#include <RHIResources.h>
◆ HitGroupIndexingMode
◆ Lifetime
◆ LocalBindingDataSize
| uint32 FRayTracingShaderBindingTableInitializer::LocalBindingDataSize = 0 |
◆ NumCallableShaderSlots
| uint32 FRayTracingShaderBindingTableInitializer::NumCallableShaderSlots = 0 |
◆ NumGeometrySegments
| uint32 FRayTracingShaderBindingTableInitializer::NumGeometrySegments = 0 |
◆ NumMissShaderSlots
| uint32 FRayTracingShaderBindingTableInitializer::NumMissShaderSlots = 1 |
◆ NumShaderSlotsPerGeometrySegment
| uint32 FRayTracingShaderBindingTableInitializer::NumShaderSlotsPerGeometrySegment = 1 |
◆ ShaderBindingMode
The documentation for this struct was generated from the following file: