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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIShaderParameters.h>
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| enum class | EType : uint8 { Texture , ResourceView , UnorderedAccessView , Sampler , UniformBuffer , ResourceCollection } |
Public Attributes | |
| FRHIResource * | Resource = nullptr |
| uint16 | Index = 0 |
| EType | Type = EType::Texture |
Compact representation of a bound resource parameter (Texture, SRV, UAV, SamplerState, or UniformBuffer)
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| uint16 FRHIShaderParameterResource::Index = 0 |
| FRHIResource* FRHIShaderParameterResource::Resource = nullptr |
| EType FRHIShaderParameterResource::Type = EType::Texture |