|
| | DECLARE_GPU_STAT_NAMED (MobileSSAO, TEXT("SSAO")) |
| |
| | DECLARE_GPU_STAT_NAMED (MobileGTAO, TEXT("GTAO")) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOMobile_HorizonSearchIntegralSpatialFilterCS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "GTAOHorizonSearchIntegralSpatialFilterCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOMobile_HorizonSearchIntegralCS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "GTAOHorizonSearchIntegralCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOMobile_SpatialFilterCS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "GTAOSpatialFilterCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOMobile_HorizonSearchIntegralPS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "GTAOHorizonSearchIntegralPS", SF_Pixel) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOMobile_SpatialFilterPS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "GTAOSpatialFilterPS", SF_Pixel) |
| |
| | END_SHADER_PARAMETER_STRUCT () |
| |
| | IMPLEMENT_GLOBAL_SHADER (FMobileAmbientOcclusionPS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "MainPS", SF_Pixel) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FMobileAmbientOcclusionCS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "MainCS", SF_Compute) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FMobileAmbientOcclusionUpsamplePS, "/Engine/Private/PostProcessAmbientOcclusionMobile.usf", "AmbientOcclusionUpsamplePS", SF_Pixel) |
| |
| bool | RequiresMobileAmbientOcclusionPass (FScene *Scene, const FViewInfo &View) |
| |
| FRDGTextureRef | CreateMobileScreenSpaceAOTexture (FRDGBuilder &GraphBuilder, const FSceneTexturesConfig &Config) |
| |