UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIShaderBundleComputeDispatch Struct Reference

#include <RHIShaderParameters.h>

Public Member Functions

bool IsValid () const
 

Public Attributes

uint32 RecordIndex = ~uint32(0u)
 
class FComputePipelineStatePipelineState = nullptr
 
FRHIComputeShaderShader = nullptr
 
FRHIWorkGraphShaderWorkGraphShader = nullptr
 
FRHIComputePipelineStateRHIPipeline = nullptr
 
TOptional< FRHIBatchedShaderParametersParameters
 
FUint32Vector4 Constants
 

Member Function Documentation

◆ IsValid()

bool FRHIShaderBundleComputeDispatch::IsValid ( ) const
inline

Member Data Documentation

◆ Constants

FUint32Vector4 FRHIShaderBundleComputeDispatch::Constants

◆ Parameters

TOptional<FRHIBatchedShaderParameters> FRHIShaderBundleComputeDispatch::Parameters

◆ PipelineState

class FComputePipelineState* FRHIShaderBundleComputeDispatch::PipelineState = nullptr

◆ RecordIndex

uint32 FRHIShaderBundleComputeDispatch::RecordIndex = ~uint32(0u)

◆ RHIPipeline

FRHIComputePipelineState* FRHIShaderBundleComputeDispatch::RHIPipeline = nullptr

◆ Shader

FRHIComputeShader* FRHIShaderBundleComputeDispatch::Shader = nullptr

◆ WorkGraphShader

FRHIWorkGraphShader* FRHIShaderBundleComputeDispatch::WorkGraphShader = nullptr

The documentation for this struct was generated from the following file: