UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUpdateTextureRegion3D Struct Reference

#include <RHITypes.h>

Public Member Functions

 FUpdateTextureRegion3D ()
 
 FUpdateTextureRegion3D (uint32 InDestX, uint32 InDestY, uint32 InDestZ, int32 InSrcX, int32 InSrcY, int32 InSrcZ, uint32 InWidth, uint32 InHeight, uint32 InDepth)
 
 FUpdateTextureRegion3D (FIntVector InDest, FIntVector InSource, FIntVector InSourceSize)
 

Public Attributes

uint32 DestX
 
uint32 DestY
 
uint32 DestZ
 
int32 SrcX
 
int32 SrcY
 
int32 SrcZ
 
uint32 Width
 
uint32 Height
 
uint32 Depth
 

Detailed Description

specifies an update region for a texture

Constructor & Destructor Documentation

◆ FUpdateTextureRegion3D() [1/3]

FUpdateTextureRegion3D::FUpdateTextureRegion3D ( )
inline

◆ FUpdateTextureRegion3D() [2/3]

FUpdateTextureRegion3D::FUpdateTextureRegion3D ( uint32  InDestX,
uint32  InDestY,
uint32  InDestZ,
int32  InSrcX,
int32  InSrcY,
int32  InSrcZ,
uint32  InWidth,
uint32  InHeight,
uint32  InDepth 
)
inline

◆ FUpdateTextureRegion3D() [3/3]

FUpdateTextureRegion3D::FUpdateTextureRegion3D ( FIntVector  InDest,
FIntVector  InSource,
FIntVector  InSourceSize 
)
inline

Member Data Documentation

◆ Depth

uint32 FUpdateTextureRegion3D::Depth

◆ DestX

uint32 FUpdateTextureRegion3D::DestX

offset in texture

◆ DestY

uint32 FUpdateTextureRegion3D::DestY

◆ DestZ

uint32 FUpdateTextureRegion3D::DestZ

◆ Height

uint32 FUpdateTextureRegion3D::Height

◆ SrcX

int32 FUpdateTextureRegion3D::SrcX

offset in source image data

◆ SrcY

int32 FUpdateTextureRegion3D::SrcY

◆ SrcZ

int32 FUpdateTextureRegion3D::SrcZ

◆ Width

uint32 FUpdateTextureRegion3D::Width

size of region to copy


The documentation for this struct was generated from the following file: