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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "IESTextureManager.h"#include "Shader.h"#include "GlobalShader.h"#include "ShaderParameters.h"#include "ShaderParameterStruct.h"#include "RenderGraphUtils.h"#include "ShaderPrintParameters.h"#include "ShaderPrint.h"#include "RenderingThread.h"#include "Containers/Array.h"#include "Containers/Queue.h"#include "SceneView.h"#include "RHIDefinitions.h"#include "SceneRendering.h"#include "SystemTextures.h"#include "TextureLayout.h"#include "CommonRenderResources.h"#include "ScreenPass.h"#include "Engine/TextureLightProfile.h"#include "PixelShaderUtils.h"#include "DataDrivenShaderPlatformInfo.h"Classes | |
| struct | IESAtlas::FAtlasSlot |
| struct | IESAtlas::FIESTextureManager |
| class | IESAtlas::FIESAtlasDebugInfoCS |
| class | IESAtlas::FIESAtlasAddTextureCS |
| class | IESAtlas::FIESAtlasAddTexturePS |
Namespaces | |
| namespace | IESAtlas |
Functions | |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER (FIESAtlasDebugInfoCS, "/Engine/Private/IESAtlas.usf", "MainCS", SF_Compute) | |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER (FIESAtlasAddTextureCS, "/Engine/Private/IESAtlas.usf", "MainCS", SF_Compute) | |
| IESAtlas::IMPLEMENT_GLOBAL_SHADER (FIESAtlasAddTexturePS, "/Engine/Private/IESAtlas.usf", "MainPS", SF_Pixel) | |
| uint32 | IESAtlas::AddTexture (UTextureLightProfile *In) |
| void | IESAtlas::RemoveTexture (uint32 InSlotIndex) |
| float | IESAtlas::GetAtlasSlot (uint32 InSlotId) |
| void | IESAtlas::UpdateAtlasTexture (FRDGBuilder &GraphBuilder, const FStaticShaderPlatform ShaderPlatform) |
| void | IESAtlas::AddDebugPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef OutputTexture) |
| FRHITexture * | IESAtlas::GetAtlasTexture () |
Variables | |
| TGlobalResource< FIESTextureManager > | IESAtlas::GIESTextureManager |