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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <PrimitiveComponentId.h>
Public Member Functions | |
| FPrimitiveComponentId () | |
| bool | IsValid () const |
| bool | operator== (FPrimitiveComponentId OtherId) const |
Public Attributes | |
| uint32 | PrimIDValue |
Friends | |
| uint32 | GetTypeHash (FPrimitiveComponentId Id) |
Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.
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inline |
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inline |
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friend |
| uint32 FPrimitiveComponentId::PrimIDValue |