#include <RHIResources.h>
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| ERenderTargetStoreAction | GetStencilStoreAction () const |
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| FExclusiveDepthStencil | GetDepthStencilAccess () const |
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| | FRHIDepthRenderTargetView () |
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| | FRHIDepthRenderTargetView (FRHITexture *InTexture, ERenderTargetLoadAction InLoadAction, ERenderTargetStoreAction InStoreAction) |
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| | FRHIDepthRenderTargetView (FRHITexture *InTexture, ERenderTargetLoadAction InLoadAction, ERenderTargetStoreAction InStoreAction, FExclusiveDepthStencil InDepthStencilAccess) |
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| | FRHIDepthRenderTargetView (FRHITexture *InTexture, ERenderTargetLoadAction InDepthLoadAction, ERenderTargetStoreAction InDepthStoreAction, ERenderTargetLoadAction InStencilLoadAction, ERenderTargetStoreAction InStencilStoreAction) |
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| | FRHIDepthRenderTargetView (FRHITexture *InTexture, ERenderTargetLoadAction InDepthLoadAction, ERenderTargetStoreAction InDepthStoreAction, ERenderTargetLoadAction InStencilLoadAction, ERenderTargetStoreAction InStencilStoreAction, FExclusiveDepthStencil InDepthStencilAccess) |
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| void | Validate () const |
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| bool | operator== (const FRHIDepthRenderTargetView &Other) const |
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◆ FRHIDepthRenderTargetView() [1/5]
| FRHIDepthRenderTargetView::FRHIDepthRenderTargetView |
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inlineexplicit |
◆ FRHIDepthRenderTargetView() [2/5]
◆ FRHIDepthRenderTargetView() [3/5]
◆ FRHIDepthRenderTargetView() [4/5]
◆ FRHIDepthRenderTargetView() [5/5]
◆ GetDepthStencilAccess()
◆ GetStencilStoreAction()
◆ operator==()
◆ Validate()
| void FRHIDepthRenderTargetView::Validate |
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const |
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inline |
◆ DepthLoadAction
◆ DepthStoreAction
◆ StencilLoadAction
◆ Texture
The documentation for this class was generated from the following file: