UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FUpdateTextureRegion2D Struct Reference

#include <RHITypes.h>

Public Member Functions

 FUpdateTextureRegion2D ()
 
 FUpdateTextureRegion2D (uint32 InDestX, uint32 InDestY, int32 InSrcX, int32 InSrcY, uint32 InWidth, uint32 InHeight)
 

Public Attributes

uint32 DestX
 
uint32 DestY
 
int32 SrcX
 
int32 SrcY
 
uint32 Width
 
uint32 Height
 

Detailed Description

specifies an update region for a texture

Constructor & Destructor Documentation

◆ FUpdateTextureRegion2D() [1/2]

FUpdateTextureRegion2D::FUpdateTextureRegion2D ( )
inline

◆ FUpdateTextureRegion2D() [2/2]

FUpdateTextureRegion2D::FUpdateTextureRegion2D ( uint32  InDestX,
uint32  InDestY,
int32  InSrcX,
int32  InSrcY,
uint32  InWidth,
uint32  InHeight 
)
inline

Member Data Documentation

◆ DestX

uint32 FUpdateTextureRegion2D::DestX

offset in texture

◆ DestY

uint32 FUpdateTextureRegion2D::DestY

◆ Height

uint32 FUpdateTextureRegion2D::Height

◆ SrcX

int32 FUpdateTextureRegion2D::SrcX

offset in source image data

◆ SrcY

int32 FUpdateTextureRegion2D::SrcY

◆ Width

uint32 FUpdateTextureRegion2D::Width

size of region to copy


The documentation for this struct was generated from the following file: