UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Private Directory Reference
Directories
CompositionLighting
Froxel
HairStrands
HeterogeneousVolumes
InstanceCulling
Lumen
MaterialCache
MegaLights
Nanite
OIT
PostProcess
RayTracing
Renderer
SceneCulling
Shadows
Skinning
SparseVolumeTexture
StateStream
StochasticLighting
Substrate
Tests
VariableRateShading
VirtualShadowMaps
VT
Files
AmbientCubemapParameters.h
AnisotropyRendering.cpp
AnisotropyRendering.h
BasePassRendering.cpp
BasePassRendering.h
BasePassRendering.inl
BlueNoise.cpp
BlueNoise.h
CapsuleShadowRendering.cpp
CapsuleShadowRendering.h
ClusteredDeferredShadingPass.cpp
ComputeSystemInterface.cpp
CustomDepthRendering.cpp
CustomRenderPassSceneCapture.h
DBufferTextures.cpp
DBufferTextures.h
DebugProbeRendering.cpp
DebugProbeRendering.h
DebugViewModeRendering.cpp
DebugViewModeRendering.h
DecalRenderingCommon.cpp
DecalRenderingCommon.h
DecalRenderingShared.cpp
DecalRenderingShared.h
DeferredShadingRenderer.cpp
DeferredShadingRenderer.h
DepthCopy.cpp
DepthCopy.h
DepthRendering.cpp
DepthRendering.h
DistanceFieldAmbientOcclusion.cpp
DistanceFieldAmbientOcclusion.h
DistanceFieldLightingPost.cpp
DistanceFieldLightingPost.h
DistanceFieldLightingShared.cpp
DistanceFieldLightingShared.h
DistanceFieldObjectCulling.cpp
DistanceFieldObjectManagement.cpp
DistanceFieldScreenGridLighting.cpp
DistanceFieldShadowing.cpp
DistanceFieldStreaming.cpp
DistanceFieldVisualization.cpp
DistortionRendering.cpp
DistortionRendering.h
DynamicBVH.cpp
DynamicBVH.h
DynamicPrimitiveDrawing.h
DynamicPrimitiveDrawing.inl
DynamicShadowMapChannelBindingHelper.cpp
DynamicShadowMapChannelBindingHelper.h
EditorPrimitivesRendering.cpp
EditorPrimitivesRendering.h
FirstPersonSceneExtension.cpp
FirstPersonSceneExtension.h
FogRendering.cpp
FogRendering.h
FXRenderingUtils.cpp
GenerateConservativeDepthBuffer.cpp
GenerateConservativeDepthBuffer.h
GlobalDistanceField.cpp
GlobalDistanceField.h
GlobalDistanceFieldHeightfields.h
GPUBenchmark.cpp
GPUBenchmark.h
GPUFastFourierTransform.cpp
GPUFastFourierTransform.h
GPUFeedbackCompaction.cpp
GPUFeedbackCompaction.h
GPUScene.cpp
GPUScene.h
GPUWorkGroupLoadBalancer.cpp
GPUWorkGroupLoadBalancer.h
HaltonUtilities.cpp
HaltonUtilities.h
HdrCustomResolveShaders.cpp
HeightfieldLighting.cpp
HeightfieldLighting.h
HZB.cpp
HZB.h
IESTextureManager.cpp
IESTextureManager.h
IlluminanceMeter.cpp
IlluminanceMeter.h
IndirectLightingCache.cpp
IndirectLightRendering.cpp
IndirectLightRendering.h
LightFunctionAtlas.cpp
LightFunctionAtlas.h
LightFunctionRendering.cpp
LightFunctionRendering.h
LightGridInjection.cpp
LightMapDensityRendering.cpp
LightMapDensityRendering.h
LightMapHelpers.cpp
LightMapRendering.cpp
LightMapRendering.h
LightRendering.cpp
LightRendering.h
LightSceneInfo.cpp
LightSceneInfo.h
LightShaftRendering.cpp
LightShaftRendering.h
LocalFogVolumeRendering.cpp
LocalFogVolumeRendering.h
LTC.h
MeshDrawCommands.cpp
MeshDrawCommands.h
MeshDrawCommandStats.cpp
MeshDrawCommandStats.h
MeshEdgesRendering.cpp
MeshEdgesRendering.h
MeshPassProcessor.cpp
MobileBasePass.cpp
MobileBasePassRendering.cpp
MobileBasePassRendering.h
MobileDecalRendering.cpp
MobileDeferredShadingPass.cpp
MobileDeferredShadingPass.h
MobileDistortionPass.cpp
MobileDistortionPass.h
MobileFogRendering.cpp
MobileLocalLightsBuffer.cpp
MobileReflectionEnvironmentCapture.cpp
MobileReflectionEnvironmentCapture.h
MobileSeparateTranslucencyPass.cpp
MobileSeparateTranslucencyPass.h
MobileShadingRenderer.cpp
MobileSingleLayerWaterRendering.cpp
MobileSSR.cpp
MobileSSR.h
MobileTranslucentRendering.cpp
PathTracing.cpp
PathTracing.h
PathTracingSpatialTemporalDenoising.cpp
PathTracingSpatialTemporalDenoising.h
PhysicsFieldRendering.cpp
PhysicsFieldRendering.h
PlanarReflectionRendering.cpp
PlanarReflectionRendering.h
PrimitiveSceneInfo.cpp
Quantization.cpp
Quantization.h
RectLightTextureManager.cpp
RectLightTextureManager.h
ReflectionEnvironment.cpp
ReflectionEnvironment.h
ReflectionEnvironmentCapture.cpp
ReflectionEnvironmentCapture.h
ReflectionEnvironmentDiffuseIrradiance.cpp
ReflectionEnvironmentRealTimeCapture.cpp
Renderer.cpp
RendererModule.h
RendererOnScreenNotification.h
RendererPrivate.h
RendererPrivateUtils.h
RendererScene.cpp
RendererUtils.cpp
RenderingVisualizationUtils.h
SceneCaptureRendering.cpp
SceneCore.cpp
SceneCore.h
SceneExtensions.cpp
SceneExtensions.h
SceneHitProxyRendering.cpp
SceneHitProxyRendering.h
SceneOcclusion.cpp
SceneOcclusion.h
ScenePrimitiveUpdates.h
ScenePrivate.h
ScenePrivateBase.h
SceneRenderBuilder.cpp
SceneRenderBuilder.h
SceneRendering.cpp
SceneRendering.h
SceneRenderingUtils.h
SceneTextureParameters.cpp
SceneTextureParameters.h
SceneTextureReductions.cpp
SceneTextureReductions.h
SceneTextures.cpp
SceneUniformBuffer.cpp
SceneUpdateCommandQueue.h
SceneViewState.cpp
SceneVisibility.cpp
SceneVisibility.h
SceneVisibilityPrivate.h
ScreenPass.cpp
ScreenSpaceDenoise.cpp
ScreenSpaceDenoise.h
ScreenSpaceRayTracing.cpp
ScreenSpaceRayTracing.h
ScreenSpaceReflectionTiles.cpp
ScreenSpaceReflectionTiles.h
ShaderBaseClasses.cpp
ShaderBaseClasses.h
ShaderPrint.cpp
ShaderPrint.h
ShadingEnergyConservation.cpp
ShadingEnergyConservation.h
ShadowDepthRendering.cpp
ShadowRendering.cpp
ShadowRendering.h
ShadowSetup.cpp
ShadowSetupMobile.cpp
SimpleMeshDrawCommandPass.cpp
SingleLayerWaterRendering.cpp
SingleLayerWaterRendering.h
SkyAtmosphereRendering.cpp
SkyAtmosphereRendering.h
SkyPassRendering.cpp
SkyPassRendering.h
SplineMeshSceneResources.cpp
SplineMeshSceneResources.h
SpriteIndexBuffer.h
StaticMeshBatch.cpp
SubsurfaceTiles.cpp
SubsurfaceTiles.h
SystemTextures.cpp
TranslucencyPass.h
TranslucentLighting.cpp
TranslucentLighting.h
TranslucentLightingViewState.h
TranslucentRendering.cpp
TranslucentRendering.h
VelocityRendering.cpp
VelocityRendering.h
ViewData.cpp
ViewData.h
ViewDebug.cpp
VisualizeTexturePresent.cpp
VisualizeTexturePresent.h
VisualizeVolumetricLightmap.cpp
VolumeLighting.cpp
VolumeLighting.h
VolumetricCloudRendering.cpp
VolumetricCloudRendering.h
VolumetricFog.cpp
VolumetricFog.h
VolumetricFogLightFunction.cpp
VolumetricFogShared.h
VolumetricFogVoxelization.cpp
VolumetricRenderTarget.cpp
VolumetricRenderTarget.h
VolumetricRenderTargetViewStateData.h
WaterInfoTextureRendering.cpp
WaterInfoTextureRendering.h
WideCustomResolveShaders.cpp
WideCustomResolveShaders.h
Engine
Source
Runtime
Renderer
Private
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