#include <SceneRendering.h>
◆ GetGPUSizeBytes()
| uint64 FPreviousViewInfo::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ AmbientOcclusionHistory
◆ bIsVisualizeMotionVectorsDistorted
| bool FPreviousViewInfo::bIsVisualizeMotionVectorsDistorted = false |
◆ bUsesGlobalDistanceField
| bool FPreviousViewInfo::bUsesGlobalDistanceField = false |
◆ CompressedDepthViewNormal
◆ CompressedOpaqueDepth
◆ CompressedOpaqueShadingModel
◆ CustomSSRInput
◆ DepthBuffer
◆ DiffuseIndirectHistory
◆ DistortingDisplacementTexture
◆ DOFSetupHistory
◆ GBufferA
◆ GBufferB
◆ GBufferC
◆ GTAOHistory
◆ HairHistory
◆ HalfResTemporalAAHistory
◆ HZB
◆ InstanceOcclusionQueryMask
| uint32 FPreviousViewInfo::InstanceOcclusionQueryMask = 0 |
◆ LuminanceHistory
◆ LuminanceViewRectHistory
| FIntRect FPreviousViewInfo::LuminanceViewRectHistory |
◆ MobileBloomSetup_EyeAdaptation
◆ NaniteHZB
◆ PolychromaticPenumbraHarmonicsHistory
◆ ReflectedSkyLightHistory
◆ ReflectionsHistory
◆ RoughRefractionHistory
◆ SceneColorPreExposure
| float FPreviousViewInfo::SceneColorPreExposure = 1.0f |
◆ ScreenSpaceRayTracingInput
◆ ShadowHistories
◆ SkyLightHistory
◆ SSRHistory
◆ TemporalAAHistory
◆ ThirdPartyTemporalUpscalerHistory
◆ TSRHistory
◆ ViewMatrices
◆ ViewRect
◆ VisualizeMotionVectors
◆ VisualizeMotionVectorsRect
| FIntRect FPreviousViewInfo::VisualizeMotionVectorsRect |
◆ WaterReflectionsHistory
◆ WaterSSRHistory
The documentation for this struct was generated from the following files: