UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIShaderBundleGraphicsState Struct Reference

#include <RHIShaderParameters.h>

Public Attributes

FIntRect ViewRect
 
float DepthMin = 0.0f
 
float DepthMax = 1.0f
 
float BlendFactor [4] = { 1.0f, 1.0f, 1.0f, 1.0f }
 
EPrimitiveType PrimitiveType = PT_TriangleList
 
uint8 StencilRef = 0
 

Member Data Documentation

◆ BlendFactor

float FRHIShaderBundleGraphicsState::BlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f }

◆ DepthMax

float FRHIShaderBundleGraphicsState::DepthMax = 1.0f

◆ DepthMin

float FRHIShaderBundleGraphicsState::DepthMin = 0.0f

◆ PrimitiveType

EPrimitiveType FRHIShaderBundleGraphicsState::PrimitiveType = PT_TriangleList

◆ StencilRef

uint8 FRHIShaderBundleGraphicsState::StencilRef = 0

◆ ViewRect

FIntRect FRHIShaderBundleGraphicsState::ViewRect

The documentation for this struct was generated from the following file: