#include <SceneRendering.h>
◆ GetGPUSizeBytes()
| uint64 FTSRHistory::GetGPUSizeBytes |
( |
bool |
bLogSizes | ) |
const |
◆ IsValid()
| bool FTSRHistory::IsValid |
( |
| ) |
const |
|
inline |
◆ SafeRelease()
| void FTSRHistory::SafeRelease |
( |
| ) |
|
|
inline |
◆ AccumulatedFrameCount
| int32 FTSRHistory::AccumulatedFrameCount = 1 |
◆ ColorArray
◆ CoverageArray
◆ DistortingDisplacementTextures
◆ FormatBit
| uint32 FTSRHistory::FormatBit = 0 |
◆ FrameStorageCount
| int32 FTSRHistory::FrameStorageCount = 1 |
◆ FrameStoragePeriod
| int32 FTSRHistory::FrameStoragePeriod = 1 |
◆ GuideArray
◆ InputViewportRect
◆ InputViewportRects
◆ LastFrameRollingIndex
| int32 FTSRHistory::LastFrameRollingIndex = 0 |
◆ MetadataArray
◆ MoireArray
◆ OutputViewportRect
| FIntRect FTSRHistory::OutputViewportRect |
◆ SceneColorPreExposures
◆ ViewMatrices
The documentation for this struct was generated from the following files: