#include <SceneView.h>
◆ FViewMatrices() [1/3]
| FViewMatrices::FViewMatrices |
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◆ FViewMatrices() [2/3]
◆ FViewMatrices() [3/3]
◆ ApplyWorldOffset()
| void FViewMatrices::ApplyWorldOffset |
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const FVector & |
InOffset | ) |
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◆ ComputeHalfFieldOfViewPerAxis()
| const FVector2D FViewMatrices::ComputeHalfFieldOfViewPerAxis |
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◆ ComputeInvProjectionNoAAMatrix()
| const FMatrix FViewMatrices::ComputeInvProjectionNoAAMatrix |
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◆ ComputeNearPlane()
◆ ComputeOrthoFarPlane()
◆ ComputeProjectionNoAAMatrix()
| const FMatrix FViewMatrices::ComputeProjectionNoAAMatrix |
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const |
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◆ ComputeViewRotationProjectionMatrix()
| const FMatrix FViewMatrices::ComputeViewRotationProjectionMatrix |
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const |
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◆ GetCameraToViewTarget()
| const FVector & FViewMatrices::GetCameraToViewTarget |
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const |
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◆ GetFirstPersonHalfFieldOfViewPerAxis()
| FVector2f FViewMatrices::GetFirstPersonHalfFieldOfViewPerAxis |
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const |
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◆ GetFirstPersonScale()
| float FViewMatrices::GetFirstPersonScale |
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const |
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◆ GetFirstPersonTanAndInvTanHalfFOV()
| FVector4f FViewMatrices::GetFirstPersonTanAndInvTanHalfFOV |
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const |
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◆ GetFirstPersonTransform()
| const FMatrix & FViewMatrices::GetFirstPersonTransform |
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const |
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◆ GetHMDViewMatrixNoRoll()
| const FMatrix & FViewMatrices::GetHMDViewMatrixNoRoll |
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const |
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◆ GetInvProjectionMatrix()
| const FMatrix & FViewMatrices::GetInvProjectionMatrix |
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const |
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◆ GetInvTanHalfFov()
| FVector2f FViewMatrices::GetInvTanHalfFov |
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const |
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◆ GetInvTranslatedViewMatrix()
| const FMatrix & FViewMatrices::GetInvTranslatedViewMatrix |
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const |
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◆ GetInvTranslatedViewProjectionMatrix()
| const FMatrix & FViewMatrices::GetInvTranslatedViewProjectionMatrix |
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◆ GetInvViewMatrix()
| const FMatrix & FViewMatrices::GetInvViewMatrix |
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◆ GetInvViewProjectionMatrix()
| const FMatrix & FViewMatrices::GetInvViewProjectionMatrix |
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◆ GetOrthoDimensions()
| FVector2f FViewMatrices::GetOrthoDimensions |
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const |
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◆ GetOverriddenInvTranslatedViewMatrix()
| const FMatrix & FViewMatrices::GetOverriddenInvTranslatedViewMatrix |
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const |
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◆ GetOverriddenTranslatedViewMatrix()
| const FMatrix & FViewMatrices::GetOverriddenTranslatedViewMatrix |
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const |
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◆ GetPerProjectionDepthThicknessScale()
| float FViewMatrices::GetPerProjectionDepthThicknessScale |
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const |
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◆ GetPreViewTranslation()
| const FVector & FViewMatrices::GetPreViewTranslation |
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const |
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◆ GetProjectionMatrix()
| const FMatrix & FViewMatrices::GetProjectionMatrix |
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const |
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◆ GetProjectionNoAAMatrix()
| const FMatrix & FViewMatrices::GetProjectionNoAAMatrix |
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const |
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◆ GetProjectionScale()
| const FVector2D & FViewMatrices::GetProjectionScale |
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const |
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◆ GetScreenScale()
| float FViewMatrices::GetScreenScale |
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const |
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◆ GetScreenToClipMatrix()
| const FMatrix & FViewMatrices::GetScreenToClipMatrix |
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const |
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◆ GetTanAndInvTanHalfFOV()
| FVector4f FViewMatrices::GetTanAndInvTanHalfFOV |
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const |
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◆ GetTanHalfFov()
| FVector2f FViewMatrices::GetTanHalfFov |
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const |
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◆ GetTemporalAAJitter()
| const FVector2D FViewMatrices::GetTemporalAAJitter |
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const |
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◆ GetTranslatedViewMatrix()
| const FMatrix & FViewMatrices::GetTranslatedViewMatrix |
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const |
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◆ GetTranslatedViewProjectionMatrix()
| const FMatrix & FViewMatrices::GetTranslatedViewProjectionMatrix |
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const |
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◆ GetViewMatrix()
| const FMatrix & FViewMatrices::GetViewMatrix |
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const |
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◆ GetViewOrigin()
| const FVector & FViewMatrices::GetViewOrigin |
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const |
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◆ GetViewProjectionMatrix()
| const FMatrix & FViewMatrices::GetViewProjectionMatrix |
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const |
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◆ HackAddTemporalAAProjectionJitter()
| void FViewMatrices::HackAddTemporalAAProjectionJitter |
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const FVector2D & |
InTemporalAAProjectionJitter | ) |
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◆ HackOverrideViewMatrixForShadows()
| void FViewMatrices::HackOverrideViewMatrixForShadows |
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const FMatrix & |
InViewMatrix | ) |
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◆ HackRemoveTemporalAAProjectionJitter()
| void FViewMatrices::HackRemoveTemporalAAProjectionJitter |
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◆ IsPerspectiveProjection()
| bool FViewMatrices::IsPerspectiveProjection |
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const |
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- Returns
- true:perspective, false:orthographic
◆ SaveProjectionNoAAMatrix()
| void FViewMatrices::SaveProjectionNoAAMatrix |
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◆ ScreenToClipProjectionMatrix()
| FMatrix FViewMatrices::ScreenToClipProjectionMatrix |
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◆ UpdatePlanarReflectionViewMatrix()
◆ UpdateViewMatrix()
| void FViewMatrices::UpdateViewMatrix |
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const FVector & |
ViewLocation, |
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const FRotator & |
ViewRotation |
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The documentation for this struct was generated from the following files: