UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRHIComputePipelineState Class Reference

#include <RHIResources.h>

+ Inheritance diagram for FRHIComputePipelineState:

Public Member Functions

 FRHIComputePipelineState (FRHIComputeShader *InComputeShader)
 
void SetValid (bool InIsValid)
 
bool IsValid () const
 
virtual void MarkUsed ()
 
bool IsUsed ()
 
FRHIComputeShaderGetComputeShader () const
 
- Public Member Functions inherited from FRHIResource
RHI_API FRHIResource (ERHIResourceType InResourceType)
 
uint32 AddRef () const
 
uint32 Release () const
 
uint32 GetRefCount () const
 
bool IsValid () const
 
void DisableLifetimeExtension ()
 
ERHIResourceType GetType () const
 
FName GetOwnerName () const
 
void SetOwnerName (FName InOwnerName)
 

Protected Attributes

TRefCountPtr< FRHIComputeShaderComputeShader
 

Additional Inherited Members

- Protected Member Functions inherited from FRHIResource
virtual RHI_API ~FRHIResource ()
 

Constructor & Destructor Documentation

◆ FRHIComputePipelineState()

FRHIComputePipelineState::FRHIComputePipelineState ( FRHIComputeShader InComputeShader)
inline

Member Function Documentation

◆ GetComputeShader()

FRHIComputeShader * FRHIComputePipelineState::GetComputeShader ( ) const
inline

◆ IsUsed()

bool FRHIComputePipelineState::IsUsed ( )
inline

◆ IsValid()

bool FRHIComputePipelineState::IsValid ( ) const
inline

◆ MarkUsed()

virtual void FRHIComputePipelineState::MarkUsed ( )
inlinevirtual

◆ SetValid()

void FRHIComputePipelineState::SetValid ( bool  InIsValid)
inline

Member Data Documentation

◆ ComputeShader

TRefCountPtr<FRHIComputeShader> FRHIComputePipelineState::ComputeShader
protected

The documentation for this class was generated from the following file: