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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RHITypes.h>
Public Member Functions | |
| FUpdateTextureRegion3D () | |
| FUpdateTextureRegion3D (uint32 InDestX, uint32 InDestY, uint32 InDestZ, int32 InSrcX, int32 InSrcY, int32 InSrcZ, uint32 InWidth, uint32 InHeight, uint32 InDepth) | |
| FUpdateTextureRegion3D (FIntVector InDest, FIntVector InSource, FIntVector InSourceSize) | |
Public Attributes | |
| uint32 | DestX |
| uint32 | DestY |
| uint32 | DestZ |
| int32 | SrcX |
| int32 | SrcY |
| int32 | SrcZ |
| uint32 | Width |
| uint32 | Height |
| uint32 | Depth |
specifies an update region for a texture
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inline |
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inline |
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inline |
| uint32 FUpdateTextureRegion3D::Depth |
| uint32 FUpdateTextureRegion3D::DestX |
offset in texture
| uint32 FUpdateTextureRegion3D::DestY |
| uint32 FUpdateTextureRegion3D::DestZ |
| uint32 FUpdateTextureRegion3D::Height |
| int32 FUpdateTextureRegion3D::SrcX |
offset in source image data
| int32 FUpdateTextureRegion3D::SrcY |
| int32 FUpdateTextureRegion3D::SrcZ |
| uint32 FUpdateTextureRegion3D::Width |
size of region to copy