UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIShaderBundleGraphicsDispatch Struct Reference

#include <RHIShaderParameters.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

uint32 RecordIndex = ~uint32(0u)
 
class FGraphicsPipelineStatePipelineState = nullptr
 
FRHIGraphicsPipelineStateRHIPipeline = nullptr
 
FGraphicsPipelineStateInitializer PipelineInitializer
 
TOptional< FRHIBatchedShaderParametersParameters_MSVS
 
TOptional< FRHIBatchedShaderParametersParameters_PS
 
FUint32Vector4 Constants
 

Member Function Documentation

◆ IsValid()

bool FRHIShaderBundleGraphicsDispatch::IsValid ( ) const
inline

Member Data Documentation

◆ Constants

FUint32Vector4 FRHIShaderBundleGraphicsDispatch::Constants

◆ Parameters_MSVS

TOptional<FRHIBatchedShaderParameters> FRHIShaderBundleGraphicsDispatch::Parameters_MSVS

◆ Parameters_PS

TOptional<FRHIBatchedShaderParameters> FRHIShaderBundleGraphicsDispatch::Parameters_PS

◆ PipelineInitializer

FGraphicsPipelineStateInitializer FRHIShaderBundleGraphicsDispatch::PipelineInitializer

◆ PipelineState

class FGraphicsPipelineState* FRHIShaderBundleGraphicsDispatch::PipelineState = nullptr

◆ RecordIndex

uint32 FRHIShaderBundleGraphicsDispatch::RecordIndex = ~uint32(0u)

◆ RHIPipeline

FRHIGraphicsPipelineState* FRHIShaderBundleGraphicsDispatch::RHIPipeline = nullptr

The documentation for this struct was generated from the following file: