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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIShaderParameters.h>
Public Member Functions | |
| bool | IsValid () const |
Public Attributes | |
| uint32 | RecordIndex = ~uint32(0u) |
| class FGraphicsPipelineState * | PipelineState = nullptr |
| FRHIGraphicsPipelineState * | RHIPipeline = nullptr |
| FGraphicsPipelineStateInitializer | PipelineInitializer |
| TOptional< FRHIBatchedShaderParameters > | Parameters_MSVS |
| TOptional< FRHIBatchedShaderParameters > | Parameters_PS |
| FUint32Vector4 | Constants |
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inline |
| FUint32Vector4 FRHIShaderBundleGraphicsDispatch::Constants |
| TOptional<FRHIBatchedShaderParameters> FRHIShaderBundleGraphicsDispatch::Parameters_MSVS |
| TOptional<FRHIBatchedShaderParameters> FRHIShaderBundleGraphicsDispatch::Parameters_PS |
| FGraphicsPipelineStateInitializer FRHIShaderBundleGraphicsDispatch::PipelineInitializer |
| class FGraphicsPipelineState* FRHIShaderBundleGraphicsDispatch::PipelineState = nullptr |
| FRHIGraphicsPipelineState* FRHIShaderBundleGraphicsDispatch::RHIPipeline = nullptr |