UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SceneTextureParameters.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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7struct FSceneTextures;
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11 SHADER_PARAMETER_RDG_TEXTURE(Texture2D, SceneDepthTexture)
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33 // SceneLightingChannels needs to be accessed with SceneLightingChannels.Load(), so a shader accessing
34 // needs to know when it not valid since SceneLightingChannels could end up being a dummy system texture.
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UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FSceneLightingChannelParameters GetSceneLightingChannelParameters(FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef LightingChannelsTexture)
Definition SceneTextureParameters.cpp:57
RENDERER_API FRDGBufferRef GetEyeAdaptationBuffer(FRDGBuilder &GraphBuilder, const FSceneView &View)
Definition SceneTextureParameters.cpp:78
FSceneTextureParameters GetSceneTextureParameters(FRDGBuilder &GraphBuilder, const FViewInfo &View)
Definition SceneTextureParameters.cpp:9
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER_RDG_TEXTURE_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1764
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:1425
Definition SceneRendering.h:1132
Definition RenderGraphResources.h:251
Definition SceneTextures.h:110