UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneTextureExtracts Class Reference

#include <SceneRenderTargetParameters.h>

+ Inheritance diagram for FSceneTextureExtracts:

Public Member Functions

FRHIUniformBufferGetUniformBuffer () const
 
TUniformBufferRef< FSceneTextureUniformParametersGetUniformBufferRef () const
 
TUniformBufferRef< FMobileSceneTextureUniformParametersGetMobileUniformBufferRef () const
 
FSceneTextureExtractsParameters GetShaderParameters () const
 
FRHITextureGetDepthTexture () const
 
RENDERER_API void QueueExtractions (FRDGBuilder &GraphBuilder, const FSceneTextures &SceneTextures)
 
- Public Member Functions inherited from FRenderResource
RENDERCORE_API FRenderResource ()
 
RENDERCORE_API FRenderResource (ERHIFeatureLevel::Type InFeatureLevel)
 
RENDERCORE_API FRenderResource (const FRenderResource &)
 
RENDERCORE_API FRenderResource (FRenderResource &&)
 
RENDERCORE_API FRenderResourceoperator= (const FRenderResource &Other)
 
RENDERCORE_API FRenderResourceoperator= (FRenderResource &&Other)
 
virtual RENDERCORE_API ~FRenderResource ()
 
virtual void InitRHI (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void InitResource (FRHICommandListBase &RHICmdList)
 
virtual RENDERCORE_API void ReleaseResource ()
 
RENDERCORE_API void UpdateRHI (FRHICommandListBase &RHICmdList)
 
virtual FString GetFriendlyName () const
 
bool IsInitialized () const
 
int32 GetListIndex () const
 
EInitPhase GetInitPhase () const
 
void SetOwnerName (FName InOwnerName)
 
FName GetOwnerName () const
 
void SetResourceName (FName InResourceName)
 
FName GetResourceName () const
 

Additional Inherited Members

- Public Types inherited from FRenderResource
enum class  EInitPhase : uint8 { Pre , Default , MAX }
 
- Static Public Member Functions inherited from FRenderResource
static RENDERCORE_API void ReleaseRHIForAllResources ()
 
static RENDERCORE_API void InitPreRHIResources ()
 
static RENDERCORE_API void ChangeFeatureLevel (ERHIFeatureLevel::Type NewFeatureLevel)
 
static RENDERCORE_API FName SetScopeName (FName Name)
 
- Public Attributes inherited from FRenderResource
ERenderResourceState ResourceState = ERenderResourceState::Default
 
- Protected Member Functions inherited from FRenderResource
void SetFeatureLevel (const FStaticFeatureLevel InFeatureLevel)
 
const FStaticFeatureLevel GetFeatureLevel () const
 
bool HasValidFeatureLevel () const
 
template<typename T >
FBufferRHIRef CreateRHIBuffer (FRHICommandListBase &RHICmdList, T &InOutResourceObject, uint32 ResourceCount, EBufferUsageFlags InBufferUsageFlags, const TCHAR *InDebugName)
 
void SetInitPhase (EInitPhase InInitPhase)
 
- Static Protected Member Functions inherited from FRenderResource
static RENDERCORE_API FRHICommandListBaseGetImmediateCommandList ()
 

Detailed Description

Struct containing references to extracted RHI resources after RDG execution. All textures are left in an SRV read state, so they can safely be used for read without being re-imported into RDG. Likewise, the uniform buffer is non-RDG and can be used as is.

Member Function Documentation

◆ GetDepthTexture()

FRHITexture * FSceneTextureExtracts::GetDepthTexture ( ) const
inline

◆ GetMobileUniformBufferRef()

TUniformBufferRef< FMobileSceneTextureUniformParameters > FSceneTextureExtracts::GetMobileUniformBufferRef ( ) const
inline

◆ GetShaderParameters()

FSceneTextureExtractsParameters FSceneTextureExtracts::GetShaderParameters ( ) const
inline

◆ GetUniformBuffer()

FRHIUniformBuffer * FSceneTextureExtracts::GetUniformBuffer ( ) const
inline

◆ GetUniformBufferRef()

TUniformBufferRef< FSceneTextureUniformParameters > FSceneTextureExtracts::GetUniformBufferRef ( ) const
inline

◆ QueueExtractions()

void FSceneTextureExtracts::QueueExtractions ( FRDGBuilder GraphBuilder,
const FSceneTextures SceneTextures 
)

The documentation for this class was generated from the following files: