#include "CoreMinimal.h"
#include "GameTime.h"
#include "SceneTypes.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "HitProxies.h"
#include "CanvasTypes.generated.h"
Go to the source code of this file.
◆ FRDGTextureRef
◆ StringSize()
Render string using both a font and a material. The material should have a font exposed as a parameter so that the correct font page can be set based on the character being drawn.
- Parameters
-
| Font | - font containing texture pages of character glyphs |
| XL | - out width |
| YL | - out height |
| Text | - string of text to be measured |