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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHIShaderParameters.h>
Public Attributes | |
| FIntRect | ViewRect |
| float | DepthMin = 0.0f |
| float | DepthMax = 1.0f |
| float | BlendFactor [4] = { 1.0f, 1.0f, 1.0f, 1.0f } |
| EPrimitiveType | PrimitiveType = PT_TriangleList |
| uint8 | StencilRef = 0 |
| float FRHIShaderBundleGraphicsState::BlendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f } |
| float FRHIShaderBundleGraphicsState::DepthMax = 1.0f |
| float FRHIShaderBundleGraphicsState::DepthMin = 0.0f |
| EPrimitiveType FRHIShaderBundleGraphicsState::PrimitiveType = PT_TriangleList |
| uint8 FRHIShaderBundleGraphicsState::StencilRef = 0 |
| FIntRect FRHIShaderBundleGraphicsState::ViewRect |