UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureLightProfile.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Engine/Texture2D.h"
8#include "TextureLightProfile.generated.h"
9
10UCLASS(hidecategories=(Object,CompositeTexture,Texture2D), MinimalAPI, BlueprintType)
12{
14
15#if WITH_EDITOR
16 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
17#endif
18
20 UPROPERTY(EditAnywhere, Category=TextureLightProfile, AssetRegistrySearchable)
21 float Brightness;
22
24 UPROPERTY(VisibleAnywhere, Category=TextureLightProfile)
25 float TextureMultiplier;
26};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Texture2D.h:26
Definition TextureLightProfile.h:12
Definition UnrealType.h:6865