#include <RHIResourceCollection.h>
◆ EType
| Enumerator |
|---|
| Texture | |
| TextureReference | |
| ShaderResourceView | |
| Sampler | |
◆ FRHIResourceCollectionMember() [1/6]
| FRHIResourceCollectionMember::FRHIResourceCollectionMember |
( |
| ) |
|
|
default |
◆ FRHIResourceCollectionMember() [2/6]
| FRHIResourceCollectionMember::FRHIResourceCollectionMember |
( |
EType |
InType, |
|
|
FRHIResource * |
InResource |
|
) |
| |
|
inline |
◆ FRHIResourceCollectionMember() [3/6]
| FRHIResourceCollectionMember::FRHIResourceCollectionMember |
( |
FRHITexture * |
InTexture | ) |
|
|
inline |
◆ FRHIResourceCollectionMember() [4/6]
| FRHIResourceCollectionMember::FRHIResourceCollectionMember |
( |
FRHITextureReference * |
InTextureReference | ) |
|
|
inline |
◆ FRHIResourceCollectionMember() [5/6]
◆ FRHIResourceCollectionMember() [6/6]
| FRHIResourceCollectionMember::FRHIResourceCollectionMember |
( |
FRHISamplerState * |
InSamplerState | ) |
|
|
inline |
◆ Resource
| FRHIResource* FRHIResourceCollectionMember::Resource = nullptr |
◆ Type
The documentation for this struct was generated from the following file: