipeline, uint32 NumUniformBuffers, FRHIUniformBuffer *const *UniformBuffers, uint32 UserData) |
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| void | SetRayTracingMissShader (FRHIShaderBindingTable *SBT, uint32 RecordIndex, FRayTracingPipelineState *Pipeline, uint32 ShaderIndexInPipeline, uint32 NumUniformBuffers, FRHIUniformBuffer *const *UniformBuffers, uint32 UserData) |
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| void | SetShaderParameters (FRHIComputeShader *InShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) |
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| void | SetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| void | SetShaderUnbinds (FRHIComputeShader *InShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| void | SetBatchedShaderUnbinds (FRHIComputeShader *InShader, FRHIBatchedShaderUnbinds &InBatchedUnbinds) |
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Public Member Functions inherited from FRHIComputeCommandList |
| | FRHIComputeCommandList (FRHIGPUMask GPUMask=FRHIGPUMask::All()) |
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| | FRHIComputeCommandList (FRHICommandListBase &&Other) |
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| template<typename LAMBDA > |
| void | EnqueueLambda (const TCHAR *LambdaName, LAMBDA &&Lambda) |
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| template<typename LAMBDA > |
| void | EnqueueLambda_NoMarker (LAMBDA &&Lambda) |
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| template<typename LAMBDA > |
| void | EnqueueLambda (LAMBDA &&Lambda) |
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| FRHIComputeShader * | GetBoundComputeShader () const |
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| void | SetStaticUniformBuffers (const FUniformBufferStaticBindings &UniformBuffers) |
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| void | SetStaticUniformBuffer (FUniformBufferStaticSlot Slot, FRHIUniformBuffer *Buffer) |
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| void | SetUniformBufferDynamicOffset (FUniformBufferStaticSlot Slot, uint32 Offset) |
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| void | SetShaderParameters (FRHIComputeShader *InShader, TConstArrayView< uint8 > InParametersData, TConstArrayView< FRHIShaderParameter > InParameters, TConstArrayView< FRHIShaderParameterResource > InResourceParameters, TConstArrayView< FRHIShaderParameterResource > InBindlessParameters) |
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| void | SetBatchedShaderParameters (FRHIComputeShader *InShader, FRHIBatchedShaderParameters &InBatchedParameters) |
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| void | SetShaderUnbinds (FRHIComputeShader *InShader, TConstArrayView< FRHIShaderParameterUnbind > InUnbinds) |
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| void | SetBatchedShaderUnbinds (FRHIComputeShader *InShader, FRHIBatchedShaderUnbinds &InBatchedUnbinds) |
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| void | SetComputePipelineState (FComputePipelineState *ComputePipelineState, FRHIComputeShader *ComputeShader) |
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| void | SetAsyncComputeBudget (EAsyncComputeBudget Budget) |
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| void | SetComputeBudget (ESyncComputeBudget Budget) |
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| void | DispatchComputeShader (uint32 ThreadGroupCountX, uint32 ThreadGroupCountY, uint32 ThreadGroupCountZ) |
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| void | DispatchIndirectComputeShader (FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| void | ClearUAVFloat (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FVector4f &Values) |
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| void | ClearUAVUint (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const FUintVector4 &Values) |
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| void | BeginTransitions (TArrayView< const FRHITransition * > Transitions) |
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| void | EndTransitions (TArrayView< const FRHITransition * > Transitions) |
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| RHI_API void | Transition (TArrayView< const FRHITransitionInfo > Infos, ERHITransitionCreateFlags CreateFlags=ERHITransitionCreateFlags::None) |
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| void | BeginTransition (const FRHITransition *Transition) |
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| void | EndTransition (const FRHITransition *Transition) |
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| void | Transition (const FRHITransitionInfo &Info, ERHITransitionCreateFlags CreateFlags=ERHITransitionCreateFlags::None) |
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| RHI_API void | Transition (TArrayView< const FRHITransitionInfo > Infos, ERHIPipeline SrcPipelines, ERHIPipeline DstPipelines, ERHITransitionCreateFlags TransitionCreateFlags=ERHITransitionCreateFlags::None) |
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| void | SetTrackedAccess (TArrayView< const FRHITrackedAccessInfo > Infos) |
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| void | SetTrackedAccess (TArrayView< const FRHITransitionInfo > Infos, ERHIPipeline PipelinesAfter) |
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| void | SetShaderRootConstants (const FUint32Vector4 &Constants) |
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| void | SetComputeShaderRootConstants (const FUint32Vector4 &Constants) |
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| void | DispatchComputeShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleComputeDispatch > Dispatches, bool bEmulated) |
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| void | DispatchComputeShaderBundle (TFunction< void(FRHICommandDispatchComputeShaderBundle &)> &&RecordCallback) |
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| void | DispatchGraphicsShaderBundle (FRHIShaderBundle *ShaderBundle, FRHIBuffer *RecordArgBuffer, const FRHIShaderBundleGraphicsState &BundleState, TConstArrayView< FRHIShaderParameterResource > SharedBindlessParameters, TConstArrayView< FRHIShaderBundleGraphicsDispatch > Dispatches, bool bEmulated) |
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| void | DispatchGraphicsShaderBundle (TFunction< void(FRHICommandDispatchGraphicsShaderBundle &)> &&RecordCallback) |
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| void | BeginUAVOverlap () |
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| void | EndUAVOverlap () |
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| void | BeginUAVOverlap (FRHIUnorderedAccessView *UAV) |
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| void | EndUAVOverlap (FRHIUnorderedAccessView *UAV) |
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| void | BeginUAVOverlap (TArrayView< FRHIUnorderedAccessView *const > UAVs) |
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| void | EndUAVOverlap (TArrayView< FRHIUnorderedAccessView *const > UAVs) |
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| void | SubmitCommandsHint () |
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| void | CopyToStagingBuffer (FRHIBuffer *SourceBuffer, FRHIStagingBuffer *DestinationStagingBuffer, uint32 Offset, uint32 NumBytes) |
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| void | WriteGPUFence (FRHIGPUFence *Fence) |
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| void | SetGPUMask (FRHIGPUMask InGPUMask) |
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| void | TransferResources (TConstArrayView< FTransferResourceParams > Params) |
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| void | TransferResourceSignal (TConstArrayView< FTransferResourceFenceData * > FenceDatas, FRHIGPUMask SrcGPUMask) |
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| void | TransferResourceWait (TConstArrayView< FTransferResourceFenceData * > FenceDatas) |
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| void | CrossGPUTransfer (TConstArrayView< FTransferResourceParams > Params, TConstArrayView< FCrossGPUTransferFence * > PreTransfer, TConstArrayView< FCrossGPUTransferFence * > PostTransfer) |
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| void | CrossGPUTransferSignal (TConstArrayView< FTransferResourceParams > Params, TConstArrayView< FCrossGPUTransferFence * > PreTransfer) |
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| void | CrossGPUTransferWait (TConstArrayView< FCrossGPUTransferFence * > SyncPoints) |
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| void | RayTraceDispatch (FRayTracingPipelineState *Pipeline, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, uint32 Width, uint32 Height) |
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| RHI_API void | RayTraceDispatch (FRayTracingPipelineState *Pipeline, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, FRHIBatchedShaderParameters &GlobalResourceBindings, uint32 Width, uint32 Height) |
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| void | RayTraceDispatchIndirect (FRayTracingPipelineState *Pipeline, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, const FRayTracingShaderBindings &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| RHI_API void | RayTraceDispatchIndirect (FRayTracingPipelineState *Pipeline, FRHIRayTracingShader *RayGenShader, FRHIShaderBindingTable *SBT, FRHIBatchedShaderParameters &GlobalResourceBindings, FRHIBuffer *ArgumentBuffer, uint32 ArgumentOffset) |
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| FORCEINLINE_DEBUGGABLE void | ExecuteMultiIndirectClusterOperation (const FRayTracingClusterOperationParams &Params) |
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| RHI_API void | BuildAccelerationStructure (FRHIRayTracingGeometry *Geometry) |
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| RHI_API void | BuildAccelerationStructures (TConstArrayView< FRayTracingGeometryBuildParams > Params) |
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| void | BuildAccelerationStructures (TConstArrayView< FRayTracingGeometryBuildParams > Params, const FRHIBufferRange &ScratchBufferRange) |
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| void | BuildAccelerationStructure (const FRayTracingSceneBuildParams &SceneBuildParams) |
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| void | BuildAccelerationStructures (TConstArrayView< FRayTracingSceneBuildParams > Params) |
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| void | BindAccelerationStructureMemory (FRHIRayTracingScene *Scene, FRHIBuffer *Buffer, uint32 BufferOffset) |
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| void | PostExternalCommandsReset () |
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Public Member Functions inherited from FRHICommandListBase |
| | FRHICommandListBase (FRHICommandListBase const &)=delete |
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| | FRHICommandListBase (FRHICommandListBase &&Other)=default |
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| RHI_API | ~FRHICommandListBase () |
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| bool | IsImmediate () const |
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| FRHICommandListImmediate & | GetAsImmediate () |
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| const int32 | GetUsedMemory () const |
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| bool | AllowParallelTranslate () const |
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| RHI_API void | AddDispatchPrerequisite (const FGraphEventRef &Prereq) |
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| RHI_API void | FinishRecording () |
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| void * | Alloc (int64 AllocSize, int64 Alignment) |
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| void * | AllocCopy (const void *InSourceData, int64 AllocSize, int64 Alignment) |
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| template<typename T > |
| T * | Alloc () |
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| template<typename T > |
| const TArrayView< T > | AllocArrayUninitialized (uint32 Num) |
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| template<typename T > |
| const TArrayView< T > | AllocArray (TConstArrayView< T > InArray) |
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| TCHAR * | AllocString (const TCHAR *Name) |
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| void * | AllocCommand (int32 AllocSize, int32 Alignment) |
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| template<typename TCmd > |
| void * | AllocCommand () |
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| template<typename LAMBDA > |
| void | EnqueueLambda (const TCHAR *LambdaName, LAMBDA &&Lambda) |
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| template<typename LAMBDA > |
| void | EnqueueLambda (LAMBDA &&Lambda) |
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| template<typename LAMBDA > |
| void | EnqueueLambdaMultiPipe (ERHIPipeline Pipelines, EThreadFence ThreadFence, const TCHAR *LambdaName, LAMBDA &&Lambda) |
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| bool | HasCommands () const |
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| bool | IsExecuting () const |
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| bool | IsBottomOfPipe () const |
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| bool | IsTopOfPipe () const |
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| bool | IsGraphics () const |
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| bool | IsAsyncCompute () const |
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| ERHIPipeline | GetPipeline () const |
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| ERHIPipeline | GetPipelines () const |
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| IRHICommandContext & | GetContext () |
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| IRHIComputeContext & | GetComputeContext () |
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| IRHIUploadContext & | GetUploadContext () |
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| bool | Bypass () const |
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| bool | IsSubCommandList () const |
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| RHI_API void | TransitionInternal (TConstArrayView< FRHITransitionInfo > Infos, ERHITransitionCreateFlags CreateFlags=ERHITransitionCreateFlags::None) |
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| void | TransitionInternal (const FRHITransitionInfo &Info, ERHITransitionCreateFlags CreateFlags=ERHITransitionCreateFlags::None) |
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| RHI_API ERHIPipeline | SwitchPipeline (ERHIPipeline Pipeline) |
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| FRHIGPUMask | GetGPUMask () const |
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| bool | IsRecursive () const |
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| bool | IsOutsideRenderPass () const |
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| bool | IsInsideRenderPass () const |
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| bool | IsInsideComputePass () const |
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| RHI_API FGraphEventRef | RHIThreadFence (bool bSetLockFence=false) |
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| void * | LockBuffer (FRHIBuffer *Buffer, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode) |
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| void | UnlockBuffer (FRHIBuffer *Buffer) |
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| void * | LockBufferMGPU (FRHIBuffer *Buffer, uint32 GPUIndex, uint32 Offset, uint32 SizeRHI, EResourceLockMode LockMode) |
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| void | UnlockBufferMGPU (FRHIBuffer *Buffer, uint32 GPUIndex) |
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| FRHIBufferInitializer | CreateBufferInitializer (const FRHIBufferCreateDesc &CreateDesc) |
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| FBufferRHIRef | CreateBuffer (const FRHIBufferCreateDesc &CreateDesc) |
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| PRAGMA_DISABLE_DEPRECATION_WARNINGS FBufferRHIRef | CreateNullBuffer (ERHIAccess ResourceState, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateBuffer (uint32 Size, EBufferUsageFlags Usage, uint32 Stride, ERHIAccess ResourceState, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateVertexBuffer (uint32 Size, EBufferUsageFlags Usage, ERHIAccess ResourceState, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateVertexBuffer (uint32 Size, EBufferUsageFlags Usage, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateStructuredBuffer (uint32 Stride, uint32 Size, EBufferUsageFlags Usage, ERHIAccess ResourceState, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateStructuredBuffer (uint32 Stride, uint32 Size, EBufferUsageFlags Usage, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateIndexBuffer (uint32 Stride, uint32 Size, EBufferUsageFlags Usage, ERHIAccess ResourceState, FRHIResourceCreateInfo &CreateInfo) |
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| FBufferRHIRef | CreateIndexBuffer (uint32 Stride, uint32 Size, EBufferUsageFlags Usage, FRHIResourceCreateInfo &CreateInfo) |
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| PRAGMA_ENABLE_DEPRECATION_WARNINGS void | UpdateUniformBuffer (FRHIUniformBuffer *UniformBufferRHI, const void *Contents) |
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| void | UpdateStreamSourceSlot (FRHIStreamSourceSlot *StreamSourceSlotRHI, FRHIBuffer *BufferRHI) |
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| void | UpdateTexture2D (FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, const uint8 *SourceData) |
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| FRHITextureInitializer | CreateTextureInitializer (const FRHITextureCreateDesc &CreateDesc) |
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| FTextureRHIRef | CreateTexture (const FRHITextureCreateDesc &CreateDesc) |
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| void | UpdateFromBufferTexture2D (FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion2D &UpdateRegion, uint32 SourcePitch, FRHIBuffer *Buffer, uint32 BufferOffset) |
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| void | UpdateTexture3D (FRHITexture *Texture, uint32 MipIndex, const struct FUpdateTextureRegion3D &UpdateRegion, uint32 SourceRowPitch, uint32 SourceDepthPitch, const uint8 *SourceData) |
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| FTextureReferenceRHIRef | CreateTextureReference (FRHITexture *InReferencedTexture=nullptr) |
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| RHI_API void | UpdateTextureReference (FRHITextureReference *TextureRef, FRHITexture *NewTexture) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHIBuffer *Buffer, FRHIViewDesc::FBufferSRV::FInitializer const &ViewDesc) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHITexture *Texture, FRHIViewDesc::FTextureSRV::FInitializer const &ViewDesc) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHIBuffer *Buffer, FRHIViewDesc::FBufferUAV::FInitializer const &ViewDesc) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHITexture *Texture, FRHIViewDesc::FTextureUAV::FInitializer const &ViewDesc) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (const FShaderResourceViewInitializer &Initializer) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHIBuffer *Buffer, bool bUseUAVCounter, bool bAppendBuffer) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHIBuffer *Buffer, uint8 Format) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHITexture *Texture, uint32 MipLevel=0, uint16 FirstArraySlice=0, uint16 NumArraySlices=0) |
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| FUnorderedAccessViewRHIRef | CreateUnorderedAccessView (FRHITexture *Texture, uint32 MipLevel, uint8 Format, uint16 FirstArraySlice=0, uint16 NumArraySlices=0) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHIBuffer *Buffer) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHIBuffer *Buffer, uint32 Stride, uint8 Format) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHITexture *Texture, const FRHITextureSRVCreateInfo &CreateInfo) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHITexture *Texture, uint8 MipLevel) |
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| FShaderResourceViewRHIRef | CreateShaderResourceView (FRHITexture *Texture, uint8 MipLevel, uint8 NumMipLevels, EPixelFormat Format) |
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| FShaderResourceViewRHIRef | CreateShaderResourceViewWriteMask (FRHITexture *Texture2DRHI) |
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| FShaderResourceViewRHIRef | CreateShaderResourceViewFMask (FRHITexture *Texture2DRHI) |
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| FRHIResourceCollectionRef | CreateResourceCollection (TConstArrayView< FRHIResourceCollectionMember > InMembers) |
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| void | UpdateResourceCollection (FRHIResourceCollection *InResourceCollection, uint32 InStartIndex, TConstArrayView< FRHIResourceCollectionMember > InMemberUpdates) |
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| FRayTracingGeometryRHIRef | CreateRayTracingGeometry (const FRayTracingGeometryInitializer &Initializer) |
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| FShaderBindingTableRHIRef | CreateRayTracingShaderBindingTable (const FRayTracingShaderBindingTableInitializer &Initializer) |
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| void | ReplaceResources (TArray< FRHIResourceReplaceInfo > &&ReplaceInfos) |
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| void | BindDebugLabelName (FRHITexture *Texture, const TCHAR *Name) |
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| void | BindDebugLabelName (FRHIBuffer *Buffer, const TCHAR *Name) |
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| void | BindDebugLabelName (FRHIUnorderedAccessView *UnorderedAccessViewRHI, const TCHAR *Name) |
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| FRHIBatchedShaderParameters & | GetScratchShaderParameters () |
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| FRHIBatchedShaderUnbinds & | GetScratchShaderUnbinds () |
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| bool | NeedsShaderUnbinds () const |
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| bool | NeedsExtraTransitions () const |
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| bool | SetAllowExtraTransitions (bool NewState) |
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| FRHIBatchedShaderParametersAllocator * | CreateBatchedShaderParameterAllocator (ERHIBatchedShaderParameterAllocatorPageSize PageSize) |
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| void | Stats_AddDraw () |
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| void | Stats_AddDrawAndPrimitives (EPrimitiveType PrimitiveType, uint32 NumPrimitives) |
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| TStaticArray< void *, MAX_NUM_GPUS > & | GetQueryBatchData (ERenderQueryType QueryType) |
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