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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneTextures.h>
Inheritance diagram for FSceneTextures:Static Public Member Functions | |
| static RENDERER_API void | InitializeViewFamily (FRDGBuilder &GraphBuilder, FViewFamilyInfo &ViewFamily, FIntPoint FamilySize) |
| static RENDERER_API EPixelFormat | GetGBufferFFormatAndCreateFlags (ETextureCreateFlags &OutCreateFlags) |
Static Public Member Functions inherited from FMinimalSceneTextures | |
| static RENDERER_API void | InitializeViewFamily (FRDGBuilder &GraphBuilder, FViewFamilyInfo &ViewFamily) |
RDG struct containing the complete set of scene textures for the deferred or mobile renderers.
| TArray< FRDGTextureRef > FSceneTextures::EnumerateSceneTextures | ( | ) | const |
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static |
| uint32 FSceneTextures::GetGBufferRenderTargets | ( | ERenderTargetLoadAction | LoadAction, |
| FRenderTargetBindingSlots & | RenderTargets, | ||
| EGBufferLayout | Layout = GBL_Default |
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| ) | const |
| uint32 FSceneTextures::GetGBufferRenderTargets | ( | TArrayView< FTextureRenderTargetBinding > | RenderTargets, |
| EGBufferLayout | Layout = GBL_Default |
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| ) | const |
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static |
| FRDGTextureRef FSceneTextures::DebugAux {} |
| FRDGTextureMSAA FSceneTextures::DepthAux {} |
| FRDGTextureRef FSceneTextures::GBufferA {} |
| FRDGTextureRef FSceneTextures::GBufferB {} |
| FRDGTextureRef FSceneTextures::GBufferC {} |
| FRDGTextureRef FSceneTextures::GBufferD {} |
| FRDGTextureRef FSceneTextures::GBufferE {} |
| FRDGTextureRef FSceneTextures::GBufferF {} |
| FRDGTextureRef FSceneTextures::GBufferSGGX {} |
| FRDGTextureRef FSceneTextures::MobileLocalLightTextureA {} |
| FRDGTextureRef FSceneTextures::MobileLocalLightTextureB {} |
| FRDGTextureRef FSceneTextures::ScreenSpaceAO {} |
| FRDGTextureRef FSceneTextures::SmallDepth {} |
| FRDGTextureRef FSceneTextures::StereoMotionVectorDepth {} |
| FRDGTextureRef FSceneTextures::StereoMotionVectors {} |
| FRDGTextureRef FSceneTextures::Velocity {} |