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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneRenderTargetParameters.h>
Inheritance diagram for FSceneTextureExtracts:Struct containing references to extracted RHI resources after RDG execution. All textures are left in an SRV read state, so they can safely be used for read without being re-imported into RDG. Likewise, the uniform buffer is non-RDG and can be used as is.
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| void FSceneTextureExtracts::QueueExtractions | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneTextures & | SceneTextures | ||
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