|
| FParallelMeshDrawCommandPass * | CreateMeshPass (EMeshPass::Type MeshPass) |
| |
| const FLumenTranslucencyGIVolume & | GetLumenTranslucencyGIVolume () const |
| |
| FLumenTranslucencyGIVolume & | GetOwnLumenTranslucencyGIVolume () |
| |
| const FMegaLightsVolume & | GetMegaLightsVolume () const |
| |
| FMegaLightsVolume & | GetOwnMegaLightsVolume () |
| |
| RENDERER_API | FViewInfo (const FSceneViewInitOptions &InitOptions) |
| |
| | FViewInfo (const FSceneView *InView) |
| |
| virtual RENDERER_API | ~FViewInfo () |
| |
| RENDERER_API FIntPoint | GetSecondaryViewRectSize () const |
| |
| RENDERER_API FIntRect | GetSecondaryViewCropRect () const |
| |
| bool | RequiresSecondaryUpscale () const |
| |
| void | UpdatePreExposure () |
| |
| RENDERER_API void | SetupUniformBufferParameters (const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrices, FBox *OutTranslucentCascadeBoundsArray, int32 NumTranslucentCascades, FViewUniformShaderParameters &ViewUniformShaderParameters) const |
| |
| void | SetupUniformBufferParameters (FBox *OutTranslucentCascadeBoundsArray, int32 NumTranslucentCascades, FViewUniformShaderParameters &ViewUniformShaderParameters) const |
| |
| void | SetupDefaultGlobalDistanceFieldUniformBufferParameters (FViewUniformShaderParameters &ViewUniformShaderParameters) const |
| |
| void | SetupGlobalDistanceFieldUniformBufferParameters (FViewUniformShaderParameters &ViewUniformShaderParameters) const |
| |
| void | SetupVolumetricFogUniformBufferParameters (FViewUniformShaderParameters &ViewUniformShaderParameters) const |
| |
| void | InitRHIResources (uint32 OverrideNumMSAASamples=0) |
| |
| void | CreateViewUniformBuffers (const FViewUniformShaderParameters &Params) |
| |
| bool | IsDistanceCulled (float DistanceSquared, float MinDrawDistance, float InMaxDrawDistance, const FPrimitiveSceneInfo *PrimitiveSceneInfo) |
| |
| bool | IsDistanceCulled_AnyThread (float DistanceSquared, float MinDrawDistance, float InMaxDrawDistance, const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool &bOutMayBeFading, bool &bOutFadingIn) const |
| |
| bool | UpdatePrimitiveFadingState (const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bFadingIn) |
| |
| FRDGPooledBuffer * | GetEyeAdaptationBuffer (FRDGBuilder &GraphBuilder) const |
| |
| float | GetLastEyeAdaptationExposure () const |
| |
| float | GetLastAverageLocalExposure () const |
| |
| float | GetLastAverageSceneLuminance () const |
| |
| void | SwapEyeAdaptationBuffers () const |
| |
| void | UpdateEyeAdaptationLastExposureFromBuffer () const |
| |
| void | EnqueueEyeAdaptationExposureBufferReadback (FRDGBuilder &GraphBuilder) const |
| |
| bool | ShouldUpdateEyeAdaptationBuffer () const |
| |
| void | SetValidTonemappingLUT () const |
| |
| IPooledRenderTarget * | GetTonemappingLUT () const |
| |
| IPooledRenderTarget * | GetTonemappingLUT (FRHICommandList &RHICmdList, const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput) const |
| |
| bool | IsFirstInFamily () const |
| |
| bool | IsLastInFamily () const |
| |
| ERenderTargetLoadAction | DecayLoadAction (ERenderTargetLoadAction RequestedLoadAction) const |
| |
| bool | ShouldRenderView () const |
| |
| FIntRect | GetFamilyViewRect () const |
| |
| FIntRect | GetUnscaledFamilyViewRect () const |
| |
| void | BeginRenderView () const |
| |
| FViewShaderParameters | GetShaderParameters () const |
| |
| RENDERER_API const FViewInfo * | GetPrimaryView () const |
| |
| const FViewInfo * | GetInstancedView () const |
| |
| FViewInfo * | CreateSnapshot () const |
| |
| void | Cleanup () |
| |
| FInt32Range | GetDynamicMeshElementRange (uint32 PrimitiveIndex) const |
| |
| const FSceneTexturesConfig & | GetSceneTexturesConfig () const |
| |
| const FSceneTextures & | GetSceneTextures () const |
| |
| const FSceneTextures * | GetSceneTexturesChecked () const |
| |
| FSceneUniformBuffer & | GetSceneUniforms () const |
| |
| RENDERER_API FRDGTextureRef | GetVolumetricCloudTexture (FRDGBuilder &GraphBuilder) const |
| |
| bool | RequiresDebugMaterials () const |
| |
| ENGINE_API FRDGPooledBuffer * | GetEyeAdaptationBuffer () const |
| |
| ENGINE_API const FViewMatrices & | GetShadowViewMatrices () const |
| |
| const FConvexVolume & | GetCullingFrustum () const |
| |
| ENGINE_API | FSceneView (const FSceneViewInitOptions &InitOptions) |
| |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FSceneView (const FSceneView &Other)=default |
| |
| | FSceneView (FSceneView &&Other)=default |
| |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS virtual ENGINE_API | ~FSceneView () |
| |
| bool | AllowGPUParticleUpdate () const |
| |
| ENGINE_API FVector4 | WorldToScreen (const FVector &WorldPoint) const |
| |
| ENGINE_API FVector | ScreenToWorld (const FVector4 &ScreenPoint) const |
| |
| ENGINE_API bool | ScreenToPixel (const FVector4 &ScreenPoint, FVector2D &OutPixelLocation) const |
| |
| ENGINE_API FVector4 | PixelToScreen (float X, float Y, float Z) const |
| |
| ENGINE_API FVector4 | CursorToScreen (float X, float Y, float Z) const |
| |
| ENGINE_API bool | WorldToPixel (const FVector &WorldPoint, FVector2D &OutPixelLocation) const |
| |
| ENGINE_API FVector4 | PixelToWorld (float X, float Y, float Z) const |
| |
| ENGINE_API FPlane | Project (const FVector &WorldPoint) const |
| |
| ENGINE_API FVector | Deproject (const FPlane &ScreenPoint) const |
| |
| ENGINE_API void | DeprojectFVector2D (const FVector2D &ScreenPos, FVector &out_WorldOrigin, FVector &out_WorldDirection) const |
| |
| FVector | GetViewRight () const |
| |
| FVector | GetViewUp () const |
| |
| FVector | GetViewDirection () const |
| |
| const FConvexVolume * | GetDynamicMeshElementsShadowCullFrustum () const |
| |
| void | SetDynamicMeshElementsShadowCullFrustum (const FConvexVolume *InDynamicMeshElementsShadowCullFrustum) |
| |
| const FVector & | GetPreShadowTranslation () const |
| |
| void | SetPreShadowTranslation (const FVector &InPreShadowTranslation) |
| |
| bool | IsPerspectiveProjection () const |
| |
| bool | IsUnderwater () const |
| |
| ENGINE_API FVector | GetTemporalLODOrigin (int32 Index, bool bUseLaggedLODTransition=true) const |
| |
| ENGINE_API float | GetTemporalLODTransition () const |
| |
| ENGINE_API uint32 | GetDistanceFieldTemporalSampleIndex () const |
| |
| ENGINE_API uint32 | GetViewKey () const |
| |
| ENGINE_API uint32 | GetOcclusionFrameCounter () const |
| |
| ENGINE_API void | UpdateProjectionMatrix (const FMatrix &NewProjectionMatrix) |
| |
| ENGINE_API void | UpdateViewMatrix () |
| |
| ENGINE_API void | UpdatePlanarReflectionViewMatrix (const FSceneView &SourceView, const FMirrorMatrix &MirrorMatrix) |
| |
| ENGINE_API void | StartFinalPostprocessSettings (FVector InViewLocation) |
| |
| ENGINE_API void | OverridePostProcessSettings (const FPostProcessSettings &Src, float Weight) |
| |
| ENGINE_API void | EndFinalPostprocessSettings (const FSceneViewInitOptions &ViewInitOptions) |
| |
| ENGINE_API void | SetupAntiAliasingMethod () |
| |
| ENGINE_API void | ConfigureBufferVisualizationSettings () |
| |
| ENGINE_API void | ConfigureVisualizeCalibrationSettings () |
| |
| ERHIFeatureLevel::Type | GetFeatureLevel () const |
| |
| ENGINE_API EShaderPlatform | GetShaderPlatform () const |
| |
| ENGINE_API bool | IsInstancedStereoPass () const |
| |
| int32 | GetStereoPassInstanceFactor () const |
| |
| ENGINE_API void | SetupViewRectUniformBufferParameters (FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrice) const |
| |
| ENGINE_API void | SetupCommonViewUniformBufferParameters (FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, int32 NumMSAASamples, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrices) const |
| |
| ENGINE_API bool | HasValidEyeAdaptationBuffer () const |
| |
| ENGINE_API FRDGPooledBuffer * | GetEyeAdaptationBuffer () const |
| |
| ENGINE_API float | GetLastEyeAdaptationExposure () const |
| |
| ENGINE_API float | GetLastAverageSceneLuminance () const |
| |
| ENGINE_API const FSceneView * | GetPrimarySceneView () const |
| |
| bool | IsPrimarySceneView () const |
| |
| ENGINE_API const FSceneView * | GetInstancedSceneView () const |
| |
| bool | IsInstancedSceneView () const |
| |
| ENGINE_API TArray< const FSceneView * > | GetSecondaryViews () const |
| |
| const TUniformBufferRef< FInstancedViewUniformShaderParameters > & | GetInstancedViewUniformBuffer () const |
| |
| ERenderTargetLoadAction | GetOverwriteLoadAction () const |
| |
| const FSceneView * | GetSnapshotOriginView () const |
| |
| bool | IsRayTracingAllowedForView () const |
| |
| bool | HasEyeAdaptationViewState () const |
| |
| virtual | ~FSceneViewFixLayout ()=default |
| |
|
| FSceneRenderingBulkObjectAllocator | Allocator |
| |
| FIntRect | ViewRect |
| |
| FSceneViewState * | ViewState |
| |
| TUniquePtr< FViewUniformShaderParameters > | CachedViewUniformShaderParameters |
| |
| FSceneBitArray | PrimitiveVisibilityMap |
| |
| FSceneBitArray | PrimitiveRayTracingVisibilityMap |
| |
| FSceneBitArray | PrimitiveDefinitelyUnoccludedMap |
| |
| FSceneBitArray | PotentiallyFadingPrimitiveMap |
| |
| TArray< FRHIUniformBuffer *, SceneRenderingAllocator > | PrimitiveFadeUniformBuffers |
| |
| FSceneBitArray | PrimitiveFadeUniformBufferMap |
| |
| FUniformBufferRHIRef | DitherFadeInUniformBuffer |
| |
| FUniformBufferRHIRef | DitherFadeOutUniformBuffer |
| |
| TArray< FPrimitiveViewRelevance, SceneRenderingAllocator > | PrimitiveViewRelevanceMap |
| |
| FSceneBitArray | StaticMeshVisibilityMap |
| |
| FSceneBitArray | StaticMeshFadeOutDitheredLODMap |
| |
| FSceneBitArray | StaticMeshFadeInDitheredLODMap |
| |
| TArray< FLODMask, SceneRenderingAllocator > | PrimitivesLODMask |
| |
| TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > | VisibleDynamicPrimitivesWithSimpleLights |
| |
| int32 | NumVisibleDynamicPrimitives |
| |
| int32 | NumVisibleDynamicEditorPrimitives |
| |
| int32 | NumVisibleDynamicMeshElements [EMeshPass::Num] |
| |
| TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > | DirtyIndirectLightingCacheBufferPrimitives |
| |
| UE::FMutex | DirtyIndirectLightingCacheBufferPrimitivesMutex |
| |
| FTranslucentSelfShadowUniformBufferMap | TranslucentSelfShadowUniformBufferMap |
| |
| FGlobalDistanceFieldInfo & | GlobalDistanceFieldInfo = *Allocator.Create<FGlobalDistanceFieldInfo>() |
| |
| FTranslucenyPrimCount | TranslucentPrimCount |
| |
| bool | bHasDistortionPrimitives |
| |
| bool | bHasCustomDepthPrimitives |
| |
| TSet< uint32, DefaultKeyFuncs< uint32 >, SceneRenderingSetAllocator > | CustomDepthStencilValues |
| |
| TArray< FPrimitiveInstanceRange, SceneRenderingAllocator > | NaniteCustomDepthInstances |
| |
| TArray< FVolumetricMeshBatch, SceneRenderingAllocator > | VolumetricMeshBatches |
| |
| TArray< FVolumetricMeshBatch, SceneRenderingAllocator > | HeterogeneousVolumesMeshBatches |
| |
| TArray< FSkyMeshBatch, SceneRenderingAllocator > | SkyMeshBatches |
| |
| TArray< FSortedTrianglesMeshBatch, SceneRenderingAllocator > | SortedTrianglesMeshBatches |
| |
| TArray< FVisibleLightViewInfo, SceneRenderingAllocator > | VisibleLightInfos |
| |
| TArray< const FLightSceneProxy *, SceneRenderingAllocator > | VisibleReflectionCaptureLights |
| |
| FBatchedElements & | BatchedViewElements = *Allocator.Create<FBatchedElements>() |
| |
| FBatchedElements & | TopBatchedViewElements = *Allocator.Create<FBatchedElements>() |
| |
| TIndirectArray< FMeshBatch, SceneRenderingAllocator > | ViewMeshElements |
| |
| TIndirectArray< FMeshBatch, SceneRenderingAllocator > | TopViewMeshElements |
| |
| TArray< FDynamicPrimitiveResource *, SceneRenderingAllocator > | DynamicResources |
| |
| TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > | DynamicMeshElements |
| |
| TArray< FInt32Vector2, SceneRenderingAllocator > | DynamicMeshElementRanges |
| |
| TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > | HairStrandsMeshElements |
| |
| TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > | HairCardsMeshElements |
| |
| TArray< FMeshPassMask, SceneRenderingAllocator > | DynamicMeshElementsPassRelevance |
| |
| TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > | RayTracedDynamicMeshElements |
| |
| TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > | DynamicEditorMeshElements |
| |
| FSimpleElementCollector & | SimpleElementCollector = *Allocator.Create<FSimpleElementCollector>() |
| |
| FSimpleElementCollector & | EditorSimpleElementCollector = *Allocator.Create<FSimpleElementCollector>() |
| |
| TStaticArray< FParallelMeshDrawCommandPass *, EMeshPass::Num > | ParallelMeshDrawCommandPasses = TStaticArray<FParallelMeshDrawCommandPass*, EMeshPass::Num>(InPlace, nullptr) |
| |
| FMobileCSMVisibilityInfo | MobileCSMVisibilityInfo |
| |
| FSubstrateViewData & | SubstrateViewData = *Allocator.Create<FSubstrateViewData>() |
| |
| FLocalFogVolumeViewData & | LocalFogVolumeViewData = *Allocator.Create<FLocalFogVolumeViewData>() |
| |
| FHairStrandsViewData & | HairStrandsViewData = *Allocator.Create<FHairStrandsViewData>() |
| |
| LightFunctionAtlas::FLightFunctionAtlasViewData | LightFunctionAtlasViewData |
| |
| FVector4f | ExponentialFogParameters |
| |
| FVector4f | ExponentialFogParameters2 |
| |
| FVector3f | ExponentialFogColor |
| |
| float | FogMaxOpacity |
| |
| FVector4f | ExponentialFogParameters3 |
| |
| FVector4f | SkyAtmosphereAmbientContributionColorScale |
| |
| float | FogEndDistance |
| |
| bool | bEnableVolumetricFog |
| |
| float | VolumetricFogStartDistance |
| |
| float | VolumetricFogNearFadeInDistanceInv |
| |
| FVector3f | VolumetricFogAlbedo |
| |
| float | VolumetricFogPhaseG |
| |
| FVector2f | SinCosInscatteringColorCubemapRotation |
| |
| UTexture * | FogInscatteringColorCubemap |
| |
| FVector | FogInscatteringTextureParameters |
| |
| bool | bUseDirectionalInscattering |
| |
| float | DirectionalInscatteringExponent |
| |
| float | DirectionalInscatteringStartDistance |
| |
| FVector | InscatteringLightDirection |
| |
| FLinearColor | DirectionalInscatteringColor |
| |
| FVector | TranslucencyLightingVolumeMin [TVC_MAX] |
| |
| float | TranslucencyVolumeVoxelSize [TVC_MAX] |
| |
| FVector | TranslucencyLightingVolumeSize [TVC_MAX] |
| |
| FViewInfo * | TemporalSourceView |
| |
| int32 | TemporalJitterSequenceLength |
| |
| int32 | TemporalJitterIndex |
| |
| FVector2D | TemporalJitterPixels |
| |
| uint32 | bStatePrevViewInfoIsReadOnly: 1 |
| |
| uint32 | bHasNoVisiblePrimitive: 1 |
| |
| uint32 | bHasTranslucentViewMeshElements: 1 |
| |
| uint32 | bPrevTransformsReset: 1 |
| |
| uint32 | bIgnoreExistingQueries: 1 |
| |
| uint32 | bDisableQuerySubmissions: 1 |
| |
| uint32 | bUsesGlobalDistanceField: 1 |
| |
| uint32 | bUsesLightingChannels: 1 |
| |
| uint32 | bTranslucentSurfaceLighting: 1 |
| |
| uint32 | bCustomDepthStencilValid: 1 |
| |
| uint32 | bUsesCustomDepth: 1 |
| |
| uint32 | bUsesCustomStencil: 1 |
| |
| uint32 | bUsesMotionVectorWorldOffset: 1 |
| |
| uint32 | bFogOnlyOnRenderedOpaque: 1 |
| |
| uint32 | bSceneHasSkyMaterial: 1 |
| |
| uint32 | bHasSingleLayerWaterMaterial: 1 |
| |
| uint32 | bUsesSecondStageDepthPass: 1 |
| |
| uint32 | bSceneCaptureMainViewJitter: 1 |
| |
| float | AutoBeforeDOFTranslucencyBoundary |
| |
| uint16 | ShadingModelMaskInView |
| |
| FPreviousViewInfo & | PrevViewInfo = *Allocator.Create<FPreviousViewInfo>() |
| |
| int32 | NumVisibleStaticMeshElements |
| |
| float | PreExposure |
| |
| const uint8 * | PrecomputedVisibilityData |
| |
| FOcclusionQueryBatcher | IndividualOcclusionQueries |
| |
| FOcclusionQueryBatcher | GroupedOcclusionQueries |
| |
| FRDGTextureRef | HZB = nullptr |
| |
| FRDGTextureRef | ClosestHZB = nullptr |
| |
| TStaticArray< FTranslucencyVolumeMarkData, TVC_MAX > | TranslucencyVolumeMarkData = {} |
| |
| int32 | NumBoxReflectionCaptures |
| |
| int32 | NumSphereReflectionCaptures |
| |
| float | FurthestReflectionCaptureDistance |
| |
| TUniformBufferRef< FReflectionCaptureShaderData > | ReflectionCaptureUniformBuffer |
| |
| TUniformBufferRef< FMobileReflectionCaptureShaderData > | MobileReflectionCaptureUniformBuffer |
| |
| TRefCountPtr< IPooledRenderTarget > | SkyAtmosphereCameraAerialPerspectiveVolume |
| |
| TRefCountPtr< IPooledRenderTarget > | SkyAtmosphereCameraAerialPerspectiveVolumeMieOnly |
| |
| TRefCountPtr< IPooledRenderTarget > | SkyAtmosphereCameraAerialPerspectiveVolumeRayOnly |
| |
| TRefCountPtr< IPooledRenderTarget > | SkyAtmosphereViewLutTexture |
| |
| const FAtmosphereUniformShaderParameters * | SkyAtmosphereUniformShaderParameters |
| |
| FRDGTextureRef | VolumetricCloudSkyAO = nullptr |
| |
| TUniformBufferRef< FViewUniformShaderParameters > | VolumetricRenderTargetViewUniformBuffer |
| |
| FRDGTextureRef | VolumetricCloudShadowRenderTarget [NUM_ATMOSPHERE_LIGHTS] = {} |
| |
| TRefCountPtr< IPooledRenderTarget > | VolumetricCloudShadowExtractedRenderTarget [NUM_ATMOSPHERE_LIGHTS] = {} |
| |
| FForwardLightingViewResources | ForwardLightingResources |
| |
| FVolumetricFogViewResources | VolumetricFogResources |
| |
| bool | bLightGridHasRectLights = false |
| |
| bool | bLightGridHasTexturedLights = false |
| |
| FRDGTextureRef | HeterogeneousVolumeRadiance = nullptr |
| |
| FRDGTextureRef | HeterogeneousVolumeHoldout = nullptr |
| |
| FRDGTextureRef | HeterogeneousVolumeBeerShadowMap = nullptr |
| |
| FIntPoint | HZBMipmap0Size |
| |
| float | OneOverNumPossiblePixels |
| |
| TOptional< FMobileLightShaftInfo > | MobileLightShaft |
| |
| FGlobalShaderMap * | ShaderMap |
| |
| bool | bUseComputePasses = false |
| |
| bool | bAllowStencilDither |
| |
| float | MaterialMaxEmissiveValue |
| |
| ICustomVisibilityQuery * | CustomVisibilityQuery |
| |
| const FTexture2DResource * | FFTBloomKernelTexture = nullptr |
| |
| const FTexture2DResource * | FilmGrainTexture = nullptr |
| |
| TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > | IndirectShadowPrimitives |
| |
| FTextureRHIRef | PrimitiveSceneDataTextureOverrideRHI |
| |
| FLensDistortionLUT | LensDistortionLUT |
| |
| FShaderPrintData | ShaderPrintData |
| |
| FLumenFrontLayerTranslucency | LumenFrontLayerTranslucency |
| |
| FLumenSceneData * | ViewLumenSceneData |
| |
| int32 | SceneRendererPrimaryViewId |
| |
| FPersistentViewId | PersistentViewId |
| |
| FIntRect | ViewRectWithSecondaryViews |
| |
| FGPUScenePrimitiveCollector | DynamicPrimitiveCollector |
| |
| FGPUScenePrimitiveCollector | RayTracingDynamicPrimitiveCollector |
| |
| const FSceneViewFamily * | Family |
| |
| FSceneViewStateInterface * | State |
| |
| TUniformBufferRef< FViewUniformShaderParameters > | ViewUniformBuffer |
| |
| FSceneViewInitOptions | SceneViewInitOptions |
| |
| FSceneViewOwner | ViewActor |
| |
| int32 | PlayerIndex |
| |
| FViewElementDrawer * | Drawer |
| |
| const FIntRect | UnscaledViewRect |
| |
| FIntRect | UnconstrainedViewRect |
| |
| int32 | MaxShadowCascades |
| |
| FViewMatrices | ViewMatrices |
| |
| FVector | ViewLocation |
| |
| FRotator | ViewRotation |
| |
| FQuat | BaseHmdOrientation |
| |
| FVector | BaseHmdLocation |
| |
| float | WorldToMetersScale |
| |
| TOptional< FTransform > | PreviousViewTransform |
| |
| uint8 | ShadowViewMatrices |
| |
| FMatrix | ProjectionMatrixUnadjustedForRHI |
| |
| FLinearColor | BackgroundColor |
| |
| FLinearColor | OverlayColor |
| |
| FLinearColor | ColorScale |
| |
| EStereoscopicPass | StereoPass |
| |
| int32 | StereoViewIndex |
| |
| int32 | PrimaryViewIndex |
| |
| bool | bAllowCrossGPUTransfer |
| |
| bool | bOverrideGPUMask |
| |
| FRHIGPUMask | GPUMask |
| |
| bool | bRenderFirstInstanceOnly |
| |
| bool | bUseFieldOfViewForLOD |
| |
| bool | bHMDHiddenAreaMaskActive = false |
| |
| float | FOV |
| |
| float | DesiredFOV |
| |
| EDrawDynamicFlags::Type | DrawDynamicFlags |
| |
| FName | CurrentBufferVisualizationMode |
| |
| FName | CurrentNaniteVisualizationMode |
| |
| FName | CurrentLumenVisualizationMode |
| |
| FName | CurrentSubstrateVisualizationMode |
| |
| FName | CurrentGroomVisualizationMode |
| |
| FName | CurrentVirtualShadowMapVisualizationMode |
| |
| FName | CurrentVirtualTextureVisualizationMode |
| |
| FName | CurrentVisualizeCalibrationColorMaterialName |
| |
| FName | CurrentVisualizeCalibrationGrayscaleMaterialName |
| |
| FName | CurrentVisualizeCalibrationCustomMaterialName |
| |
| FName | CurrentGPUSkinCacheVisualizationMode |
| |
| FVector4f | DiffuseOverrideParameter |
| |
| FVector4f | SpecularOverrideParameter |
| |
| FVector4f | NormalOverrideParameter |
| |
| FVector2f | RoughnessOverrideParameter |
| |
| FVector2f | AmbientOcclusionOverrideParameter |
| |
| float | MaterialTextureMipBias |
| |
| TSet< FPrimitiveComponentId > | HiddenPrimitives |
| |
| TOptional< TSet< FPrimitiveComponentId > > | ShowOnlyPrimitives |
| |
| bool | bAllowTemporalJitter |
| |
| FConvexVolume | ViewFrustum |
| |
| uint8 | CullingFrustum |
| |
| bool | bHasNearClippingPlane |
| |
| FPlane | NearClippingPlane |
| |
| float | NearClippingDistance |
| |
| FVector | CullingOrigin |
| |
| bool | bReverseCulling |
| |
| FVector4f | InvDeviceZToWorldZTransform |
| |
| FVector | OriginOffsetThisFrame |
| |
| float | LODDistanceFactor |
| |
| bool | bCameraCut |
| |
| FIntPoint | CursorPos |
| |
| bool | bIsGameView |
| |
| bool | bIsViewInfo |
| |
| class FCustomRenderPassBase * | CustomRenderPass = nullptr |
| |
| bool | bIsSceneCapture |
| |
| bool | bIsSceneCaptureCube |
| |
| bool | bEyeAdaptationAllViewPixels |
| |
| bool | bSceneCaptureUsesRayTracing |
| |
| bool | bIsReflectionCapture |
| |
| bool | bIsPlanarReflection |
| |
| bool | bIsVirtualTexture |
| |
| bool | bIsOfflineRender |
| |
| bool | bRenderSceneTwoSided |
| |
| bool | bIsLocked |
| |
| bool | bStaticSceneOnly |
| |
| bool | bIsInstancedStereoEnabled |
| |
| bool | bIsMultiViewportEnabled |
| |
| bool | bIsMobileMultiViewEnabled |
| |
| bool | bShouldBindInstancedViewUB |
| |
| bool | bIsSinglePassStereo |
| |
| bool | bForceCameraVisibilityReset |
| |
| bool | bDisableDistanceBasedFadeTransitions |
| |
| bool | bExcludeFromSceneTextureExtents = false |
| |
| bool | bForcePathTracerReset |
| |
| int32 | PathTracerSeedOffset |
| |
| float | UnderwaterDepth |
| |
| EViewWaterIntersection | WaterIntersection = EViewWaterIntersection::OutsideWater |
| |
| FPlane | GlobalClippingPlane |
| |
| FIntRect | CameraConstrainedViewRect |
| |
| FVector | TranslucentSortAxis |
| |
| TEnumAsByte< ETranslucentSortPolicy::Type > | TranslucentSortPolicy |
| |
| TOptional< uint32 > | OverrideFrameIndexValue |
| |
| TOptional< uint32 > | OverrideOutputFrameIndexValue |
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| FVector4f | LensPrincipalPointOffsetScale |
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| TOptional< bool > | bCameraMotionBlur |
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| TOptional< FMatrix > | ClipToPrevClipOverride |
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| FFinalPostProcessSettings | FinalPostProcessSettings |
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| EAntiAliasingMethod | AntiAliasingMethod |
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| EPrimaryScreenPercentageMethod | PrimaryScreenPercentageMethod |
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| FTextureRHIRef | AtmosphereTransmittanceTexture |
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| FTextureRHIRef | AtmosphereIrradianceTexture |
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| FTextureRHIRef | AtmosphereInscatterTexture |
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| FShaderResourceViewRHIRef | WaterIndirectionBuffer |
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| FShaderResourceViewRHIRef | WaterDataBuffer |
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| int32 | WaterInfoTextureViewIndex = INDEX_NONE |
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| TArray< FWaterInfoTextureRenderingParams > | WaterInfoTextureRenderingParams |
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| FShaderResourceViewRHIRef | LandscapeIndirectionBuffer |
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| FShaderResourceViewRHIRef | LandscapePerComponentDataBuffer |
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| bool | bEnableDynamicCocOffset = false |
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| float | InFocusDistance = 0.0 |
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| FTextureRHIRef | DynamicCocOffsetLUT |
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| const ERHIFeatureLevel::Type | FeatureLevel |
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| uint32 | InstanceFactor = 1 |
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| bool | bAllowRayTracing = true |
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| uint8 | ViewLightingChannelMask = FViewLightingChannels::GetMaskDefault() |
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| UE::StereoRenderUtils::FStereoShaderAspects | Aspects |
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| FName | CurrentRayTracingDebugVisualizationMode |
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A FSceneView with additional state used by the scene renderer.