UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FPrimitiveComponentId Class Reference

#include <PrimitiveComponentId.h>

Public Member Functions

 FPrimitiveComponentId ()
 
bool IsValid () const
 
bool operator== (FPrimitiveComponentId OtherId) const
 

Public Attributes

uint32 PrimIDValue
 

Friends

uint32 GetTypeHash (FPrimitiveComponentId Id)
 

Detailed Description

Class used to identify UPrimitiveComponents on the rendering thread without having to pass the pointer around, Which would make it easy for people to access game thread variables from the rendering thread.

Constructor & Destructor Documentation

◆ FPrimitiveComponentId()

FPrimitiveComponentId::FPrimitiveComponentId ( )
inline

Member Function Documentation

◆ IsValid()

bool FPrimitiveComponentId::IsValid ( ) const
inline

◆ operator==()

bool FPrimitiveComponentId::operator== ( FPrimitiveComponentId  OtherId) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( FPrimitiveComponentId  Id)
friend

Member Data Documentation

◆ PrimIDValue

uint32 FPrimitiveComponentId::PrimIDValue

The documentation for this class was generated from the following file: