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| | RDG_REGISTER_BLACKBOARD_STRUCT (FSceneTextures) |
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| void | ResetSceneTextureExtentHistory () |
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| | ENUM_CLASS_FLAGS (FSceneTextureExtentState::ERenderTargetHistory) |
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| void | InitializeSceneTexturesConfig (FSceneTexturesConfig &Config, const FSceneViewFamily &ViewFamily, FIntPoint ExtentOverride) |
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| const FSceneTextureExtracts & | GetSceneTextureExtracts () |
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| void | QueueSceneTextureExtractions (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures) |
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| FRDGTextureRef | GetSceneTexture (const FSceneTextures &SceneTextures, ESceneTexture InSceneTexture) |
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| void | SetupSceneTextureUniformParameters (FRDGBuilder &GraphBuilder, const FSceneTextures *SceneTextures, ERHIFeatureLevel::Type FeatureLevel, ESceneTextureSetupMode SetupMode, FSceneTextureUniformParameters &SceneTextureParameters) |
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| TRDGUniformBufferRef< FSceneTextureUniformParameters > | CreateSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneTextures *SceneTextures, ERHIFeatureLevel::Type FeatureLevel, ESceneTextureSetupMode SetupMode) |
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| TRDGUniformBufferRef< FSceneTextureUniformParameters > | CreateSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneView &View, ESceneTextureSetupMode SetupMode) |
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| EMobileSceneTextureSetupMode | Translate (ESceneTextureSetupMode InSetupMode) |
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| void | SetupMobileSceneTextureUniformParameters (FRDGBuilder &GraphBuilder, const FSceneTextures *SceneTextures, EMobileSceneTextureSetupMode SetupMode, FMobileSceneTextureUniformParameters &SceneTextureParameters) |
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| TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > | CreateMobileSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneTextures *SceneTextures, EMobileSceneTextureSetupMode SetupMode) |
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| TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > | CreateMobileSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneView &View, EMobileSceneTextureSetupMode SetupMode) |
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| FSceneTextureShaderParameters | CreateSceneTextureShaderParameters (FRDGBuilder &GraphBuilder, const FSceneTextures *SceneTextures, ERHIFeatureLevel::Type FeatureLevel, ESceneTextureSetupMode SetupMode) |
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| FSceneTextureShaderParameters | CreateSceneTextureShaderParameters (FRDGBuilder &GraphBuilder, const FSceneView &View, ESceneTextureSetupMode SetupMode) |
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| FSceneTextureShaderParameters | GetSceneTextureShaderParameters (const FSceneView &View) |
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| TRDGUniformBufferRef< FSceneTextureUniformParameters > | GetSceneTextureUnformBuffer (const FSceneView &View) |
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| bool | IsSceneTexturesValid () |
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| FIntPoint | GetSceneTextureExtent () |
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| FIntPoint | GetSceneTextureExtentFromView (const FViewInfo &View) |
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| ERHIFeatureLevel::Type | GetSceneTextureFeatureLevel () |
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| void | CreateSystemTextures (FRDGBuilder &GraphBuilder) |
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