#include <RHICommandList.h>
◆ FPersistentState()
| FRHICommandListBase::FPersistentState::FPersistentState |
( |
FRHIGPUMask |
InInitialGPUMask, |
|
|
bool |
bInImmediate = false, |
|
|
bool |
bTrackResources = true |
|
) |
| |
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inline |
◆ bAllowResourceStateTracking
| uint8 FRHICommandListBase::FPersistentState::bAllowResourceStateTracking |
◆ bHasFragmentDensityAttachment
| uint8 FRHICommandListBase::FPersistentState::bHasFragmentDensityAttachment |
◆ bImmediate
| uint8 FRHICommandListBase::FPersistentState::bImmediate |
◆ bInsideComputePass
| uint8 FRHICommandListBase::FPersistentState::bInsideComputePass |
◆ bInsideOcclusionQueryBatch
| uint8 FRHICommandListBase::FPersistentState::bInsideOcclusionQueryBatch |
◆ bInsideRenderPass
| uint8 FRHICommandListBase::FPersistentState::bInsideRenderPass |
◆ BoundComputeShaderRHI
| FRHIComputeShader* FRHICommandListBase::FPersistentState::BoundComputeShaderRHI = nullptr |
◆ BoundShaderInput
◆ BoundWorkGraphShaderRHI
◆ bRecursive
| uint8 FRHICommandListBase::FPersistentState::bRecursive |
◆ CachedDepthStencilTarget
◆ CachedNumSimultanousRenderTargets
| uint32 FRHICommandListBase::FPersistentState::CachedNumSimultanousRenderTargets = 0 |
◆ CachedRenderTargets
◆ CurrentFenceScope
◆ CurrentGPUMask
| FRHIGPUMask FRHICommandListBase::FPersistentState::CurrentGPUMask |
◆ InitialGPUMask
| FRHIGPUMask FRHICommandListBase::FPersistentState::InitialGPUMask |
◆ MultiViewCount
| uint8 FRHICommandListBase::FPersistentState::MultiViewCount = 0 |
◆ QueryBatchData_Occlusion
◆ QueryBatchData_Timestamp
◆ SubpassHint
◆ SubpassIndex
| uint8 FRHICommandListBase::FPersistentState::SubpassIndex = 0 |
The documentation for this struct was generated from the following file: