UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TextureLightProfile.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/Texture2D.h
"
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#include "TextureLightProfile.generated.h"
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UCLASS
(
hidecategories
=(
Object
,
CompositeTexture
,
Texture2D
), MinimalAPI, BlueprintType)
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class
UTextureLightProfile
:
public
UTexture2D
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{
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GENERATED_UCLASS_BODY
()
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#if WITH_EDITOR
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virtual
void
PostEditChangeProperty(
FPropertyChangedEvent
& PropertyChangedEvent)
override
;
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#endif
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UPROPERTY
(EditAnywhere, Category=
TextureLightProfile
, AssetRegistrySearchable)
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float
Brightness;
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UPROPERTY
(VisibleAnywhere, Category=
TextureLightProfile
)
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float
TextureMultiplier;
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};
EAudioParameterType::Object
@ Object
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EPixelFormatCapabilities::Texture2D
@ Texture2D
Texture2D.h
UTexture2D
Definition
Texture2D.h:26
UTextureLightProfile
Definition
TextureLightProfile.h:12
FPropertyChangedEvent
Definition
UnrealType.h:6865
Engine
Source
Runtime
Engine
Classes
Engine
TextureLightProfile.h
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